248,634 Commits over 3,928 Days - 2.64cph!

56 Days Ago
Unify UI and ListenLocal, should have complete parity with how it was before 🤞
56 Days Ago
Tint default Color.White
56 Days Ago
Hammer Game Objects * Hammer Scene is serialized in MapWorld and gets written into VPK as world.scene_c * MapInstance additively loads the SceneFile from inside the VPK Tie Meshes to GameObject: * Replaces Entity * GameObjects with meshes tied have a HammerMesh component which procedurally creates a ModelRenderer and ModelCollider * HammerMesh is setup at map compile time with generated models. Editor: * Add HammerManagedInspector which can take over native inspector if it likes the MapNode type * Add HammerSceneEditorSession for handling saving properly * Gizmo interactions work in MapView, Hammer gizmo selectionset syncs with native selection set (native has authority) * Clean up MapView loop: run Scene.EditorDraw() for gizmos, remove old Entity.DrawGizmos Hammer Outliner: * Managed sets DragData of map nodes in Hammer outliner * Defer selection until mouse release so it acts like our managed treeview, allows dragging without selecting instantly * Removed duplicate entity list * Add "Create Game Object" button ActionGraph: * Add MapSourceLocation for editing action graphs in .vmap files * Open source map when inspecting graph from .vmap * Parent action graph editor to hammer window if editing map graph Co-authored-by: James King <james.king@facepunchstudios.com>
56 Days Ago
Basic Checkpoint system Basic ui for checkpoint Clean up
56 Days Ago
Properties with [Hide] don't contribute to features tabs Don't need these Hammer prefab templates anymore InspectorWidgets are explicitly marked with [Inspector( Type )] instead of [CanEdit( Type )], created with InspectorWidget.Create( SerializedObject )
56 Days Ago
switched jagged array lookup table to multidimensional, should play nicer with native code when I convert it later
56 Days Ago
Fixed menu scene, first pass balance of shooting sounds using new falloffs
56 Days Ago
merge rom dpv_player_animation_edit
56 Days Ago
merge from trainyard_water_tower_fix
56 Days Ago
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56 Days Ago
merge from train_caboose_disposal_error
56 Days Ago
ViewModel ApplyAnimationTransform NRE fix PlayerPawn.OnPossess NRE fixes
56 Days Ago
re-enabled flowMovementScale on kayak
56 Days Ago
Fix exception in Asset.ReadJson() Fix NRE in GetBoneObject() when using the wrong name
56 Days Ago
Fix HUD inventory not ordered properly
56 Days Ago
merge from main
57 Days Ago
Applied PostIK to the updated SMG FX prefabs.
57 Days Ago
Merge from ai_wolf_iteration
57 Days Ago
Add placeholder wolf eating sounds
57 Days Ago
Fix pragma restore 414 being in the wrong place
57 Days Ago
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57 Days Ago
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57 Days Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
57 Days Ago
Updating battering ram frame models
57 Days Ago
Merge from ai_wolf_iteration
57 Days Ago
Remove unused fields, redundant checks, and fix issue where compoosite transitions are not cloned properly
57 Days Ago
Clean that up, we can just use the Renderer to get the body
57 Days Ago
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57 Days Ago
Mag drop stuff
57 Days Ago
Merge from main
57 Days Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
57 Days Ago
Fixed above ground pool water being invisible inside canyons
57 Days Ago
Mag drop.
57 Days Ago
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57 Days Ago
Tags tables Category table Package update Remove deprecated packages
57 Days Ago
Unparented mag drop from the bolt.
57 Days Ago
Barrel attachment offsets Ejection tweak.
57 Days Ago
Also hide side flash in ADS.
57 Days Ago
Leaderboard backup, run #15077
57 Days Ago
Add ThirdPersonBody to Camera Feature Merge pull request #3 from Retroeer/main Add ThirdPersonBody to Camera Feature
57 Days Ago
Bounding box fix.
57 Days Ago
Various viewmodel fx polish/fixes.
57 Days Ago
Anim event fix.
57 Days Ago
World space fix.
57 Days Ago
Fix the conveyor belt in player_controller_physics
57 Days Ago
Remove extra quat normalize that isn't doing anything
57 Days Ago
Normalize quaternions in AddPoses to prevent drift in model space blending
57 Days Ago
Accesorized SMG fx tweaks
57 Days Ago
Citizen/animgraph: improve look & feel of turning while moving https://files.facepunch.com/maxlebled/1b0111b1/2024-11-01%2005-08-50.mp4 (NB: this video has several of the parameters non-functional due to the current state of the physics-based player controller, so it's not a complete picture, but it does show off this specific improvement)
57 Days Ago
compile fix