255,076 Commits over 3,990 Days - 2.66cph!

6 Days Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
6 Days Ago
Merge from chicken_update
6 Days Ago
Fixed Beehive inside/outside check
6 Days Ago
Remove duplicate nvpatch postbuild event Avoid using parallax for diffuse IBLs, it's causing issues with non-uniform scaled envmaps for minimal actual gains https://files.facepunch.com/sampavlovic/1b1711b1/SMr1GfypB3.png
6 Days Ago
6 Days Ago
Hooked up idle sfx, doesn't look like the chicken had event driven sfx on any other animations
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6 Days Ago
Map backup
6 Days Ago
Pickup NRE
6 Days Ago
Placeholder beehive crafting costs
6 Days Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
6 Days Ago
bee_grenade -> bees
6 Days Ago
Ensure Bee Grenades prefabs reference the correct things
6 Days Ago
Missing Files
6 Days Ago
- Basic entity setup - Spawn Bee Swarm on explode - Copy/Paste of Flashbang
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6 Days Ago
Directory setup
6 Days Ago
Better natural beehive collider
6 Days Ago
Missing files: New Damage type
6 Days Ago
- Bees can no longer damage players in Hazmat suits - Bee sting damage type - Beeswarm Damage updates - Beehive Damage updates
6 Days Ago
merge from fonts_fallback
6 Days Ago
Bunch of arabic font tweaks to fix the weird line spacing
6 Days Ago
Crafting menu: fixed item name overlapping with the workbench level in some languages
6 Days Ago
Update phrases
6 Days Ago
Ensure phrase gets translated when shown as a tooltip
6 Days Ago
merge from fonts_fallback
6 Days Ago
Tweaked fonts order
6 Days Ago
First pass on ragdoll for new chicken model
6 Days Ago
Instead of replacing the font fallback list entirely, just re-order it to use the currently selected language first This ensures that texts using any font at any time can work properly (chat, language menu, any input field)
6 Days Ago
Merge from main
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6 Days Ago
Parent merge
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6 Days Ago
Merge from media_projects
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6 Days Ago
Merge from main
6 Days Ago
Change all the hardcoded english strings to phrases
6 Days Ago
Converted mixing table and cooking workbench to rendererlods, normalised their cull distance
6 Days Ago
Added all fonts to the font fallback settings scriptable Removed RobotoCondensed Hotkey TMP asset, was only used in the beltbar
6 Days Ago
Fish & skull ownership item prefab changes
6 Days Ago
Add ownership when gutting item from fish / crushing skulls
6 Days Ago
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6 Days Ago
merge fro io_research_table
6 Days Ago
gibs fix
6 Days Ago
Cherrypick compile fixes
6 Days Ago
Fix compile errors from item ownership
6 Days Ago
Optimized brick_corner meshes for lightmaps
6 Days Ago
Merge from item_ownership -> aux2
6 Days Ago
Updated the language selection dropdown to use proper fonts instead of fallbacks
6 Days Ago
subtract nothing
6 Days Ago
wooden_floor_b_blend .meta
6 Days Ago
added wooden_floor_b blend material https://files.facepunch.com/jason/1b1711b1/sbox-dev_VToHk5RuXf.png
6 Days Ago
Can damage any explosive to blow it up
6 Days Ago
Not sure how this can happen really, but okay..
6 Days Ago
eject_9mm uses our own 9x19 bullet casing instead of Rust