224,772 Commits over 3,714 Days - 2.52cph!

44 Days Ago
Test map edit
44 Days Ago
Merge main -> Bikes
44 Days Ago
Fix cargo ship not restarting it's LeaveHarbor invoke on a load
44 Days Ago
ModelCollider uses mass and damping properties from model physics parts
44 Days Ago
Fix some parent colliders with negative scale
44 Days Ago
Fix DNS lookup for localhost not working
44 Days Ago
progress
44 Days Ago
Hooked up three interior variants for the containers that get picked up and dropped on the cargo ship
44 Days Ago
Make control sheet labels draggable
44 Days Ago
Merge property or variable get / set nodes
44 Days Ago
merge from Easter2024
44 Days Ago
Move door prefabs on cargo ship to the server-side area
44 Days Ago
Only AssignmentKind.Set guarantees a variable is initialized
44 Days Ago
44 Days Ago
Allow door.hinged.cargo_ship_side on cargo ship
44 Days Ago
Scene backups - easter 2024 poster media
44 Days Ago
Check if aaquality is a valid enum, users are likely to have outdated settings
44 Days Ago
game console update
44 Days Ago
Convert the normal tags to short tags within the server browser UI (this allows steam server queries to work with short tags) Don't decompress tags in serverinfo as we are operating on the short tags instead
44 Days Ago
Don't give gizmo mouse focus when it orbit mode
44 Days Ago
moon pool crane phys shape adjustment
44 Days Ago
moon pool crane lods and phys
44 Days Ago
Better warning if we can't find ITagset Fixed ManualHitbox.HitboxTags being uneditable in the inspector (fixes Facepunch/sbox-issues#5231)
44 Days Ago
Log error if unique ^ prefix is found in tags before commpressing
44 Days Ago
Fixed editing input action group not showing visible changes until re-opening project settings menu. Fixes Facepunch/sbox-issues#5235
44 Days Ago
Fixed delete prompt having no content
44 Days Ago
Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system.
44 Days Ago
Messed with input action panel dialogs, fix Facepunch/sbox-issues#5232
44 Days Ago
Completely remove throttle based movement on approach. On rails style movement instead
44 Days Ago
manifest
44 Days Ago
Added a new door prefab for the cargoship Added door to the cargoship (currently doesn't work)
44 Days Ago
Reposed Burlap Headwraps to match updated player rig
44 Days Ago
Fixed tesla coil draining 0 power on small batteries
44 Days Ago
Doubled reach for crowbar attacks
44 Days Ago
vm minigun - removed old asset in prefab, re-linked gameobjects for effects, removed ironsight scripts and conditions in animator
44 Days Ago
Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only
44 Days Ago
Don't flag SceneObject and SceneModel as ESceneObjectFlags.IS_OPAQUE, the materials should dictate it, fixes translucent materials drawing in opaque passes (& drawing twice)
44 Days Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
44 Days Ago
Change nexus favorites to use favorites.cfg
44 Days Ago
Fixed off centre harbor 2 incoming path Fixed swing bridge partly opening
44 Days Ago
Second screen light & AmbientLightLOD
44 Days Ago
Merge from main
44 Days Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
44 Days Ago
64px instead of 128px
44 Days Ago
Canvas fix
44 Days Ago
Top screen & icon optimization.
44 Days Ago
Include panel parent in hash, fixes panel not rendering when parent is disabled and enabled
44 Days Ago
OnDestroyInternal calls OnDisabledInternal instead of OnDisabled Reset panel parent before deleting it
44 Days Ago
bedframe + mattress adjustments added bedframe_b for Liam's room
44 Days Ago
Nicer test for if nodes are operators