131,733 Commits over 4,232 Days - 1.30cph!

2 Months Ago
ferry terminal s2p
2 Months Ago
merge from store_atlases
2 Months Ago
Fixed arctic and floor wallpaper pack brandings alpha
2 Months Ago
ferry terminal puzzle wire update
2 Months Ago
merge from main
2 Months Ago
fixed arctic research base bp fragment spawner
2 Months Ago
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2 Months Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
2 Months Ago
Actually fill the RHIB with scientists when you attach
2 Months Ago
Use Path.Join and log the path after cfg creation
2 Months Ago
Use StringBuilder to build the cfg
2 Months Ago
Improved logging for when a command isn't a variable, when a command is read-only, when command defaults are out of sync, when no default value was found
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Update HttpImage component to cache downloaded images by url in the temp folder
2 Months Ago
Merge from naval_update
2 Months Ago
Redo #if DS_CONSOLE_ENABLED regions to fix compile error from server console
2 Months Ago
Allow finish building when area is empty
2 Months Ago
merge from optimize_windows_console -> main
2 Months Ago
Update scene control buttons to RustButtons with updated styling
2 Months Ago
merge from modding_custom_icons -> main
2 Months Ago
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2 Months Ago
Casino mesh progress Prefab update
2 Months Ago
Manually add protobuf & codegen
2 Months Ago
Integrate crosshair code functionality into the settings menu UI. Buttons to import/export/reset crosshair with new custom popup dialogs: https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
2 Months Ago
Cherrypick CS113020, CS113021, CS113022, CS113025 (hackweek_modding_improvements/item_icon) - allows modded servers to use server images as item icons rather than having to make a workshop item for each one
2 Months Ago
merge from modding_dropped_item_names -> main
2 Months Ago
Dropped items will use the Item.name that the server networks instead of always using the ItemDefinition's name
2 Months Ago
Backup
2 Months Ago
merge from modding_ddraw_perms -> main
2 Months Ago
Also allow server to run `ddraw.clear` command as well
2 Months Ago
Cherrypick CS 113082 (allow server to run ddraw commands without local admin)
2 Months Ago
merge from modding_entity_scale -> main
2 Months Ago
Allow modders to network entity scale (without cursed parenting to spheres) - first enable `networkEntityScale` bool (used to gate networking scale to modded servers so we don't cause issues with any vanilla entities that change their scale) - now if the entity scale isn't (1,1,1) it will send to client - worked in editor last time I tried it - only sends in network data, not persisted to disk
2 Months Ago
Add button to toggle off player model when viewing skins
2 Months Ago
merge from modding_cui_dragdrop -> main
2 Months Ago
Cherrypick other CUI improvements that were merged to github but not in game - allow changing the color of the color of buttons when they are moused over
2 Months Ago
Exclude read-only commands from the default config
2 Months Ago
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2 Months Ago
merge from modding_cui_dragdrop -> main
2 Months Ago
Cherrypick draggable_cui branch
2 Months Ago
merge from modding_user_info_lang -> main
2 Months Ago
Do not save or load mat_specular/mat_bumpmap in registry These are debugging convars, they do not need to save and cause persistent visual downgrade with no video options enabling them back. Add more info to "Sprite model's not supported any more" warning Added lua_strict checkbox to Lua problems menu Added util.IsBoxIntersectingBox Move $LightMapWaterFog warning so it only runs once. Water with $lightmapwaterfog will now receive lightmaps on compile Fixed change in behavior of File:Read on overflow input Draw cheap water instead of pure white mesh when missing many parameters * Also disable blending on cheap water since it seems to just cause issues. Added new parameters to Entity:DropToFloor mask = MASK_SOLID, ignoreEnt = nil, maxDistance = 256 Only do NPC animation retargeting if addons don't add missing animations
2 Months Ago
Include user language inside GiveUserInformation packet - allows modded servers to adjust loading messages right away - shouldn't require a network++
2 Months Ago
Do not save or load mat_specular/mat_bumpmap in registry These are debugging convars, they do not need to save and cause persistent visual downgrade with no video options enabling them back. Add more info to "Sprite model's not supported any more" warning Added lua_strict checkbox to Lua problems menu Added util.IsBoxIntersectingBox Move $LightMapWaterFog warning so it only runs once. Water with $lightmapwaterfog will now receive lightmaps on compile Fixed change in behavior of File:Read on overflow input Draw cheap water instead of pure white mesh when missing many parameters * Also disable blending on cheap water since it seems to just cause issues. Added new parameters to Entity:DropToFloor mask = MASK_SOLID, ignoreEnt = nil, maxDistance = 256 Only do NPC animation retargeting if addons don't add missing animations
2 Months Ago
merge from editor_selected_texture_memory -> main
2 Months Ago
Add texture estimation tool when selecting assets in editor - right click textures, select `Sum Texture Memory Usage`, it prints out the memory usage of textures
2 Months Ago
Merge from main
2 Months Ago
merge from fix_streaming_misc_textures -> main
2 Months Ago
Test splitting tile building in steps instead of building at once from native code, to potentially be able to spread a single tile over multiple frames in case of runtime rebuilds, or cache intermediate building steps