248,623 Commits over 3,928 Days - 2.64cph!

55 Days Ago
wolf sound updates
55 Days Ago
Fix error caused by adding already present key to dictionary, fix distance check being inverted
55 Days Ago
Restored battering ram placeholder animations Steering wheel IK Better colliders
55 Days Ago
Fix NRE caused by dictionary trying to add an already present key
55 Days Ago
Fix wolf circling corpse for a long time sometimes when moving to eat
55 Days Ago
Prevent wolf walking underwater, it'll give up thechase if the player starts swimming
55 Days Ago
Reduce odds of wolf attacking animal when it's likely it'll lose
55 Days Ago
Fixed LOD issues in rock_formation_huge_e
55 Days Ago
Merge from fix_get_building_priv -> main
55 Days Ago
Added Map to Pause Menu with Quest List. Shows Icon where Player is currently standing Created CharacterResource, and assigned one to each existing NPC Only run this on firstTime 😳 Show NPC Icons on the Pause Map. Don't show Quest UI when standing still anymore NPC Icons now show "!" next to them when they have something new to say Fix Ginnle's NPC/Character Association Fix BuildHash error on Player Map Icon
55 Days Ago
Fixed paddling pool water being invisible inside canyons
55 Days Ago
Wrap property tooltips in rich text tags so they wrap, resolves Facepunch/sbox-issues#6723 Do Widget.AdjustSize before ConstrainToScreen Fix colour picker relying on late sizing and not constraining to screen properly, Facepunch/sbox-issues#6717
55 Days Ago
updated attachment targets, also turned viewmodel renderer back on
55 Days Ago
Do not set commentary to 0 on map start Since we removed the commentary system entirely Fix "material __error is missing" error on map load Delete __screenshot_internal Move "SOLID_VPHYSICS static prop with no vphysics" to developer 1 Fixed crashes to do with render groups Minor cleanups
55 Days Ago
Raised steering wheel for animation test
55 Days Ago
Shader fixes
55 Days Ago
Meta files
55 Days Ago
Fixed pivots on driver cabin items
55 Days Ago
Script auto updates / compile fixes
55 Days Ago
Separated assets for placeholder animation
55 Days Ago
Moved battering ram hardware out of placeholder folder
55 Days Ago
sks balance + setup
55 Days Ago
Added battering ram hardware to entity, updated models and materials
55 Days Ago
Battering ram door wip settings
55 Days Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
55 Days Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
55 Days Ago
backpack skin icon fix
55 Days Ago
merge from t1smg
55 Days Ago
manifest
55 Days Ago
manifest.json and packages-lock.json
55 Days Ago
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55 Days Ago
TMP_ script changes
55 Days Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
55 Days Ago
CurrentVersion.cs
55 Days Ago
ProjectVersion.txt
55 Days Ago
merge from main
55 Days Ago
disabled_halloween24 -> main
55 Days Ago
Disable Scarecrowpopulation Updated collectables Removed bone collectable Frank default table craftable disabled Disabled portals
55 Days Ago
compile fix
55 Days Ago
Update: Invoking of profiler method annotation filter works - Instead of hooking in we rely on Unity's assembly initialization to invoke us first - seems to be early enough, but we'll see - Store profiler callbacks to avoid GC cleaning them up and crashes in mono - Add compile guards (for now allowing to run editor to test) Tests: launched in editor, no crashes and a lot(112k) of debug logs indicating what gets annotated.
56 Days Ago
Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
56 Days Ago
Fix player body visibility Make player body always try to face the way we're looking
56 Days Ago
explosion force show run time while planner active change freezing balance charge difficulty runner jumping
56 Days Ago
Update SpriteTools Fix CharacterSelectModal Cleanup Remove the WIP ParticleTextRenderer Component now that it's in-engine
56 Days Ago
Add combined versions
56 Days Ago
IsTipping wont be called if tipped
56 Days Ago
Adding in the gestures
56 Days Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
56 Days Ago
merge from save_260
56 Days Ago
merge from main