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123,302 Commits over 4,048 Days - 1.27cph!

10 Months Ago
World Update 2 -> Legacy Wood Pile Improvements
10 Months Ago
Tweaked doorway wallpaper socket offset so you can't deploy wallpaper from the hard side when theres no door
10 Months Ago
DoPrepare to get an id on the new divesite prefabs Cleared out divesite_a and c replicas Updated manifest Re-added to populations to ensure proc gen spawning for the new prefab paths
10 Months Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
10 Months Ago
Make fsms easier to debug and extend by using tags for high-level transitions instead of nested fsms
10 Months Ago
Updated Rust+ pairing error messages toast with the new syntax
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
merge from buildingerrors_improvements
10 Months Ago
Fixed RPC error when assigning a bag to a disconnected player who has already reached their bag limit
10 Months Ago
Only add a 0 when starting by typing 3 or more in the digital clock alarm UI so 3 -> 03:
10 Months Ago
more seaweed placement. plane lods
10 Months Ago
Updated canyons clutter topology to contain the bottom of canyon surface for ore node spawns Updated canyon scenes
10 Months Ago
wip PlayerModifier limits per source type (tea/dart) and combined totals
10 Months Ago
Update: Replacing new occurances of obsolete Pool API with new Tests: built all configs
10 Months Ago
Cherrypick cs102783 build fix
10 Months Ago
Merge: from main Also contains updated codegen binaries to conform with new API Tests: built all modes
10 Months Ago
edited dpv character animations and edited ik position for hand on its deployed prefab
10 Months Ago
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10 Months Ago
Merge from broadphase_testing
10 Months Ago
switching to automatic box pruning
10 Months Ago
Have wolves react to campfires
10 Months Ago
proper limits on hitch joint
10 Months Ago
Clean: use a cast instead of new expr Also dead static removal Tests: none, trivial change
10 Months Ago
Added View Model and World Model for the Wallpaper Item Setup Wallpaper Viewmodel and World Model Material
10 Months Ago
Have EntityQuery.ProcessInSphere<T> cast to the chosen type, fix wrong time warning labels
10 Months Ago
skins update
10 Months Ago
green vintage wallpaper skin files
10 Months Ago
merge from main
10 Months Ago
Merge from jobify_ocean_sim
10 Months Ago
Added event folders to archive directory
10 Months Ago
Added new bandit camp + harbor menu background videos. Replaced some existing videos with higher quality versions. Removed old/outdated videos.
10 Months Ago
Scene improvements, testing a right hand IK controller for easier placement during editing
10 Months Ago
Moved menu video archive folder to editor assets directory
10 Months Ago
Use the diff of the pose instead of saaving the whole pose, ensures any zeroed out poses are accurate to the underlying data Added an ADS version of the rifle poses
10 Months Ago
Simplify blend to just work between two closest points, works a lot better
10 Months Ago
Fixed missing capitalisation on item name
10 Months Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
Merge VehiclePlayerColliderFix -> main. Fixed out of sync mounted player colliders.
10 Months Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
10 Months Ago
Implemented WIP digital clock art Tweaked the deploy volumes so you can't deploy it on itself
10 Months Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
10 Months Ago
merge from main
10 Months Ago
Phrases
10 Months Ago
Fixed Construction and TinCanAlarm empty phrases blocking phrase update
10 Months Ago
compile fix
10 Months Ago
merge from buildingerrors_improvements
10 Months Ago
When showing the not enough ressources UI, hide any ongoing error toast and vice versa to avoid overlapping