123,143 Commits over 4,171 Days - 1.23cph!

2 Months Ago
Wire up 'latest changeset' data on the clientside manifest
2 Months Ago
Add some Y offsets to the buoyancy points on the walkway prefab
2 Months Ago
Enable instancing on all supported materials
2 Months Ago
Enable Read/Write on all prefab meshes
2 Months Ago
Build manifest
2 Months Ago
Fix scientist flicking too fast when hurt or hearing sound while they are unaware (bug in suppressive fire)
2 Months Ago
merge from erosion
2 Months Ago
Remove UI window and fix escape captures
2 Months Ago
Prevent shooting too long at where target was after it left
2 Months Ago
Bring scientist health back to what it was, hook hazmat protection values on top
2 Months Ago
add ui window script to modal on inventory
2 Months Ago
Prevent noise event boxing and allocation when used in hashset
2 Months Ago
pushing inventory changes, dialog still borked
2 Months Ago
Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
2 Months Ago
Fixed connection modal not opening after my last set of changes Ensure modded references the correct category counter
2 Months Ago
Allow UI_Window base implementations
2 Months Ago
Fixed new crafted item popup throwing NREs Removed old new item popup
2 Months Ago
Updating cow fbx with bones
2 Months Ago
Changed verticle abyss mesh collider material from wood to metal
2 Months Ago
Further session page and connection modal changes
2 Months Ago
Attempt to fix crafting
2 Months Ago
merge from main
2 Months Ago
Don't fail builds when file timestamps could not be set
2 Months Ago
Improve automated indirect instancing tools
2 Months Ago
Crafting and New Item prefab redesign + setup
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
potential SpatialBiome shader fix
2 Months Ago
merge from main
2 Months Ago
Testing floating entity script
2 Months Ago
Bring back compute changes
2 Months Ago
Bring back supported shader changes and includes
2 Months Ago
Bring back prefab changes
2 Months Ago
merge from SmallBox_Shadows
2 Months Ago
restoring 124061 merge from jungle_update/spatial-biome-fog/fogmethod1
2 Months Ago
merge from /main/jungle_update/spatial-biome-fog/fogmethod1
2 Months Ago
merge from abyss_containers
2 Months Ago
Added server.pveBulletDamageMultiplier convar, set to 1.5x on hardcore, affects all damage going from a player -> npc
2 Months Ago
Added server.respawnTimeAddition convar, adds the given amount of time to all respawn points (bags/beds/etc, won't apply to beach respawns) Set to 25m for hardcore, brings sleeping bag cooldown to 30m Subject to change!
2 Months Ago
Reworked how we handle loot distribution changes, each item now has a loot distribution type and the game mode can raise or lower the weights of all items with that type. Only has a firearms options right now This is independent of the item category as we need to be a bit more fine grained, it's also a bit mask so an item could be in more than one category (eg. firearms and military) Added a 50 point modifier to all firearm spawns in loot containers, should double chance of finding guns (needs more testing) Added the firearms loot type and crafting restrictions to all firearms: Military Flamethrower P17 L96 Python Double barrel shotgun Pump Shotgun Homing missile launcher HC Revolver MGL HMLMG M4 Minigun Revolver Rocket Launcher Bolt Rifle Eoka Flamethrower M249 MP5 Waterpipe shotgun Spas12 AK LR300 M39 M92 Semi auto pistol Semi auto rifle SKS Custom SMG T1 SMG MP5
2 Months Ago
Merge from main
2 Months Ago
Merge from mission_create_streamlining/outpost_spawning
2 Months Ago
Network++ save++
2 Months Ago
Merge from frontier_external_fixes
2 Months Ago
Even more strict handling of free spraying on frontier walls
2 Months Ago
Merge from main
2 Months Ago
Merge from teamui_switch_server_fix
2 Months Ago
Fixed team UI not displaying members correctly when moving from a larger team to a smaller team (would also occur when switching between servers)
2 Months Ago
Merge from scientist_spawners_enabled
2 Months Ago
Fix underwater dwellers spawning while scientist_spawners_enabled is false