140,432 Commits over 4,352 Days - 1.34cph!

Yesterday
industrial floorpaper exploration - setup, wip textures, icons, skin assets, engine file update
Yesterday
New clean batch of convar descriptions. Came up with a better prompt which seems to be giving much better outputs
Yesterday
Probably fixed CEF not loading in some super weird scenarios By setting PATH a bit sooner in the launcher DLL Fix HL1 ammo not respawning at correct pos with mp_weaponrespawn Remove some unused fields from HL2MP gamerules Added Black Mesa as mountable game * Also adds placeholder entities for some NPCs, such as guards, scientists and the HECU Slightly improve error handling for saving JPG/PNG files
Yesterday
Scene backup & related files.
Yesterday
Fix missing text on leave clan button
Yesterday
new_console-ui -> main
Yesterday
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
2 Days Ago
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
2 Days Ago
Fix pool leak
2 Days Ago
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2 Days Ago
Merge from tunnel_netgroup_fix_merge
2 Days Ago
Subtract 146072 + merge from tunnet_netgroup_fix
2 Days Ago
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2 Days Ago
Rerun s2p on launch site to modify the usual heightmap texture instead
2 Days Ago
new_console-ui -> main
2 Days Ago
- Always show convar descriptions (dont need to highlight them) - Hide description if we have none
2 Days Ago
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
2 Days Ago
Modify the heightmap texture directly instead of making a copy in s2p
2 Days Ago
Subtract 146162
2 Days Ago
Clamp the delay convar to a sane range, fix delay happening after the last unlock
2 Days Ago
compile fix
2 Days Ago
exported latest m16a2 viewmodel animations and changed the prefab scale to 7.5
2 Days Ago
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
2 Days Ago
Switch animation sequence to use a coroutine instead of invokes
2 Days Ago
Merge: from spectate_stay_after_dc - Update: spectating players now always stay on a disconnected player's sleeper instead of searching for new target Tests: spectated 2nd player, 2nd disconnected, spectator stayed
2 Days Ago
Update: when player disconnects don't try to find a new target for spectators, just let them hoves in 3p Tests: spectated a player that disconnected, stayed on it's sleeper
2 Days Ago
Fix compile error from heightmaps
2 Days Ago
Merge from chainsaw_hotspot_gathering
2 Days Ago
Chainsaw now gathers wood from trees as if it is always hitting the ❌ spot The ❌ has been removed from trees if hitting it with a chainsaw. Subject to change based on feedback
2 Days Ago
committing test multichain setup for reference
2 Days Ago
Added Toms CAML textures and materials
2 Days Ago
added support to BC for branching chains - rotation is a little iffy, but behaves itself enough to not warrant adding extra constraint control against each child
2 Days Ago
merge from new_console-ui
2 Days Ago
Make all queries check if they are in an independant navmesh volume before querying the main navmesh
2 Days Ago
Fixed item buttons not working in builds
2 Days Ago
Merge: from main
2 Days Ago
merge from main
2 Days Ago
merge from new_console-ui
2 Days Ago
Merge from tunnet_netgroup_fix
2 Days Ago
Bundle textures next to monument prefabs in the monuments bundle
2 Days Ago
stool a/b/c/d collision meshes
2 Days Ago
stools a/b/c/d and lods materials and textures single 1024 shared.
2 Days Ago
CAML animation set exports
2 Days Ago
merge tropical1/2 water fixes to main
2 Days Ago
Fix trop1 after merge
2 Days Ago
Fixed filtering ignoring items with no description Disable image for items with no icons Use item shortname if the display name is empty
2 Days Ago
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
2 Days Ago
Merge: from useplayerupdatejobs 3 - Optim: new UsePlayerUpdateJobs 3 mode that adds parallelizes more work and reduces task-related allocs - New: our fork of UniTask Tests: unit tests and simple testing on Craggy (booted with Jobs 3, teleported around)