133,012 Commits over 4,232 Days - 1.31cph!

60 Days Ago
Compile fix
60 Days Ago
merge from main
60 Days Ago
Fix error when build happens before navmesh is initialized
60 Days Ago
Adding 50 cal right rig
60 Days Ago
Added GPU frame timings to the performance logging
60 Days Ago
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60 Days Ago
Have DecayEntities affect navmesh at runtime when spawned and destroyed by default (remaining todo exclude IOEntity, AnimatedBuildingBlock, BaseTrap, etc)
60 Days Ago
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60 Days Ago
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60 Days Ago
created skins folder in rocket launcher folder, temp set up rpg as a spawnable weapon
60 Days Ago
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60 Days Ago
Boat building station is no longer a StorageContainer as it was never needed. Set Clear Area menu item to always be the lowest priority so it never appears as the default.
60 Days Ago
Tests: add all Analytics Uploader tests - Covers ClientFPUploader, ServerFPUploader, AzureBulkJsonUploader, AzureBulkCSVUploader with multithread data generation - Specialized editor logging for each uploader, as it doesn't make sense to emit compressed goup ClientFPUploader will need internet connection as it relies on steam Tests: ran unit tests
60 Days Ago
zero'd transforms in bandage entity
60 Days Ago
xmas floorpaper setup, wip
60 Days Ago
Follow Daniel's advice of merging two redundant code paths into one
60 Days Ago
Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
60 Days Ago
server_refresh_budgeting_adjustments -> main
60 Days Ago
Increase server processing budgeting up to 200 per frame Remove stop watch limitation
60 Days Ago
add animator live-updating, refactor some code placement that didnt make sense
60 Days Ago
Roof net mesh and prefab setup
60 Days Ago
Update: AnalyticsUploader - refactor how we accumulate data - AnalyticsTable no longer serializes EventRecords, that's moved to IAccumulators - Implement serializers on top of IAccumulators (Csv, Json, CompressedCsv, CompressedJson) - Uploaders automatically create IAccumulators per AnalyticsTable Still missing an accumulator that would replicate how client analytics are serialized, but now it should be easy to do. Unit tests got simplified, need to expand coverage Tests: ran unit tests
60 Days Ago
Hanging tarp 350_a LOD/COL/Prefab
60 Days Ago
Restore some commented RPC checks.
60 Days Ago
food barge and floating piers culling volumes for props
60 Days Ago
Improvised walkways LODs/COL/Prefab setup Enabled batching and R/W on all improvised walkway meshes
60 Days Ago
Adding browning single rig fbx
60 Days Ago
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60 Days Ago
farm barge culling volumes for props, full refactor of prefab groups
60 Days Ago
Fix stairs server cull tag
60 Days Ago
Individual parenting triggers for hull and floor pieces.
60 Days Ago
re-populated unarmed player update anims
60 Days Ago
commit of annoying material list that keep modifying until committed
60 Days Ago
prison barge culling volumes for props
2 Months Ago
Submitting progress on floating city 3 (still WIP)
2 Months Ago
Update: implement AzureBulkUploaderImpl - uses UploadBlobAsync instead of OpenWriteAsync Not tested. Realized that current abstractions will not play well together, so gotta move a bit of stuff around. Tests: none, will do later once I start converting user-code
2 Months Ago
replaced baked shore vector data being saved as a broken texture to storing the actual data in an SO (with some inspector texture vis for sanity checking) - adjusted blitting func, untested though
2 Months Ago
GL anim updates
2 Months Ago
merge from bed_improvements - skinners please review your submitted bed skins, possibly need resubmitting Unknown Error x4 The Method Unknown is not supported x4 Exiting connection was forciably closed by the remote host x2 Method 30834 is not supported x3 Method 14566 is not supported x2 Method 14898 is not supported x2
2 Months Ago
iterations on the boat steering wheel start turning audio files
2 Months Ago
Steering wheel prevent building volume.
2 Months Ago
merge from main
2 Months Ago
updated bed model with new model, new uvs, texture and material. Fixed a bunch of issues with the mesh and uvs so it can be better skinned in the workshop. Updated workshop mesh. Updated gibs, prefab and corpse prefab. Re-hooked up all references to bed in game including skinviewer2 prefab.
2 Months Ago
Additional steering wheel dismount positions
2 Months Ago
merge form underwaterlabs_bp_fragment
2 Months Ago
2 Months Ago
half-broken application of baked shore vectors
2 Months Ago
moved cooldown flag from storage to the drone entity so it's actually communicated for client feedback
2 Months Ago
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2 Months Ago
Merge from naval_update