138,248 Commits over 4,474 Days - 1.29cph!

6 Days Ago
backpack model.meta
6 Days Ago
Fixed compiler errors from merge
6 Days Ago
Compile fix
6 Days Ago
remove editor hacks
6 Days Ago
Server-side mount enforcement check for power
6 Days Ago
Updating arrow head and arrow meshes in weapon prefabs
6 Days Ago
merge from apartment_s2p_spawner -> main
6 Days Ago
Fixed game update notification showing up in aux builds, manifest only tracks release and staging
6 Days Ago
Added fast bootstrap option in the editor preferences, skips some yield we don't necessarily need, will just cause some visual glitches we don't care about in editor Saves 4 seconds ish when loading from the bootstrap scene
6 Days Ago
merge from bootstrap_fastmode
6 Days Ago
merge from bootstrap_logs
6 Days Ago
merge from game_room_dlc
6 Days Ago
Merge from main
6 Days Ago
Correct occupation-over values for all dweller jumpsuits (fixes naked underwater dwellers)
6 Days Ago
Supermarket freezer new sounds
6 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
6 Days Ago
Add _RRP multi_compile to all shaders with a forward pass
6 Days Ago
Remove _UsingRRP dynamic branch
6 Days Ago
Added support for the LensDirtinessEffect in RRP and added some if client wrappers around the night light effect's renderer feature and pass
6 Days Ago
S2P apartments
6 Days Ago
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
6 Days Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
6 Days Ago
Bugfix(tests): remove test assertion that can sporadically fail Since we run some checks in parallel, some state results are unreliable Tests: ran unit tests as a batch and each in isolation
6 Days Ago
Manually force global broadcast, just incase - particularly for saves.
6 Days Ago
enabled censor on tank top (so skins don't reveal nudity)
6 Days Ago
merge from apartments_adminauth_bypass
6 Days Ago
Made apartment.adminapartmentnoclip a server variable instead Client compile fix, codegen
6 Days Ago
Fix darts throwing towards the player and bricking the darts board
6 Days Ago
Bugfix(tests): ensure env volumes get cleaned between TestIsFlyingConsistency runs Found a test that fails when run in isolation Tests: ran unit tests
6 Days Ago
merge from main
6 Days Ago
Bugfix(tests): use test state caches for PlayerState Fixes failures from previous change. Spotted a bug that should cause a failure, yet it passes somehow - will investigate next Tests: ran AH perf and unit tests
6 Days Ago
Added logs in bootstrap when each step starts and ends, helps debugging issues
6 Days Ago
assigned temp baseplate to rock sculpture
6 Days Ago
Update: move generic AH state from BasePlayer to AH.PlayerState struct Tests: ran AH tests, perf tests failing (will fix next)
6 Days Ago
Fixed world setup in train tunnels test to make dwelling spawning work
6 Days Ago
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
6 Days Ago
Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
6 Days Ago
Halloween costume prefab fixes
6 Days Ago
Create new livestock testing scene with ai enabled Setup cow movement speeds
6 Days Ago
Train tunnels test scene cleanup
6 Days Ago
temporary pack icon, set up shotguntrap as skinnable and hooked up gamesroom shotgun trap skin to it
6 Days Ago
crate texture update
6 Days Ago
Bugfix: add missing reset call for noclip states - also minor refactor Tests: ran unit tests
6 Days Ago
merge from oldconsole_purge
6 Days Ago
More unused code
6 Days Ago
Manifest update and collision for lockers damage stages
6 Days Ago
Remove more old unused code Removed legacy_erroroverlay
6 Days Ago
Fix safety delay not working with a potential range
6 Days Ago
Fixed the satellite prefab path for test commands
6 Days Ago
Enable saving on Satellite.entity again