200,707 Commits over 4,171 Days - 2.00cph!

4 Months Ago
Tests: Add more edge case testing - Testing 1 tick only - Testing up to capacity ticks Tests: ran unit tests
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Fixed 'ent kill' killing building blocks behind dropped items
4 Months Ago
merge from softcore_update
4 Months Ago
Bugfix: TickInterpolatorCache now properly handles "Reset" position - Fixed unit tests Tests: ran unit tests - all tests now pass
4 Months Ago
Fixed DeployVolumeCapsule not supporting ignored types and ignored entity - fixes furnace corpses not being repairable
4 Months Ago
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4 Months Ago
merge from softcore_update
4 Months Ago
subtract 117690 (skinning changes to outbreak scientists)
4 Months Ago
3p blowpipe animation updates
4 Months Ago
Fixed corpses not pickable when on an invalid position
4 Months Ago
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4 Months Ago
fixed erroneous naming on horse costume sitem.asset, and added "three variations" to horse and chicken descriptions. Added prop render script to horse costume so turntable on store looks better
4 Months Ago
checked over adobe walls and sunken knife store pages, tweaked abyss turntable items a bit to better position them
4 Months Ago
Tests: validate PlayerTickIterator in it's initial state Tests: ran unit tests
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Clean: add a comment Tests: none, trivial change
4 Months Ago
Updating skinning on outbreak scientist
4 Months Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
4 Months Ago
Remove blank line
4 Months Ago
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4 Months Ago
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4 Months Ago
Merge from parent
4 Months Ago
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4 Months Ago
merge from fix_tc_corpse_building_split -> main
4 Months Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
4 Months Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
4 Months Ago
Merge from main
4 Months Ago
Update prefab with new model
4 Months Ago
Kapok tree progress
4 Months Ago
merge from fix_lock_ownerid_debris -> main
4 Months Ago
Fix lock not saving ownerid for deployable debris
4 Months Ago
merge from softcore_update -> main
4 Months Ago
merge from cinematic_export_pipes -> main
4 Months Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
4 Months Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
4 Months Ago
merge from main -> cinematic_export_pipes
4 Months Ago
merge from copy_paste_clientside_fixes -> main
4 Months Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
4 Months Ago
Print out "Pasted 5 entities" in F1 console
4 Months Ago
merge from main -> copy_paste_clientside_fixes
4 Months Ago
merge from softcore_update -> aux2
4 Months Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret
4 Months Ago
Fix another NRE from wounding in softcore
4 Months Ago
Changeset 117626 optimizations (river / rail / road intersections)
4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Fixed corpse data request issues Cleanup