155,494 Commits over 4,536 Days - 1.43cph!

2 Months Ago
Apply additional mip map bias when upscaling (DLSS)
2 Months Ago
fixed nasty memory leak with mesh data
2 Months Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
2 Months Ago
Set _GlobalMipBias automatically from ConVar
2 Months Ago
Codegen
2 Months Ago
main -> game_room_dlc
2 Months Ago
demo_compat_crc_fix -> main
2 Months Ago
Stop Demo CRC being ignored in Editor
2 Months Ago
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
2 Months Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
2 Months Ago
fixed capsule carve height being doubled
2 Months Ago
Comment cleanup
2 Months Ago
Refresh screen when flags change too for instant important updates
2 Months Ago
Monument blockers placement prefabs for LS, MT, large Oilrig To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
2 Months Ago
Change to invoke instead of Update for map display
2 Months Ago
Profile monitor map udates
2 Months Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
2 Months Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
2 Months Ago
more cleanup
2 Months Ago
dead code cleanup
2 Months Ago
Screen map now only renders when the control computer is powered up.
2 Months Ago
Merge from main
2 Months Ago
Removed old god rays setting from the image effects tab as it no longer does anything
2 Months Ago
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
2 Months Ago
Fix computer not being mountable for read only map view when satellite is descending
2 Months Ago
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2 Months Ago
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2 Months Ago
Added a way to avoid GrabPasses being used when RRP is enabled via the shader maximum LOD
2 Months Ago
re-add rock sculpture to manifest
2 Months Ago
merge from main
2 Months Ago
merge from admin_safezone_looting
2 Months Ago
Set up shaders to use _GlobalMipBias uniform
2 Months Ago
Updated command description
2 Months Ago
merge from static_piano_variant
2 Months Ago
merge from deathscreen_bag_delete
2 Months Ago
Fix not being able to unclaim sleeping bags on the death screen
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Converted piano.deployed.static to a prefab variant, fixes player model issues S2P outpost + floating cities
2 Months Ago
Merge: from remove_jobs2 - Removal of UsePlayerUpdateJobs 2 supporting code, setting it lower will run at least mode 3 - Bugfix for potentially invalid buffer usage when fetching WaterInfos - Moved more BasePlayer state to NativeArrays Tests: ran unit tests, ran around on craggy
2 Months Ago
Update: Codegen Tests: compiles
2 Months Ago
Clean: pass around ReadOnly instead of mutable collection where possible Tests: compiles
2 Months Ago
Merge from satellite_crash
2 Months Ago
S2P dome, large oil rig
2 Months Ago
Merge: from main
2 Months Ago
Bugfix(tests): make sure PerfIsNoClipping properly cleans up spawned gameobjects - also cleaned up some leftover deltaTime arrays in tests This was messing up tests further in the queue Tests: ran AH perf and unit tests
2 Months Ago
Merge from playermaintainedmonuments