139,372 Commits over 4,474 Days - 1.30cph!

10 Months Ago
merge from small_engine_reverse
10 Months Ago
Added a TimeWarning for the recalculation of UV distribution metrics when batching
10 Months Ago
invert rudder control when reversing so it doesn't cancel out
10 Months Ago
Dont allocate new RenderTextures every frame in PsotProcessLayer.RenderScale() Lets use RenderTexture.GetTemporary instead Savings in render loop (roughly): - AsyncTextureLoad.Texture (.4 ms) - Texture2D.LoadRawTextureData (.1 ms)
10 Months Ago
Gave SmallEngine a reverse option, provides half the force backwards - TurnOn/TurnOff interactions are instant now and on the radial menu rather than holding
10 Months Ago
Only requesting mipmap level change to items added to hotbar and clearing it for items removed from hotbar after 1 second
10 Months Ago
missing manifest update for smallengine fuel storage (caused it not to be saved/loaded)
10 Months Ago
Initial sqlite save/load for relationship manager - For now only save/load last team index to db, ensures in the event of a relationship manager rollback we will never have duplicate team ids - Remove dead RelationshipManager-Bags code
10 Months Ago
Save 40 bytes a frame in UIChat. 'FindWith' was allocating a lambda, replace with a simple loop
10 Months Ago
Stop HurtOverlay allocating 36 bytes a frame. Was boxing a float into Mathf.Max() with a single value?
10 Months Ago
oil rig foot b lods and collision
10 Months Ago
unskinned_windmill -> main
10 Months Ago
More lod adjustments
10 Months Ago
LOD improvements (match sail and vain)
10 Months Ago
- Changes to how conversation data is saved from the dialogue editor graph - Fix oil rig mission item shortname - Dialogue options populated through a mission list node now display a mission icon next to the dialogue choice, indicating the option is a mission name. Added flex elements to dialogue option UI to support this - Fixed issue where displayed dialogue option number could be wrong when displaying a mission list node - Can now talk to NPC's whilst using noclip
10 Months Ago
Boat door colliders: convex solution that has a hole for glass collider to work
10 Months Ago
Small engine prefab update
10 Months Ago
more precise colliders for modular boat low walls
10 Months Ago
Halloween_25_Update -> main
10 Months Ago
Setting the requested mimap levels on all hotbar items
10 Months Ago
Merge from small_engine
10 Months Ago
Allow all door types on player boats
10 Months Ago
Bugfix: reduce error false-positives by ensuring bot IDs never overlap - Permit random overlap once we exhaust MaxBotIdRange ids (which is old behavior) but emit an error Because we always picked a random bot ID, it was possible that there'd be an overlap and it could confuse dependent systems (like my logging for the NRE). Hoping this reduces false-positive error logging. Tests: in editor spawned a couple players and killed them, then monitored the ID queue with debugger
10 Months Ago
boatbuilding platform anim updates
10 Months Ago
MeshTerrainRoot should now auto update terrain size field (needed for terrain map sampling), and update island prefabs with terrain size field.
10 Months Ago
Fix TerrainMeta NRE
10 Months Ago
Removed TerrainCollisionTrigger scripts from dynamically placed halloween/xmas mine tunnels - not needed and not intended to be used for dynamic objects
10 Months Ago
Updating small engine LODs
10 Months Ago
Check for closest island in increments instead of every frame, also profiler sample fix.
10 Months Ago
Merge: from main
10 Months Ago
Merge from boat_building
10 Months Ago
PT boat wall adjust
10 Months Ago
small engine lods and collision updates
10 Months Ago
Added methods to the texture streaming class for changing and clearing the requested mipmap level
10 Months Ago
Storage room environment volumes on ghost ships is now brighter
10 Months Ago
Raised scattered paper meshes to eliminate zfight on them
10 Months Ago
Removed flickering glass decals from ghost_ships
10 Months Ago
Fixed shifting cover prefab on ghost_ship_b
10 Months Ago
nets ladder volume placement polish
10 Months Ago
SmallEngine fuel compile fixes
10 Months Ago
Fixed incorrect materials on LOD1/2 of ghost ship C
10 Months Ago
Fixed one of the mast ladders no working and rail blocking Fixed ship_trawler_c back gate not allowing enough clearance Added ladder volumes to most hanging nets that look like they could be used to climb/board the ship
10 Months Ago
Boat building station anims
10 Months Ago
Merge from parent
10 Months Ago
fixed blockers around FC2
10 Months Ago
merge from naval update
10 Months Ago
FoliageGrid renders on closest island and resets when island changes. Handle cases of terrain being rotated when sampling terrain maps by extracting 2D worldToLocalMatrix.
10 Months Ago
Merge from chippy_optimize
10 Months Ago
Don't render chippy arcade machine if player isn't in front of the machine (lol) Don't render chippy arcade machine if player is mounted to another arcade machine Don't render if the chippy game is on the main menu and we've already rendered a frame (since nothing is going to change) Disable canvas of chippy arcade machine if player isn't in range for the canvas to have anything on it Replace LOD1+2 of arcade machine with non skinned meshes, allows them to be batched Replaced some GetComponents on the server with casts since we already have access to the entity, should be a mild server side saving Gains about 30fps when standing infront of a group of 60 arcade machines
10 Months Ago
merge from main -> qol_dump_improvments