239,184 Commits over 3,837 Days - 2.60cph!

51 Days Ago
Adjusted locomotive LOD levels, letting it high higher LODs are nearer distance. It wasn't really adjusted for how large the locomotive is.
51 Days Ago
Fixed locomotive LOD1 using ground_cloth_a_LOD1 instead of the intended cloth_a_LOD1
51 Days Ago
Merge LocomotiveDebrisFix -> main again. No new changes except that this time we won't less Plastic mess it up.
51 Days Ago
Shadergraph: Add toolbar option to open generated shader
51 Days Ago
Merge from main
51 Days Ago
Create bone objects for all bones, don't try to filter them out - we just need a better way of filtering out "unimportant" bones for the bone gizmos
51 Days Ago
card explanation tooltip card tooltip text colors relic text colors wip
51 Days Ago
Merge from underwater_cinematic_blur_fix
51 Days Ago
underwater_cinematic convar disables blur effect
51 Days Ago
Fixed vehicle parenting
51 Days Ago
Added the name of the entity blocking placement in the case of a prevent building volume "Cannot build in this area" -> "Blocked by X" Added a new message for deployable that need to be placed on water Localized the rest of the building error messages
51 Days Ago
OnRenderDepthPrepass on SceneCamera
51 Days Ago
Add AfterDepthPrepassHooks, make AO composite to lighting rather than blitting to screen
51 Days Ago
Rework colliders on player elevators to prevent plaeyrs getting unparented from the lift platform if they stand too close to the edge of the paltform (they are slightly clipping the lift's mesh collider)
51 Days Ago
Refactored socket mods error messages, added new messages and localized the hardcoded ones
51 Days Ago
Rocket fire replacement. Old mat reserial.
51 Days Ago
Merge from parent
51 Days Ago
Added an admin convar to disable the tin can alarm wire culling, for cinematic purposes
51 Days Ago
Merge from main
51 Days Ago
Merge from main
51 Days Ago
Nixed ancient chaff fx.
51 Days Ago
Updated gunfire FX. Improved muzzle flash color consistency. Deleted a duplicate smaller FX that seemed unused.
51 Days Ago
Merge from fix_reserved_slots_joining -> main
51 Days Ago
Ancient file cleanup.
51 Days Ago
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51 Days Ago
Fixed horses not being able to enter terrain holes again, while retaining the potential fix for boats in 101798
51 Days Ago
Simplified rockets a bunch. Lighter performance hit. Gave manpad rocket trail smoke the same optimization treatment.
51 Days Ago
Fix reserved slots being added when you left the queue after joining a server - supposed to only be reserved when you disconnect after getting past queue Add ReservedSlots to serverinfo command
51 Days Ago
Revert GamePhysics zero point exit from 100781. May fix boats drifting under the map. Unfortunately stops horses being able to enter terrain holes
51 Days Ago
armor scale convars are now replicated and reflected in the UI
51 Days Ago
Moss blend set-up for jungle walls. Collision added on 2 storey kit pieces. Misc fixes on jungle wall kit.
51 Days Ago
Debug drawing tweaks
51 Days Ago
Fix parsing debug info
51 Days Ago
Update TilesetComponent.Tile and UVs on drawing Fix TilesetTool NRE Setup BaseTileTool for Tileset Subtools Added PaintTileTool for painting tiles Fix tile drawing so higher layers are drawn above lower ones.
51 Days Ago
Debug dump parsing
51 Days Ago
Docs tweaks Add PoygonMeshBuilder.DrawGizmos Get rid of bad epsilon that was one cause of #17 Dump some debug info when #17 happens
51 Days Ago
Initial work on better building error messages - Created a new toast type for building errors, more responsive and quicker to hide - Moved them from the chat to UI toasts (added a new convar) - Moved the building error code into its own file
51 Days Ago
Add Scene.RenderAttributes for global render attributes for usecases similar to Unity's Shader.SetGlobal...( ) Terrain buffers are global scene attributes (that actually work this time)
51 Days Ago
Added permissions.bin to gitignore More consistent TOOL Holster/Deploy behavior Call `onfailed` callback if HTTP returns false (http library) util.StringToType does not error with invalid "int" inputs Warning about bypassing blocked main menu Minor cleanup
51 Days Ago
restore functionality to bunker and quarry maps, adjust some tutorial text, tweak some numbers with controller
51 Days Ago
Should use the hierarchal enabled state actually
51 Days Ago
Fix spectate, freecam modes not working correctly Add IsValid checks
51 Days Ago
Prevent wrong event running when Component.Enabled is toggled multiple times per frame
51 Days Ago
Display the navmesh as a mesh instead of a gizmo, remove runtime allocations
51 Days Ago
card_break_h replace card_break_c
51 Days Ago
Remove logs Respect desired executable name
51 Days Ago
Remove queue system - make minimumState Snapshot instead of Connected for broadcastraw
51 Days Ago
Rebase fixes Standalone config / wizard changes: - Can either export standalone or publish to sbox.game, but not both - Add dialog warning about no whitelist, sbox.game access - Export step is similar to sbox.game upload rather than being its own thing - Tell people not to distribute their games or anything - Remove AppID, Icon entries for now
51 Days Ago
Add recast DLL with custom bindings
51 Days Ago
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