138,224 Commits over 4,324 Days - 1.33cph!

8 Days Ago
Setup Salvaged Axe Remake Folder Structure Imported and Setup Salvaged Axe Remake Materials and Textures Imported Salvaged Axe Remake Viewmodel FBX
8 Days Ago
Merge from main
8 Days Ago
Merge from demo_improvements_feb_2026
8 Days Ago
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8 Days Ago
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8 Days Ago
merge from wantedposters_canvas_fix
8 Days Ago
merge from prefab_preprocess_fix
8 Days Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
8 Days Ago
merge nre_fix back to main
8 Days Ago
Merge: from main
8 Days Ago
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
8 Days Ago
Merge from main
8 Days Ago
door closer hackweek files
8 Days Ago
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8 Days Ago
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8 Days Ago
Added layer to the scene for props testing
8 Days Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
8 Days Ago
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
8 Days Ago
Fix airdrops not becoming lootable when landing on playerboats
8 Days Ago
Some new nodes and optims wip
8 Days Ago
Fixed UIDeepSeaPortalMarker NRE
8 Days Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
8 Days Ago
merge from main
8 Days Ago
Added deployed sfx when placing a windturbine
8 Days Ago
Fixed drone deploy guide to face the correct way when clear to place.
Rin
8 Days Ago
Merge from QA_Island_V2
Rin
8 Days Ago
Attempt to fix startup NRE
8 Days Ago
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
8 Days Ago
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8 Days Ago
Cherrypick from range 142973 -> 143247
8 Days Ago
Cherrypick 142957
8 Days Ago
Cherrypick 142943
8 Days Ago
Cherrypick 142938
Rin
8 Days Ago
Merge from LNY26
Rin
8 Days Ago
Fixed Horse Mask world model outlines
8 Days Ago
Scene fix.
8 Days Ago
8 Days Ago
Various stuff. Splat backup.
9 Days Ago
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
9 Days Ago
Some optims on CollectInventory, needs more work later
9 Days Ago
Improved copy paste behaviour Cleanup
9 Days Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
10 Days Ago
Maintaining control of the flag awards clan score Flag shows the clan logo on it when being controlled by a clan
10 Days Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
10 Days Ago
Try to fix MacOS build error
10 Days Ago
Delete networked m_iPlayerSoundType and related stuff * Removed a bunch of HL2MP_Player methods that were unused or overwritten Delete unused networked value m_szLastPlaceName Deletes CBasePlayer::GetLastKnownPlaceName Remove unused CBasePlayer.m_fOnTarget networked property Removes CBasePlayer.ResetAutoaim, GetAutoaimScore, AutoaimDeflection, IsOnTarget Removes CBaseCombatWeapon::GetSpriteAutoaim, GetSpriteZoomedAutoaim Removes unused autoaim_max_deflect convar Delete CBasePlayer.m_szAnimExtension (unused) Deletes C_BasePlayer::SetAnimation, m_flPhysics, m_szAnimExtension, SetAnimationExtension Deletes hud_autoaim.cpp Deletes CBasePlayer.m_szAnimExtension, SetAnimation, SetAnimationExtension, SetWeaponAnimType, m_szAnimExtension Deletes CBaseCombatWeapon::GetAnimPrefix, last argument of CBaseCombatWeapon::DefaultDeploy More cleanups * Removed ent_autoaim concommand * View model vgui screens stuff * Remove CBaseCombatWeapon::GetBulletType, CBaseCombatWeapon::GetControlPanelInfo, CBaseCombatWeapon::GetControlPanelClassName, GetMaxAutoAimDeflection, WeaponAutoAimScale, ShouldShowControlPanels, IsInBadPosition, RepositionWeapon * Remvoed CBaseViewModel.SpawnControlPanels, DestroyControlPanels, SetControlPanelsActive, ShowControlPanells, m_sAnimationPrefix, m_hScreens Remove some unused NPC networking stuff Removes CAI_BaseNPC.StartPingEffect, m_flTimePingEffect, m_iSpeedModSpeed, m_iSpeedModRadius, m_bSpeedModActive ActivateSpeedModifier, DisableSpeedModifier, SetSpeedModRadius, SetSpeedModSpeed hammer inputs are removed. They never worked because the some client code for it is never compiled in any Source game.
10 Days Ago
Fix sorting order of base building blocks
10 Days Ago
Fix window blueprint skin assignment
10 Days Ago
Add blueprint skins for half wall, triangle foundation and triangle floor
10 Days Ago
Add skins to the respective source prefabs