256,252 Commits over 4,018 Days - 2.66cph!

33 Days Ago
honey jar world model lods and materials - intial prefab setup
33 Days Ago
Updated item name and description
33 Days Ago
Proper catapult scattershot implementation Tweaked projectiles randomized speed, gravity, spread, scale and rotation values
33 Days Ago
Compile when initially loading a ShaderGraph file so you don't have to save to see the preview Trying to open a ShaderGraph file that's already open will bring the window to the front instead of throwing a warning Updating a DefaultValue on a Subgraph node will instantly reflect the changes
33 Days Ago
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merge from primitive
33 Days Ago
autoturrets can now use all bow types, baseline balance
33 Days Ago
Improved undo system (#1775) **Goal:** Move away from snapshotting whole scenes as much as possible. Get rid of edit log, mouse up hack and other stuff. The documentation for the new system serves as a nice summary for the API changes added in this PR: https://docs.facepunch.com/doc/scene-undo-system-d4mhnmtil1 Changes: - Fixes a third of our undo actions, which were partially or completely broken - Removes EditLog and replaces it with scope based undo system. - UndoScopes define what objects and events are captured for undo. - Internal system automatically generates a minimal snapshot of all changes made and restores them on undo/redo - Full Scene is only captured when an Gameobject or Component is deleted. - This should make the new system faster and "snappier" - Removes the mouse up/undo accumulation hack; By adding `StartEdit/FinishEdit` events to our `ControlWidgets` & `SerializedObject`. Obsolete: - ISceneEditorSession.AddSelectionUndo & SceneEditorSession.OnEditLog - ISceneEditorSession.OnEditLog & SceneEditorSession.OnEditLog - ISceneEditorSession.RecordChange & SceneEditorSession.RecordChange - SceneEditorSession.PushUndoSelection - SceneEditorSession.FullUndoSnapshot - UndoSystem.SetSnapshotFunction - UndoSystem.Snapshot - GameObject.EditLog - Component.EditLog Resolves [#4477](sbox-issues/issues/4477)
33 Days Ago
Prototype swimming, reduce head turn range
33 Days Ago
Make track preview rendering more flexible
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33 Days Ago
Translate constructable blocked by vehicle message
33 Days Ago
EditorEvent fires whenever a subgraph is updated, reloading any open windows that reference the subgraph
33 Days Ago
Prefix undoscope functions with `With` Fix transforms being undone twice when restoring scene hierarchy on undo/redo Fix propertyeditstart/propertyeditfinish events on rotationcontrolwidget Fix undo for multi selection
33 Days Ago
Ballista hits progress.
33 Days Ago
Fix GraphCompiler pulling the cached input results from other graphs during preview compilation Add IParameterNode.GetDefaultValue(), used to pre-populate inputs on created sub-nodes Require input names on subgraphs, error when any are matching. Subgraphs within subgraphs now working as expected
33 Days Ago
Fixed SetItemContent not working properly, store WorkshopId in Metadata on upload Open our workshop item in browser upon a successful upload
33 Days Ago
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33 Days Ago
Merge from train_tunnel_altitude
33 Days Ago
Merge from primitive
33 Days Ago
merge from primitive
33 Days Ago
Add utils to upload a clothing item to the workshop, create a transient directory to store item contents, delete once we're done with it, use item icon
33 Days Ago
merge from main
33 Days Ago
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merge from Anisotropic_Horse_Materials
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merge from primitive
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Converted horse materials to standard anisotropic
33 Days Ago
merge from primitive
33 Days Ago
Fix issues with graph nesting evaluation Fix attributes from parent graphs not being pulled in all cases. Do not expose parameters/attributes from subgraphs in final shaders
33 Days Ago
Modify recast/detour deacceleration logic to prevent overshooting of agent target position Add documentation for Acceleration property. Bump default acceleration.
33 Days Ago
Remove math.IsNearlyZero Remove useless panels from Game tab in Options Remove redundant argument from CPanel:NumSlider calls
33 Days Ago
Merge from main
33 Days Ago
Fixed some compile warnings more warning fixes Fixed max player speed not being set in a certain case When holding your +wal slow walking key, and Player:setCanWalk being set to false Pull Request: Removing deprecated calls to AddControl Remove redundant arguments given to CPanel:NumSlider Fixed console warning when opening Options menu Warning about missing vgui/crosshair_bg
33 Days Ago
Tweaked ballista shooting point, easier to aim
33 Days Ago
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Add SteamUgc Asset ProjectConfig can hold a WorkshopId, start working on adding this to the publish widget
33 Days Ago
fixing ballista fire anims overshooting issue
33 Days Ago
Tweaked catapult deployment so deploying it on a cliff is easier
33 Days Ago
ballista weapon anim updates, added ballista mount anims
33 Days Ago
Fixing skinning for ballista mount rig
33 Days Ago
Updated deprecated CPanel calls (Continuation & Conclusion) (#2194) * Updated the rest of deprecated AddControl. * Removed SetDefaultValue from AddControl * Used ToolPreset for the Post Processing UI * minor changes Remove unnecessary parameter from Panel:NumSlider Undo unnecessary changes --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
33 Days Ago
Fix NRE in PostClone
33 Days Ago
Added defines for each indirect lighting flag
33 Days Ago
Make sure Result node returns default values when evaluating material/pixel output Ensure all variables/attributes are defined properly by changing some order. Fixes shader compile errors.
33 Days Ago
Bump nav agent ground trace distance
33 Days Ago
Add r_gpu_decals toggle
33 Days Ago
Update decals test scene
33 Days Ago
Fixed indirect lighting for materials that used the Only GI rendering path
33 Days Ago
FastDebugDraw: Established compatibility with the current DDraw system (fixed)