239,394 Commits over 3,837 Days - 2.60cph!

17 Days Ago
Exposed support for IK hint on left hand
17 Days Ago
Get rid of this optional render attributes, add it when it's needed
17 Days Ago
Simplified editing process, eliminated a few button presses
17 Days Ago
Fix exception
17 Days Ago
Military tunnels S2P
17 Days Ago
Arctic base S2P
17 Days Ago
Similarly, increased the player check radius on BaseSpawnPoint from hard-coded 2m to 10m. Added OnDrawGizmos to BaseSpawnPoint to visualise the radius. Due to how this is implemented, RadialSpawnPoint now uses 10m by default as well, but I've increased it to 20m manually for all scientist spawns. 10m is probably a better default anyway since we use the same spawn script for barrels etc as well.
17 Days Ago
Allow for multi-bounce reflections on EnvmapProbe
17 Days Ago
Make sure all cubemaps are up to date when loading/unloading mapinstances, cubemaps placed on scene weren't getting updated
17 Days Ago
Added playerCheckMargin as an additional margin around the spawn radius for human player checks in RadialSpawnPoint. New default value is 20m. Previously this used a const of 1m, so this does significantly change the behaviour of all existing RadialSpawnPoint users, but it prevents NPCs spawning closely to players.
17 Days Ago
GPU Shadow Culling light list is stored on camera where it should belong rather than on lightbinner, a lightbinner can be shared across multiple views causing issues, this also guarantees proper lifetime of list since lightbinner pool is only flushed on shutdown https://files.facepunch.com/sam/1b0411b1/sbox-dev_Esvot2kDTb.mp4
17 Days Ago
Sample three points from the aim poses instead of two, use barycentric co-ordinates to blend between them
17 Days Ago
More robust code for RefreshLockState
17 Days Ago
Hopefully fixed modular car code lock showing green light instead of the intended red after moving out of network range and back
17 Days Ago
DrawSceneObject can take attributes, by default these will come from Graphics.Attributes so Graphics.SetupLighting will now work with scene object render
17 Days Ago
Update model components, disable deprecated stuff
17 Days Ago
Updated aim data
17 Days Ago
Fix conflicting right hand aim
17 Days Ago
Parent merge
17 Days Ago
Merge from main
17 Days Ago
Backups
17 Days Ago
Shadergraph: Add multiple outputs for float2, float3, float4 on Combine node
17 Days Ago
Shadergraph: Add distance node
17 Days Ago
Added wallpaper pack icon
17 Days Ago
Hide these properties on unary nodes
17 Days Ago
Shadergraph: Fix node menu not getting all nodes from plug drag, all nodes are relevant in shadergraph, at least for now
17 Days Ago
Shadergraph: Properties window uses the modern control sheet Comment node uses text area for description
17 Days Ago
Move fixed update to shared tick so it can execute in editor, the docs say it should
17 Days Ago
lods and collision for frontier walls
17 Days Ago
Shadergraph: Add world tangent node, U and V tangent outputs
17 Days Ago
Fixed deployables being placeable on the digital clock
17 Days Ago
Generate a thumbnail when creating an organization, handle case across the site where we don't have existing images https://files.facepunch.com/tony/1b0411b1/PbojEVIl05.png
17 Days Ago
Changed GCO category to Weapons
17 Days Ago
merge from main
17 Days Ago
Smallest nitpick ever: add `cursor: pointer` to header popup buttons
17 Days Ago
Added convar for opening directory folders (only works locally) Can be used to setup binds to quickly open screenshots/demos/maps etc
17 Days Ago
Chart entries have an explicit height, don't wrap text
17 Days Ago
More null checks in WallpaperPlanner.OnFrame
17 Days Ago
merge from main
17 Days Ago
Unused
17 Days Ago
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17 Days Ago
Be more useful Latest Apis
17 Days Ago
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17 Days Ago
Fix oversights
17 Days Ago
loading screen cards
17 Days Ago
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17 Days Ago
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17 Days Ago
Merge from world_update_2
17 Days Ago
Improved terrain blending in areas where rivers flow into the ocean Added GenerateOceanTopology to refresh ocean topology after all monuments have been placed (fixes missing water near harbors / ferry terminal)
17 Days Ago
Api debug