141,679 Commits over 4,383 Days - 1.35cph!

10 Months Ago
Close steam inventory opened modal when switching tab Code cleanup
10 Months Ago
Fixed compile error due to branch differences
10 Months Ago
Removing some PS3 specific stuff from tier0 Minor cleanups from main Reduce OBS_MODE_DEATHCAM time from 3 seconds to 1 second Added some sanity checks when loading VTF files and possibly running out of memory. Edit Entity window now shows prettier entity name (Community Contribution) string.ToColor micro-optimization (Community Contribution) More strict shader file whitelist (Requiring to be in `shaders/fxc/`) Delete unused CDispInfo.m_pTags Try to provide some useful info to "hit surface has no samples" warning Fixed operator precedence in a certain validity check Minor cleanups Added more checks for invalid values Increase MAX_NODES to 8192 (from 4096) Sanity checks for VTF loading Minor cleanups Fixed some issues with save/load system UniqueID/SteamID consistency for multirun clients UniqueID will still be inconsistent for multirun clients because its based on data clients can't know Only allow sound precache on level transitions/game load Should help with singleplayer players and addons with hundreds of sounds per weapon Apply FCVAR_CHEAT to r_pixelfog
10 Months Ago
Added Counter-Strike: Source content to Garry's Mod Separate VPK with models, sounds and materials/textures that is mounted if CS:S is not manually mounted. The version shipped with GMod does not have any music or voice over, duplicate content or any of the maps. Fix compile issue on posix Move VPK.exe to Tools (internally) Update GameUI.vpc Remove links to dead valve websites, link to VDC (Hammer & tools) VPC Cleanups + build soundsystem.dll/vtex.exe instead of shipping a prebuilt soundsystem is used by Hammer, and is built automatically on x86-64 beta. vtex.exe is also built on that beta Removed duplicated projects from VPC groups, rearranged tool stuff Remove 1 more dead link from Hammer Merge KeyValue leak fixes from TF2 SDK Some of them were already fixed Adding Half-Life 2 Episodic content as fallbacks Again, no voice over or music, but models, materials and sound shipped. Remove sw.vtx from CSS vpk Enable Episodic spawnmenu content (NPCs/Vehicle/Entity) by default
10 Months Ago
DLC tab layout fixes Some localization bits
10 Months Ago
Close skin modal when switching store tab
10 Months Ago
m15 attachment updates
10 Months Ago
Store overlay page layout changes
10 Months Ago
Fixed store featuring loading
10 Months Ago
Hide SteamID in ReportPlayer menu
10 Months Ago
Simulate placement with the container corpse check before commiting to one snap type
10 Months Ago
Fixed broken material on rust plus popup
10 Months Ago
Fixed DLC tab 'view on steam' button size
10 Months Ago
Fixed incorrect on toggle changed button being used
10 Months Ago
Setup Server Browser cache
10 Months Ago
Made shadows toggleable
10 Months Ago
Local phrases update
10 Months Ago
merge from main
10 Months Ago
Store overlay page carrousel scroll, arrow buttons
10 Months Ago
snap_deployable_improvements -> main
10 Months Ago
Fixed computer station snapping Fixed cooking workbench snapping
10 Months Ago
do not copy shadow mode from renderer to avoid rendering shadows twice
10 Months Ago
revert protocol version
10 Months Ago
merge from main
10 Months Ago
snap_deployment_improvements -> main
10 Months Ago
Further refinements to snapping feel
10 Months Ago
Fixed screen mode setting changing the wrong convar
10 Months Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
10 Months Ago
Bugfix: BaseRaidBench - make sure weapon flags are synced with held state Tests: ran the scene
10 Months Ago
added Projectile.UseBatched ClientVar to switch between serial and batched tick for projectiles
10 Months Ago
Update: BaseRaidBench - give players projectile weapons on spawn For what-ever reason, doesn't appear in hands(instead on back), despite being reported as "held". Still investigating Tests: ran the bench scene
10 Months Ago
Fix Typo in ServerAdminPlayerInfo
10 Months Ago
10 Months Ago
Finishing up blend layers on floating walkways
10 Months Ago
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10 Months Ago
Jobified trace-testing in HitboxSystem, also replacing local NativeArray helper function with existing Expand static extension
10 Months Ago
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10 Months Ago
Fixed some old sins in debug.cs (static public -> public static) and fixed old typo in debug.invis description text
10 Months Ago
Exclude soft mask assembly from obfuscation
10 Months Ago
corrected InitializeVelocity on projectile to keep Projectile performance test consistent between runs (increased run-count)
10 Months Ago
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10 Months Ago
merge from store-june-2025
10 Months Ago
merge from legacy_wall_gate_sitem
10 Months Ago
merge from player_report_endpoint_changes
10 Months Ago
merge from compound_spawn_tweaks
10 Months Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
10 Months Ago
Admin command `debug.invis` now displays GameUI when invis is active https://files.facepunch.com/jacob/1b0111b1/Unity_mEGC9tT2nm.png
10 Months Ago
Water barrel cant snap to other water barrels, bounds are too hard to work with
10 Months Ago
snap_deployable_improvements -> main
10 Months Ago
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