128,786 Commits over 4,201 Days - 1.28cph!

6 Days Ago
steam item cleanup #5
6 Days Ago
steam item cleanup #4
6 Days Ago
steam item cleanup #3
6 Days Ago
steam item cleanup #2
6 Days Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
6 Days Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
6 Days Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
6 Days Ago
compile fixes
6 Days Ago
Added lighting scripts and light group to walkways bounce lighting
6 Days Ago
Allow regular window frames and embrasures in boat windows.
6 Days Ago
compositing for SlopeData
6 Days Ago
re-baked tropical1 and tropical2 to include slopedata
6 Days Ago
converted embrasures and reinforced window frame to convex colliders
6 Days Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
6 Days Ago
converted all window frames tiers to convex colliders
6 Days Ago
RPG7 - updated worldmodel mesh name, updated textures
6 Days Ago
adding missing 50cal animator files
6 Days Ago
Some cleanups
6 Days Ago
Front 50cal 3p animation set
6 Days Ago
Fuelbox LOD0 rename
6 Days Ago
DrawInspectorTextureAttribute folds with the field name
6 Days Ago
initial coarse height baking
6 Days Ago
Imported and implemented sounds for the plank item
6 Days Ago
Fix burst compile issues by bringing back `DamageRegion` struct
6 Days Ago
Fuelbox for Boats
6 Days Ago
Add a delay before invoking the deep sea server tick after a server restart
6 Days Ago
Merge from parent
6 Days Ago
boat_fixes -> naval_update
6 Days Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
6 Days Ago
updated vm rpg skin anims
6 Days Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
6 Days Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
6 Days Ago
merge from deep_sea
6 Days Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
6 Days Ago
merge from floating cities
6 Days Ago
FC1,2,3 HLOD refresh and S2P
6 Days Ago
re-enabled some shadows in med barge
6 Days Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
6 Days Ago
Merge from scene_holster_tools
6 Days Ago
Move the scene based holster tool buttons into the scene view and not the inspector
7 Days Ago
Merge from water_pump_power_fix
7 Days Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
7 Days Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
7 Days Ago
Fix scientists moonwalking on ghost ships
7 Days Ago
Fix InfoZone NRE from scientists on ghostships
7 Days Ago
Mark two more collision meshes r/w
7 Days Ago
merge npc parenting to naval update.
7 Days Ago
merge back cannon and player animator fixes to naval_update
7 Days Ago
Embed playable graph tooling
7 Days Ago
Reset base animator layer weight whenever we're not playing one shots.