223,536 Commits over 3,684 Days - 2.53cph!

52 Days Ago
Abyss pack item tweaks
52 Days Ago
tint the dirt on floor_tile_02
52 Days Ago
Fix holstering not updating when picking up backpack
52 Days Ago
Fix holstered weapon not updating when dropping backpack
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Add dirt blend floor_tile_02
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For some reason it didn't subtract the PlayerInventory.cs change
52 Days Ago
Start by subtracting CS 92478
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Slightly improve component selector search i.e. "MyComponent" will find the "My Component" component
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merge from analytics_pooling_refactor -> main
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Cleanup performance calculation code since we have threadsafe pooling now
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Can no longer place a lock on the TC during the tutorial (it's not covered by the tutorial and kinda breaks the sequence)
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Merge from main -> test_2022_3_20f1
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Island group assignment fixes Fixed islands not getting their SpawnLocationIndex assigned on the client, leading to issues when tracking the ActiveIslands on the client
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added boiler_b + updated artdev map + copper skin for pipe assets
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Disable the red changeset text in the staging server browser (but only worked in the editor!)
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Merge from main -> full_server_demos
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Add `stash.reveal_tick_rate` (default 0.5s) to configure how often the server runs the detection code Require > 2s looking at stash to reveal it
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Implicit conversion cleanup
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Fixed being able to spawn at outpost when dying during tutorial if server is in softcore
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Change tutorial server tag to "tut"
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Merge from main
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Optimize use of Styles.IsDefault
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More generic method fixes
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Generic method binding fixes
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Add Sweeper sample Don't query global stats for local games Add samples folder
52 Days Ago
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution) Fixed func_breakable_surf crashes on spawn Added a warning when C_OP_WorldCollideConstraint gets insane values
52 Days Ago
WIP full type library search #1466 https://files.facepunch.com/ziks/2024-02-27/sbox-dev_qIrVpyR3tI.mp4 Selected output / local instance nodes re-implementation
52 Days Ago
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution) Fixed func_breakable_surf crashes on spawn Added a warning when C_OP_WorldCollideConstraint gets insane values
52 Days Ago
Fixed can_rag_pin_inno overwriting can_rag_pin (#2059)
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Fix hotload error involving duplicate properties Some more hotload skipping for TypeLibrary stuff Update Facepunch.ActionGraphs Fix in parameters Fix sound.play node regression
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Removed no listings animation Optimised no listings Localised no listings text Single vendor now references no listings through gameobject
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updated insulation_a
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Optimised accordion setup Open action no longer animates by default
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Consider panels visible until their transitions have ended Create menu-main.scene_c style Overflow returns Scroll if -x or -y are scroll Add GameJam category
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Changed ordering of vendor list Accordions -> Small Listings -> No Listings
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Default implementation of NodeDefinition.Attributes
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Convert obsolete attributes into warnings automatically In parameter test In parameter fixes
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merge fix_demos_full_server_demos -> main
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52 Days Ago
Fix full server demo packet ordering breaking demos