140,171 Commits over 4,505 Days - 1.30cph!

10 Days Ago
Better green recycler convar fix
10 Days Ago
Merge from PlayerMaintainedMonuments
10 Days Ago
S2P airfield
10 Days Ago
Subtract 159563 (will need to s2p to be safe)
10 Days Ago
WTP S2P
10 Days Ago
Fix for green recycler efficiency convar
10 Days Ago
Fix recyclers not being in the correct power state on the client Remove redundant flag
10 Days Ago
Merge from satellite_crash
10 Days Ago
Added small, high radiation area to satellite remains
10 Days Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
10 Days Ago
merge demoui2 to main
10 Days Ago
Fix regression with grading sliders, I broke them when I made grading convars usable again.
10 Days Ago
Merge from PMM
10 Days Ago
Cherry pick blur manager NRE fix
10 Days Ago
Add exposure slider to the effects tab, bump up max focus distance.
10 Days Ago
Merge from PlayerMaintainedMonuments
10 Days Ago
Fix switching from dolly view -> dolly edit not keeping the camera where it was, let people create keyframes in dolly view.
10 Days Ago
Satellite launch computer now requires stage 4 power
10 Days Ago
Add a way to minimize options/sandbox panels, fix some demo2ui not using phrases.
10 Days Ago
Whoops, that should be stage 3 Also applied to small oil rig
10 Days Ago
Oil rig now requires stage 2 power plant level (50%)
10 Days Ago
Remove satellite event chat log
10 Days Ago
Unsaved
10 Days Ago
Fixed power icon on satellite computer
10 Days Ago
Push up phrases too, oops
10 Days Ago
Add copy/paste for timeline keyframes
10 Days Ago
Merge from main
10 Days Ago
Added clan events: Turned on oil rig switch Turned on water treatment plant (awarded when the gear is consumed) Inserting a heavy fuse in power plant Launching a satellite Looting a satellite crate Scores wip
10 Days Ago
Add double clicking keyframes to snap to their time. (+ a context menu button)
10 Days Ago
Fix demos not loading, blur manager NRE
Rin
10 Days Ago
network++ save++ persistance++
Rin
11 Days Ago
merge from sculptures
Rin
11 Days Ago
merge from game_room_dlc
11 Days Ago
merge from main
Rin
11 Days Ago
No longer hidden 100 Wood 200 Stone Increased protection values (Subject to change)
11 Days Ago
Removed strings in entity names of airdrop rate terminal and chinook call terminal This will break saves, better to do it before force wipe Demo compatibility layer should ensure demo compatibility
11 Days Ago
Doubled cull distance of airfield terminals
11 Days Ago
Merge from water_treatment_plant_maintainables
Rin
11 Days Ago
Dart board HP 200 > 100 150 wood Pool Table HP 400 > 150 200 wood
11 Days Ago
Merge from main
11 Days Ago
Expose where to implement an analytics event for fuse inserting
11 Days Ago
merge from editor_cfg_parallel_import -> main
11 Days Ago
Set standby import worker count to 0 and set shutdown delay to 10s - prevents out of process import processes from sticking around and eating RAM
11 Days Ago
Add some better tooltips depending on what you pot
11 Days Ago
Minor colour changes
11 Days Ago
merge from waterwell_stock_decrease -> main
11 Days Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
11 Days Ago
Create tests to confirm waterwell stock is correct
11 Days Ago
Cleanup method that returns max stock
11 Days Ago
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled