200,707 Commits over 4,171 Days - 2.00cph!
Tests: Add more edge case testing
- Testing 1 tick only
- Testing up to capacity ticks
Tests: ran unit tests
merge from softcore_update/deployable_corpse
Fixed 'ent kill' killing building blocks behind dropped items
merge from softcore_update
Bugfix: TickInterpolatorCache now properly handles "Reset" position
- Fixed unit tests
Tests: ran unit tests - all tests now pass
Fixed DeployVolumeCapsule not supporting ignored types and ignored entity - fixes furnace corpses not being repairable
merge from softcore_update
subtract
117690 (skinning changes to outbreak scientists)
3p blowpipe animation updates
Fixed corpses not pickable when on an invalid position
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fixed erroneous naming on horse costume sitem.asset, and added "three variations" to horse and chicken descriptions. Added prop render script to horse costume so turntable on store looks better
checked over adobe walls and sunken knife store pages, tweaked abyss turntable items a bit to better position them
Tests: validate PlayerTickIterator in it's initial state
Tests: ran unit tests
merge from softcore_update/deployable_corpse
Clean: add a comment
Tests: none, trivial change
Updating skinning on outbreak scientist
progress on working underwater effects for rivers/lakes
also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
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merge from fix_tc_corpse_building_split -> main
Fix deployable corpses (specifically TCs) losing their attached building when the building splits
- try to find closest building block, fallback to the largest of the splits
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
Update prefab with new model
merge from fix_lock_ownerid_debris -> main
Fix lock not saving ownerid for deployable debris
merge from softcore_update -> main
merge from cinematic_export_pipes -> main
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
Change output directory from `Assets/Cinematic` -> `Assets/Media`
merge from main -> cinematic_export_pipes
merge from copy_paste_clientside_fixes -> main
Fixed `killbox` command skipping entities it should delete instead of the other way around
Prevent `killbox` from killing players on the server
Print out "Pasted 5 entities" in F1 console
merge from main -> copy_paste_clientside_fixes
merge from softcore_update -> aux2
Set softcore max team size for 4
- also limits 4 players per TC and turret
Fix another NRE from wounding in softcore
Changeset
117626 optimizations (river / rail / road intersections)
merge from softcore_update
merge from softcore_update/deployable_corpse
Fixed corpse data request issues
Cleanup