199,174 Commits over 4,140 Days - 2.00cph!

3 Days Ago
Probably fix crash when canceling connecting to a server on "loading world"
3 Days Ago
merge from main
3 Days Ago
Add editor tools to save time on workshop screenshot settings
3 Days Ago
lumberjack, wallpaper starter pack pages
3 Days Ago
Gesture, Graffiti, Ice King and Jungle pages
3 Days Ago
Remove plugin compile defines
3 Days Ago
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
3 Days Ago
Abyss, Arctic, Frontier, Frontiersman page setup
3 Days Ago
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3 Days Ago
Merge from bounds
3 Days Ago
ItemSelector attribute on page overlay content fields
3 Days Ago
merge from main
3 Days Ago
merge from itempicker_window
3 Days Ago
▄▅█▍▋ ▆▄▌▇ ▅▄█▉▌▋ ▍▉█▉▊▆, █▊▍▅▍ ▋▊▄█▊▆▆ ▇▋▇▅ ▅▋▅▉▊▆▆ ▊▇▄▉ ▅▄▆ ▍▊▊▌▊▉█▋▋ (█▇▋ ▌█▌▆▆ ▄▇ ▋▇▋▇▄▊▅█ ▆▋▍▆█▍ ▆▊▉▊█) - ▅▌▋ █▍▊▆▌▇ ▋▌▅▌█ ▌▆ ▌▆▆▉▆█ ▄▅▄▌ ▆▌ ▌▊▌▇▉▋▍█▄ - ▍▋▋ [▋▌▌▋█▉▄▋▊▋██] ▆▅▆▊▌▉▇▅█ ▇▍ ▋▍█▉▄█ ▇▅ ▌▉▉▋▇://▊▇▋█▋.▉▆▅▅▇▄█▉▇.▊▉▊/▉▇█▌▄▋▍/▍▍▆▆▉▉▌▊▇▌▍█▋▌▇▌.▅▌▉
3 Days Ago
Added PlayerModel Update avatar for cinematic rigs
3 Days Ago
Fix "move called twice in same frame" warning
3 Days Ago
Fix error when realmed remove tries to remove audio component (do the effects in audiomixer instead of components)
3 Days Ago
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3 Days Ago
ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
3 Days Ago
Weapon racks page
3 Days Ago
Fix new scientist getting stuck on large oilrig doors
3 Days Ago
Set new scientist and heavy scientist health to have similar TTK as old scientists despite not having bullet resistance. It makes balancing damage easier, but the formula I should have used is health/(1-resistance) not health*(1+resistance) so my previous change was wrong.
3 Days Ago
Additional test save
3 Days Ago
Fixed store overlay pages showing still showing text group when the content has no texts
3 Days Ago
Fixed store grids not taking into account height when calculating used cells
3 Days Ago
Some cleanup and support for recalculating after load
3 Days Ago
Adding COL meshes for floating walkways
3 Days Ago
Legacy Wood External images and store setup
3 Days Ago
Add min/max value descriptions to NBZ cvars.
3 Days Ago
WIP more robust bounds/center related calculations.
3 Days Ago
3 Days Ago
▉▅▊▋▌ ▆▆ ▋▇▆█▋ ▄▇▍▍ █▉▍▇▄▉ ▊▉▋▉▅ ▌▇ ▅▋▌▊ ▋▇ ▇▆▌, ▊▉▅▍▉▉▄ ▆ ▍▅▌▌█▅▆ ▋▄▄▉▄▄ ▇▅█ ▇▆█▉▅▇▍▉▊▊. ▍▇▅ ▅▄▅▉▉▊ ▍▍▉▋▊ ▊▍▊▇▌ ▆▌ ▆▇▊▉▆▄▉ ▅▉▅/▆▅▋▆▌ ▉▍ ▍█▉█▊ ▆▉▌▉ ▌▌▆▊▉▋█▌ + ▊▍█▉▋▅.
3 Days Ago
Add Legacy Wood External gate to new store
3 Days Ago
Make silenced weapons harder to hear for scientists
3 Days Ago
merge from main
3 Days Ago
Increase heavy scientist health to match old one
3 Days Ago
merge from new_menu
3 Days Ago
Convared the weekly skins preload, makes it easier to debug
3 Days Ago
main -> compass
3 Days Ago
main -> pilot_hazmat_dlc
3 Days Ago
Removed a bunch of components I don't need on the skin viewer camera
3 Days Ago
merge from reenable_scrappy_damagefx
3 Days Ago
reapply 125577 reenable_scrappy_damagefx
3 Days Ago
Compass animation polish
3 Days Ago
merge from hackweek_fps_loggin
3 Days Ago
merge from static_entities_hostile_fix
3 Days Ago
hooked up pilot_hazmat steam id to unlock storage box id
3 Days Ago
merge from windmill_gib_fix
4 Days Ago
Merge from parent