155,800 Commits over 4,536 Days - 1.43cph!

3 Days Ago
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3 Days Ago
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3 Days Ago
Fix for 3p_bow not hiding the arrow mesh on the server
3 Days Ago
Updates to all weapon anim controllers to match convention
3 Days Ago
First pass procedural cow pattern shader
3 Days Ago
merge from Livestock_animals
3 Days Ago
ladders merge
3 Days Ago
Ferry terminal power grid loot room
3 Days Ago
Add items, link em up.
3 Days Ago
More navmesh and path following optis: - Disable navmesh carving completely when new navmesh is enabled, we still had its overhead - Pin arrays before marshalling them, because unity's mono is not smart enough to do it and is copying everything which is excruciatingly slow - During path following, when calculating remaining distance, cache the rest of the path and only update the current segment we're on, instead of recalculating the length of the whole path - Add telemetry to new navmesh
3 Days Ago
Merge from main
3 Days Ago
Cow eat animations to include trough variants
3 Days Ago
Reverse gate open direction. Tweak gate volumes so it can be snap placed more betterer.
3 Days Ago
Fix compile error in ConsoleSystem
3 Days Ago
Fix missing #if SERVER directing to gate navbakestats
3 Days Ago
Fix compile error with url in "none" compile mode
3 Days Ago
Merge: from main
3 Days Ago
merge from ai_hotfixes_for_monument_blocker_patch
3 Days Ago
Subtract the subtract
3 Days Ago
Update gate bounds
3 Days Ago
Tooling to switch to the testbed steam app in editor
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
halloween door wreath deploy guide fix, also fixed easter door wreath too. Deploy guide sound fix on string lights. Pickup fix on halloween door wreath
3 Days Ago
Subtract 163412 new_navmesh_fixes
3 Days Ago
Some UI bits
3 Days Ago
More sensible placeholder crafting costs
3 Days Ago
Debris removal. Set wood protection instead of stone.
3 Days Ago
Fixed gibs
3 Days Ago
Updating m92 world model rig
3 Days Ago
merge from main
3 Days Ago
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merge from medical_honey_bandage
3 Days Ago
Setup collision/colliders correctly in prefabs.
3 Days Ago
Added honey bandage to primitive and hardcore tech trees
3 Days Ago
merge from carvable_pumpkin_deploy_fix
3 Days Ago
merge from paintball_gun_fixes
3 Days Ago
merge from viewmodelscope_nre
3 Days Ago
merge from static_piano_fix
3 Days Ago
merge from TriangleHatchDeployfix
3 Days Ago
merge from deployanim_fix
3 Days Ago
merge from vehicle_pooling
3 Days Ago
merge from glass_ar_motion_blur_fix
3 Days Ago
merge from new_navmesh_fixes
3 Days Ago
merge from Floating_bandage_fix
3 Days Ago
merge from oilrig_light_fix
3 Days Ago
Merge from main