193,688 Commits over 4,079 Days - 1.98cph!

7 Days Ago
merge from main
7 Days Ago
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7 Days Ago
Commented ddraw and logs
7 Days Ago
merge from main
8 Days Ago
merge from main
8 Days Ago
Comments
8 Days Ago
merge from main
8 Days Ago
merge from main
8 Days Ago
merge from main
8 Days Ago
merge from feedback_server_version
8 Days Ago
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8 Days Ago
merge from jungle_update/hunter_vision
8 Days Ago
merge from vine_descent_repeating_fix
8 Days Ago
merge from heli_jungle_monument_fix
8 Days Ago
merge from fix_croc_car_and_shelter_attack
8 Days Ago
merge from wildlife_hazard_vis
8 Days Ago
merge from jungle_update/vine_pool
8 Days Ago
merge from boomerang_fixes_2
8 Days Ago
merge from vine_mountable_passthrough
8 Days Ago
Don't forget to register the haptic umsgs on server
8 Days Ago
Don't forget to register the haptic umsgs on server
8 Days Ago
Recalibrated for both extremes of the fog range.
8 Days Ago
merge from amplify_lighting_fixes
8 Days Ago
Floor and ceiling paper spraycan reskinning
8 Days Ago
merge from main
8 Days Ago
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8 Days Ago
Fixed floorpaper clipping on jungle skin
8 Days Ago
Minor changes
8 Days Ago
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8 Days Ago
Updated all building block prefabs 2/2
8 Days Ago
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
8 Days Ago
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models
8 Days Ago
Stub out Haptics user messages
8 Days Ago
Stub out Haptics user messages
8 Days Ago
merge from hammer_overlay_fix
8 Days Ago
merge from travelling_vendor_spawn_fix
8 Days Ago
merge from Jungle_Ak_viewmodel_updates
8 Days Ago
merge from jungle_dlc
8 Days Ago
merge from raddart_fix
8 Days Ago
merge from vendingmachine_storage_monitor_fix
8 Days Ago
merge from jungle_update)
8 Days Ago
merge from computer_clipdoors_fix
8 Days Ago
merge from clientdemo_netwrite_read_fix
8 Days Ago
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8 Days Ago
Minor cleanup (VPC) Throw a non halting Lua error when giving invalid types to SetNWVar Throw a non halting Lua error when trying to read net msg past the end Throw a non halting Lua error when hitting Lua file limit So it appears in the problems menu, so the player can know that there is a problem and what it is. Fixed leading spaces in console command not adding to the history Disable OOB checks for Vectors/Angles they use more complex networking, not flat floats nil is a valid NW type Apply minimum size check for net.ReadVector/etc Move new net library errors behind lua_strict convar (0 by default) Block lua_strict Remove Novint Haptics stuff entirely It was disabled in some places already, but now completely gone Fix build error
8 Days Ago
Block lua_strict Minor VPC cleanups Remove Novint Haptics stuff entirely It was disabled in some places already, but now completely gone
8 Days Ago
Minor cleanups Minor cleanups Cleanup CUtlBuffer.GetString overloads Merge some build process changes from x86-64 No more 100 Release/Debug folders spattered everywhere
8 Days Ago
Fixed broken terrain setup
8 Days Ago
Update: ContinuousProfiling will emergency stop if fails to export Yet to pin down the worker thread telemetry stream seeing stale/garbage data. Tests: soaked on Craggy in editor