201,299 Commits over 4,171 Days - 2.01cph!

3 Years Ago
Fix eye poser slider going outside of its bounds
3 Years Ago
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3 Years Ago
Sounds for industrial crafter, industrial conveyor, electric furnace, and pipe tool
3 Years Ago
Fix GC counting for every single frame
3 Years Ago
merge from main -> rust_metrics
3 Years Ago
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3 Years Ago
Reapply on new branch
3 Years Ago
Subtracting multithreaded_networking_2 (problem with world.transfer)
3 Years Ago
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3 Years Ago
possible wire shader fix
3 Years Ago
Minor changes to internals of Derma_Install_Convar_Functions DSlider ConVar support, added OnValueChanged( x, y ) Fix race condition in eyeposer when resetting a selected entity Also use new DSlider features TTT: Update Ukrainian localization Simplify string.Interpolate implementation (Community) Update language files Merge branch 'main' into prerelease
3 Years Ago
Minor changes to internals of Derma_Install_Convar_Functions DSlider ConVar support, added OnValueChanged( x, y ) Fix race condition in eyeposer when resetting a selected entity Also use new DSlider features TTT: Update Ukrainian localization Simplify string.Interpolate implementation (Community) Update language files
3 Years Ago
Bespoke tuning for Procmap's shore gradient.
3 Years Ago
merge from canvas_disabler_2 -> experimental
3 Years Ago
Deep ocean tweaks.
3 Years Ago
Merge from main
3 Years Ago
Texture levels & mat tweaks.
3 Years Ago
Merge from canvas_disabled_2 to main
3 Years Ago
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3 Years Ago
Testlevel properly coast splatted Foam composite
3 Years Ago
Undo the subtract
3 Years Ago
cobblestone road models texturing level backup
3 Years Ago
Pre-levels checkpoint for foam
3 Years Ago
Merge subtract to canvas_disabler_2
3 Years Ago
Another attempt at using the new server build target
3 Years Ago
test weapons setup
3 Years Ago
Re-enable UI culling
3 Years Ago
update peg positioning and tool to work with new placement stuff.
3 Years Ago
Merge from multithreaded_networking_2 (disabled by default)
3 Years Ago
Fixed DemoClient not returning NetRead to pool
3 Years Ago
Merge from main
3 Years Ago
Swap Weapon will now attempt to fit the held weapon to the rack using an alternate rotation/position if it will fit that way
3 Years Ago
Check valid and apply same rotation when using swap weapon if possible. Fix a situation where the rack would steal a weapon.
3 Years Ago
Always show crosshair
3 Years Ago
Merge from parent
3 Years Ago
Merge from main
3 Years Ago
Merge from dof_kernel
3 Years Ago
Merge from dof_kernel
3 Years Ago
Merge from parent
3 Years Ago
Merge from industrial
3 Years Ago
Merge from pistol_slide_remerge2
3 Years Ago
Merge from pistol_slide_states
3 Years Ago
Cherrypick 77886, ignoring merge tracking
3 Years Ago
Merge from pistol_slide_states
3 Years Ago
Cherry pick 77900, ignoring merge tracking
3 Years Ago
Merge from cine_anims
3 Years Ago
talk_05 cinematic anim + tweaks to talk_04 compression
3 Years Ago
Gesture anim project backup
3 Years Ago
Basic attack heli vehicle setup
3 Years Ago
Attack heli item (for repairs) and icon. Attack heli prefab WIP.