239,263 Commits over 3,837 Days - 2.60cph!

52 Days Ago
Updated gunfire FX. Improved muzzle flash color consistency. Deleted a duplicate smaller FX that seemed unused.
52 Days Ago
Merge from fix_reserved_slots_joining -> main
52 Days Ago
Ancient file cleanup.
52 Days Ago
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52 Days Ago
Fixed horses not being able to enter terrain holes again, while retaining the potential fix for boats in 101798
52 Days Ago
Simplified rockets a bunch. Lighter performance hit. Gave manpad rocket trail smoke the same optimization treatment.
52 Days Ago
Fix reserved slots being added when you left the queue after joining a server - supposed to only be reserved when you disconnect after getting past queue Add ReservedSlots to serverinfo command
52 Days Ago
Revert GamePhysics zero point exit from 100781. May fix boats drifting under the map. Unfortunately stops horses being able to enter terrain holes
52 Days Ago
armor scale convars are now replicated and reflected in the UI
52 Days Ago
Moss blend set-up for jungle walls. Collision added on 2 storey kit pieces. Misc fixes on jungle wall kit.
52 Days Ago
Debug drawing tweaks
52 Days Ago
Fix parsing debug info
52 Days Ago
Update TilesetComponent.Tile and UVs on drawing Fix TilesetTool NRE Setup BaseTileTool for Tileset Subtools Added PaintTileTool for painting tiles Fix tile drawing so higher layers are drawn above lower ones.
52 Days Ago
Debug dump parsing
52 Days Ago
Docs tweaks Add PoygonMeshBuilder.DrawGizmos Get rid of bad epsilon that was one cause of #17 Dump some debug info when #17 happens
52 Days Ago
Initial work on better building error messages - Created a new toast type for building errors, more responsive and quicker to hide - Moved them from the chat to UI toasts (added a new convar) - Moved the building error code into its own file
52 Days Ago
Add Scene.RenderAttributes for global render attributes for usecases similar to Unity's Shader.SetGlobal...( ) Terrain buffers are global scene attributes (that actually work this time)
52 Days Ago
Added permissions.bin to gitignore More consistent TOOL Holster/Deploy behavior Call `onfailed` callback if HTTP returns false (http library) util.StringToType does not error with invalid "int" inputs Warning about bypassing blocked main menu Minor cleanup
52 Days Ago
restore functionality to bunker and quarry maps, adjust some tutorial text, tweak some numbers with controller
52 Days Ago
Should use the hierarchal enabled state actually
52 Days Ago
Fix spectate, freecam modes not working correctly Add IsValid checks
52 Days Ago
Prevent wrong event running when Component.Enabled is toggled multiple times per frame
52 Days Ago
Display the navmesh as a mesh instead of a gizmo, remove runtime allocations
52 Days Ago
card_break_h replace card_break_c
52 Days Ago
Remove logs Respect desired executable name
52 Days Ago
Remove queue system - make minimumState Snapshot instead of Connected for broadcastraw
52 Days Ago
Rebase fixes Standalone config / wizard changes: - Can either export standalone or publish to sbox.game, but not both - Add dialog warning about no whitelist, sbox.game access - Export step is similar to sbox.game upload rather than being its own thing - Tell people not to distribute their games or anything - Remove AppID, Icon entries for now
52 Days Ago
Add recast DLL with custom bindings
52 Days Ago
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52 Days Ago
Initial commit test Make it not dumb ToString override Add name for debug Output addr Draw some of the info with gizmos - tho doesn't render in non-editor mode rn Print network info cmd net_info includes own connection Make GetStats internal for now - could be useful public later Use display name
52 Days Ago
Use display name
52 Days Ago
Make GetStats internal for now - could be useful public later
52 Days Ago
Unmount tagged "game" fixes maps never getting unmounted and then causing them to not be symlinked next load
52 Days Ago
Added failing test reproducing Facepunch/sbox-issues#5991 Be more careful about trivia changes in ILHotload code analyser Fixes Facepunch/sbox-issues#5991
52 Days Ago
merge from main
52 Days Ago
WIP Try using PP AO texture as rendertarget directly ditto
52 Days Ago
Merge from main
52 Days Ago
Revert - i think this was related to callback batch changes
52 Days Ago
Good measure
52 Days Ago
Haxed component destroyed Z values so that it plays slightly in front instead of clipping through the middle of the chopper.
52 Days Ago
Fixing some client issues with ragdolls - moved ragdoll client cycle so limb interpolation can run before player reads it - force an immediate net sync onragdolling for initial state to be in sync with ragdoll entity creation
52 Days Ago
Potentially fix collision iussue
52 Days Ago
Make wolves more agile by making their turn radius speed independent, make the approach more interesting by adding speed and angle variations
52 Days Ago
Made window glass less matte and dull.
52 Days Ago
52 Days Ago
File organization
52 Days Ago
Component damage effects inherit velocity, and other related tweaks.
52 Days Ago
roadsign icon rerender
52 Days Ago
net_info includes own connection
52 Days Ago
Print network info cmd