138,232 Commits over 4,474 Days - 1.29cph!

5 Days Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
5 Days Ago
more cleanup
5 Days Ago
dead code cleanup
5 Days Ago
Screen map now only renders when the control computer is powered up.
5 Days Ago
Merge from main
5 Days Ago
Removed old god rays setting from the image effects tab as it no longer does anything
5 Days Ago
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
5 Days Ago
Fix computer not being mountable for read only map view when satellite is descending
5 Days Ago
Added a way to avoid GrabPasses being used when RRP is enabled via the shader maximum LOD
5 Days Ago
re-add rock sculpture to manifest
5 Days Ago
merge from main
5 Days Ago
merge from admin_safezone_looting
5 Days Ago
Set up shaders to use _GlobalMipBias uniform
5 Days Ago
Updated command description
5 Days Ago
merge from static_piano_variant
5 Days Ago
merge from deathscreen_bag_delete
5 Days Ago
Fix not being able to unclaim sleeping bags on the death screen
5 Days Ago
merge from main
5 Days Ago
merge from main
5 Days Ago
Converted piano.deployed.static to a prefab variant, fixes player model issues S2P outpost + floating cities
5 Days Ago
Merge: from remove_jobs2 - Removal of UsePlayerUpdateJobs 2 supporting code, setting it lower will run at least mode 3 - Bugfix for potentially invalid buffer usage when fetching WaterInfos - Moved more BasePlayer state to NativeArrays Tests: ran unit tests, ran around on craggy
5 Days Ago
Update: Codegen Tests: compiles
5 Days Ago
Clean: pass around ReadOnly instead of mutable collection where possible Tests: compiles
5 Days Ago
Merge from satellite_crash
5 Days Ago
S2P dome, large oil rig
5 Days Ago
Merge: from main
5 Days Ago
Bugfix(tests): make sure PerfIsNoClipping properly cleans up spawned gameobjects - also cleaned up some leftover deltaTime arrays in tests This was messing up tests further in the queue Tests: ran AH perf and unit tests
5 Days Ago
Merge from playermaintainedmonuments
5 Days Ago
Added livestock scene to dev menu
5 Days Ago
Merge from roof.bottom.line conditionals consistency pass
5 Days Ago
Merge from Piano_AnimFix
5 Days Ago
Merge from apartment_complex_monument (swing jumping)
5 Days Ago
Merge from swing_launch
5 Days Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
5 Days Ago
Merge from main
5 Days Ago
Merge from scene_check_tool
5 Days Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
5 Days Ago
Removed old tools, now replaced with unified SceneChecker
5 Days Ago
Merge from main
5 Days Ago
Fixed some water catcher panel help issues
5 Days Ago
S2P sphere tank + HLOD
5 Days Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
5 Days Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
5 Days Ago
Merge from shadow_caching_tooltip_fix
5 Days Ago
Merge from shadow_caching_framerate_fix
5 Days Ago
Merge from shadow_caching_ambientlightlod_fix
5 Days Ago
Merge from main
5 Days Ago
Merge from apt_cctv_culling
5 Days Ago
Merge from fix_trap_displacement
5 Days Ago
Merge from fix_buffer_upload_mode