reporust_rebootcancel

138,910 Commits over 4,352 Days - 1.33cph!

15 Days Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
15 Days Ago
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15 Days Ago
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15 Days Ago
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15 Days Ago
Aniso setting fix
15 Days Ago
Various light fixture stuff.
15 Days Ago
Saloon kick updates - Updated player animator with correct anims - Added anim events
15 Days Ago
Top bleed fix.
15 Days Ago
Scene backup. Light prefab optimizations and tweaks.
15 Days Ago
added offsets to the refresh salvaged axe mesh in entity and world model prefabs to match the original
15 Days Ago
Bunny Suit Texture delete
15 Days Ago
Bunny Suit Material and Texture Fixes
15 Days Ago
Lighting stuff.
15 Days Ago
Added a button to toggle open/closed the command list
15 Days Ago
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15 Days Ago
Fix command.GetOverride() NRE when populating the command list
15 Days Ago
Light scene & related files.
15 Days Ago
Fix creative.freebuild (setting grades) breaking with the boat building plan
16 Days Ago
thicker/detailed window frames to match apartments around
16 Days Ago
removed introduced allocations
16 Days Ago
moved frameNo+serverTs to NetWrite (main thread set)
16 Days Ago
merge from main
16 Days Ago
pushing scene before merge
16 Days Ago
updated steam id on crypt building skin
16 Days Ago
merge from main
16 Days Ago
merge from main
Rin
16 Days Ago
merge from static_bbs_magnet_fix
Rin
16 Days Ago
merge from bbq_fix_lod_emission
Rin
16 Days Ago
merge from vendingmachine_deploy_fix
Rin
16 Days Ago
merge from fueltank_fix
Rin
16 Days Ago
merge from shipping_containers_optimizations
16 Days Ago
Add highlighted search through the convars (just like settings search)
16 Days Ago
work around RT size mismatch in BiRP water wrapper
16 Days Ago
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16 Days Ago
- Fix console not pushing logs after inputting - FIx autocomplete command list flex snapping at random intervals - Expose current override value rather than default value
Rin
17 Days Ago
merge from io_exploit_fix
17 Days Ago
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17 Days Ago
Fixed vending machine deploy regression
18 Days Ago
Update(tests): add 8 players perf test to UpdateSubscriptions - add some TimeWarnings to parallel UpdateSubscriptions - got rid of caching all Visible sets, just reuse 1 per task from pool Tests: ran tests
18 Days Ago
Update(tests): Pump up those rookie network streaming range numbers in unit tests (1,2 -> 4,8) to match real servers - rewrote spawning logic in UpdateSubscriptions unit tests to ensure we spawn within main layer 128 player perf test is now showing much better results: Serial - 10.3ms, Parallel - 1.7ms Tests: ran unit tests
18 Days Ago
Budget the main thread part of navmesh building
18 Days Ago
Fix binary saving overwriting the beginning of the previous save but leaving without truncating the end
18 Days Ago
naming conventions, small tweaks
18 Days Ago
manifest, bounds fixes, guide fixes
18 Days Ago
apartment wood stove
18 Days Ago
Loadouts tab baseline
18 Days Ago
updated item definition on bunny suit
18 Days Ago
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18 Days Ago
Optim: run gather network groups in parallel - changed dimensions of net grid in DummyServer, now it's using a 512 grid with 64 cells 128 players: 0.54ms vs 1.15ms of serial. Relies on a prealloc hack, need to support it properly Tests: ran unit tests
18 Days Ago
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