reporust_rebootcancel

129,955 Commits over 4,140 Days - 1.31cph!

9 Months Ago
More CPR on the ancient christmas lights and their weirdo shader. Test save for Dayaan.
9 Months Ago
Fixed car radio not saving it's current radio station through a server restart or when reocnnecting to a server
9 Months Ago
Merge from main
9 Months Ago
WIP support for adjusting r_prop bone on the hands layer shield blocking state, values need to be cached per affected weapon via the new ShieldHeldEntityOffset component
9 Months Ago
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9 Months Ago
Added support for layers and per-instance colors to the indirect instanced renderer
9 Months Ago
merge from main
9 Months Ago
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9 Months Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
9 Months Ago
Added a scene view toggle to hide all sockets gizmos when editing a prefab having sockets (off by default) When enabled, all socket gizmos will be hidden and will only appear when their respective gameobject is selected
9 Months Ago
Increase cloud atmospheric haze with TOD_Fogginess
9 Months Ago
Better SocketMod_InWater gizmos Will no longer be drawn when its parent gameobject is selected (trying to reduce the gizmo nightmare when opening a prefab)
9 Months Ago
Texture Update for Ballista
9 Months Ago
Added bounds handles for deploy volumes as well
9 Months Ago
Clean: reduce code duplication for BasePlayer.WaterFactor Tests: none, trivial change
9 Months Ago
Indirect Instancing: - Remove delegate callbacks to avoid allocations at all costs - Lots of clean-up / Removed some ugly hacks - Use proper namespace namespaces - Use a camera component for proper resource management - Prefix all profiler regions with "Indirect." for an easy overview
9 Months Ago
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9 Months Ago
initial support for per-tool carving settings - separated mask of carving modes and settings for shapes / sizes - only added to the jackhammer and icepick, need to set it up for all other piercing damage melee weapons
9 Months Ago
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9 Months Ago
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9 Months Ago
Changed the "GiveItem failed!" error toast so it no longer pops on top of the inventory
9 Months Ago
set up v4 unarmed anims in player animator
9 Months Ago
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9 Months Ago
Rest of v4 unarmed anim set exports
9 Months Ago
merge from primitive
9 Months Ago
vm mini crossbow rig updated also deploy and admire animation edits
9 Months Ago
Hide local player arms when mounting the ballista
9 Months Ago
v4 crouch anim exports
9 Months Ago
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9 Months Ago
Added WASD controls to ballista
9 Months Ago
updated avatar settings on a few test anims
9 Months Ago
jungle ruins topologies for procmap testing, terrain blendmaps
9 Months Ago
Ballista swivel rotation
9 Months Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
9 Months Ago
player model NRE fix
9 Months Ago
Tweaks, inverted ballista up animator parameter
9 Months Ago
Tpose for fingers in avatar
9 Months Ago
Update: comments - fixed spelling mistake - added an explanation for invalidation of cached tick state Tests: none, trivial change
9 Months Ago
Correct meta rotations in the avatar (maybe)
9 Months Ago
Added leg animator to the player model, only enabled when mounting the ballista
9 Months Ago
merge from main
9 Months Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
9 Months Ago
Added better TAA sampling to reduce blurring
9 Months Ago
Removed ballista debug logs
9 Months Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
9 Months Ago
Avatar fixes to prevent submerged animations
9 Months Ago
Collision pass on ruin walls. Fixes to prefab settings.
9 Months Ago
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
9 Months Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones