140,344 Commits over 4,352 Days - 1.34cph!

2 Days Ago
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2 Days Ago
merge from skinviewer_easter
2 Days Ago
Skin viewer resolution is now matching the resolution set in the graphics settings (clamped to 4K)
2 Days Ago
Fixed skin viewer lighting rig not toggling themselves correctly sometimes
2 Days Ago
Updated bunny costume in the skin viewer
2 Days Ago
merge from main
2 Days Ago
merge from new_console-ui
2 Days Ago
merge from main
2 Days Ago
Compile fixes
2 Days Ago
Fix error from changing quality when terrain buffers have not been created
2 Days Ago
Merge from egg_demo_fix
2 Days Ago
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event Saves us switching them over twice a year
2 Days Ago
Merge from egg_demo_fix
2 Days Ago
Better fix for Top bunnies leaderboard in demo
2 Days Ago
Make errors more see-through
2 Days Ago
Merge from egg_demo_fix
2 Days Ago
Remove EggUpdater, replace with a PersistentObjectWorkQueue Unsure how this is breaking in builds, at lteast this is a simpler approach
2 Days Ago
Error UI: - Dont force uppercase - Allow turning off amount object again
2 Days Ago
Ensure new error panels alpha is auto set to 1
2 Days Ago
Attempt to scroll auto complete when navigating
2 Days Ago
Prevent new error ui from autowiping its errors depending on alpha state
2 Days Ago
Autocomplete now shows in a scroll
2 Days Ago
Added an Attachment label, use this to populate the Icon Renderer
2 Days Ago
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal. - Added a console command to test NRE's
2 Days Ago
Pressing enter on autocomplete entries submits them to the console input field
2 Days Ago
Add light/dark rows to the command list
2 Days Ago
Fix missing attachment slot on manager Add ownership check to Picker
2 Days Ago
- Mark convars that are methods with [METHOD] in autocomplete + Command List - Add a scrollbar to console - Clamp command list scroll instead of elastic - Refactor autocomplete logic - put it all in a single script - Reposition auto completes so they go top to bottom now
2 Days Ago
Update attachment visibility if player changes perspective
2 Days Ago
Fix height sample double scaling
2 Days Ago
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
2 Days Ago
Cache animation clip values on the RootMotionData class, access those instead of the direct animation clip at runtime Strip all AI meshes from the server (including animations)
2 Days Ago
Merge from hackweek_server_mesh_cull
2 Days Ago
Compile fix
2 Days Ago
Commit 2/2
2 Days Ago
Added an editor test to check all mesh colliders on every prefab in the project for the r/w flag This is going to be a trickier issue to debug now that non r/w meshes are being stripped from the server - in the past they would throw an error on startup which would make it easy to find offending meshes, but now they will just not collide with anything Checks 4095 prefabs, takes about 10 minutes Enabled r/w on 32 meshes, test passes Commit 1/2 because of plastic
3 Days Ago
merge from store_steamdown_fix
3 Days Ago
Show store connection issue modal if GetItemDefinitionsWithPrices returned null
3 Days Ago
Merge from main
3 Days Ago
ignore .DS_Store in Rust.RenderPipeline git repo
3 Days Ago
Merge from egg_demo_fix
3 Days Ago
Fixed easter eggs not rotating in demos
3 Days Ago
update player_preview prefab
3 Days Ago
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
3 Days Ago
Fix main menu being a tiny square for split second on game start up Minor change Unchange some hardcoded defaults for global EmitSound * Hopefully this is as simple as this for issue 6769 Fix Hologram/Distort render FX affecting attachment & shadow pos * This fixes driving a hologram jeep causing player view to jitter around with the animation.
3 Days Ago
Compile fix
3 Days Ago
Animation update for the changed shader.
3 Days Ago
More light updates and fixes.
3 Days Ago
Merge: from main
3 Days Ago
Merge: from useplayerupdatejobs3/free_tasks - New: fork of Cysharp/UniTask with less allocs - Optim: reduce allocs around tasks in Jobs 3 mode Tests: jobs3 on craggy with 2 players, built client and booted