134,452 Commits over 4,444 Days - 1.26cph!
Create new version of the mortar prefab based on ballista
Possible Client_OnCassetteInserted NRE while spectating fix
Rename mortar.entity -> mortar2.entity
Rename MortarEntity.cs -> MortarEntityOld.cs
Fix GetActiveItem() after merge
merge from mortar -> mortar_prototype
merge from main -> mortar_prototype
merge from main -> fix_server_browser_compression/http_client
merge from fix_server_browser_compression -> main
merge from safezone_lootbag_fix
Fix dropped loot bags from destroyed containers not being lootable when in safe zone
Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too
Slightly adjusted the toast phrase
Committed ridablehorse because it keeps showing up 🐎
Shutter frame audio fixes
merge from automated_testing
merge from techtree_multi_unlock
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
merge from waterwheel_deployable
support for manual use water particles with water height adapt
merge from automated_testing
Make ProtectionProperties.IsImmortal available serverside
Apartment complex b progress / windows polish and roof
fixed 3p phonebooth hand offset bug
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
basic hookup of visual effects
Gate the whole feature behind a new server var.
Move settle timeout to a convar.
merge from render_pipeline_testing
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to
clients.
Buoyancy ResetStaticFields to fix error spam with skip domain reload
updated water wheel:
maxPowerGenerationFromWater: 30
maxPowerGenerationFromManualUse: 60
Updated crafting cost
IO techtree progression
Clean(tests): add messages to new checks to know which permutation and player diverged
Tests: ran the modified test
Updating player model skinning