132,012 Commits over 4,232 Days - 1.30cph!

2 Months Ago
merge from main -> fix_turret_ddraw
2 Months Ago
merge from qol_scale_command -> main
2 Months Ago
Add `ent scale` command to test scaling of entities on vanilla servers
2 Months Ago
Reference count textures loaded by HttpImage, unload them when no longer referenced
2 Months Ago
metabolism_fast_fix -> main
2 Months Ago
Attempted fix for metabolism ticking too fast Swapped over to a double rather than a float
2 Months Ago
merge from modding_community_merges -> main
2 Months Ago
Fix compile errors again
2 Months Ago
merge from modding_cui_merges -> main
2 Months Ago
Fix incorrect codegen (I tested for compile errors before merging but ok)
2 Months Ago
merge from crosshair_customization
2 Months Ago
Fix import popup not being centered
2 Months Ago
Fixed sleeping players above-ground being killed by train tunnel PuzzleReset volumes by applying "Ignore Above Ground Players" bool to more prefabs. Prefabs changed: - corridor_straight_a_18m - corridor_straight_a_36m - corridor_straight_a_72m - train_tunnel_double_stop_a - train_tunnel_double_straight_a
2 Months Ago
merge from modding_cui_merges -> main
2 Months Ago
Add BasePlayer to front of `DragRPC()` and `DropRPC()` modded server hook methods
2 Months Ago
merge from modding_cui_merges -> main
2 Months Ago
Expose ability to set scroll view normalized position - horizontalNormalizedPosition - verticalNormalizedPosition
2 Months Ago
Only allow spaces between padding to follow with how Vector2Ex.Parse() works
2 Months Ago
Merge layout group PR #75
2 Months Ago
Allow the other way around and let any graphic object declare itself as the placeholder - a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field Rename placeholder -> placeholderId
2 Months Ago
Add support for input fields to assign a placeholder graphic manually - up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)
2 Months Ago
Update from github repo
2 Months Ago
Ignore debug.invis admins when checking PuzzleReset (contains compile errors from /main)
2 Months Ago
merge from /meta_shift/loot
2 Months Ago
Players no longer spawn river side - resolves spawning inside rivers on all known problematic seeds+worldsize
2 Months Ago
updated shore_crate to match player spawn locations
2 Months Ago
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2 Months Ago
Combine duplicate HTTP headers with a comma Added Panel.SetTextHidden
2 Months Ago
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2 Months Ago
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
2 Months Ago
Exception logging change
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
Add 'effectquality' convar to set the mipmap override level for the "Effects" mipmap group - add simple wrapper for all mipmap groups
2 Months Ago
Apply shelf 11387 for Flavien
2 Months Ago
Assign all textures in the effects folder to the "Effects" mipmap group and enable texture streaming
2 Months Ago
Add mipmap group for effects
2 Months Ago
Time slice tile rebuilding that happens on main thread
2 Months Ago
Remove logs Add back avoidance
2 Months Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
2 Months Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
2 Months Ago
merge from modding_ddraw_perms -> main
2 Months Ago
Fix compile error
2 Months Ago
Updated TTT TTT: Added optional translation parameters when adding radio sound names (Community Contribution) Try to work around infinite loops with WaterLevel() Refactor how Lua trace filters are loaded to remove code duplication HTML panel ConsoleMessage improvements * Make HTML.ConsoleMessage behavior match better that of DHTML * Added [Warn] [Error] [Debug] prefixes to console messages output by HTML panels (when appropriate) * DHTML no longer overrides console.log for CEF panels * Added HTML.ConsoleMessage severity argument - possible values are "log" "warn" "error" "debug" (chosen to match the JS functions that produce the event) Rename npc_tf2_ghost to nb_example, and move it to Sandbox (from base) Rename npc_tf2_ghost spawnmenu entry * (this is separate on purpose)
2 Months Ago
Fix admins not able to run ddraw commands locally - add `ddrawother` command to test server sending ddraw.text command to player
2 Months Ago
Bunch of parenting fixes. Disable triggers in edit mode. Cache once.
2 Months Ago
reduced opacity of chainsaw additive rumble animation
2 Months Ago
merge from main -> modding_ddraw_perms
2 Months Ago
Proper model for improvised_walkway_roof_tarp_300x600_a
2 Months Ago
Merge: from storetakeover_icons - Converts more store logic to use dynamic bundles, reducing ram usage Tests: took memory snapshot in stnadalone build for Store and Home pages
2 Months Ago
rpg incendiary ammunition model with lods, textures, material