248,625 Commits over 3,928 Days - 2.64cph!

56 Days Ago
merge from save_260
56 Days Ago
merge from main
56 Days Ago
reapplying 106957 t1smg
56 Days Ago
If tipping over turn on a trigger to hurt players inside
56 Days Ago
Siege tower now sets flag should it be tipped over
56 Days Ago
Quick fix to diving outfit Merge branch 'master' of sbox
56 Days Ago
Citizen/animgraph: removed several unused parameters + skid now relies on 2 new parameters, skid_x/skid_y, instead of move_x/move_y
56 Days Ago
Battering ram door prefab
56 Days Ago
Clothing Updates
56 Days Ago
t1 smg balance and techtree
56 Days Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
56 Days Ago
Clothing Update
56 Days Ago
Battering ram back door physics tests
56 Days Ago
Fix readonly string control widget
56 Days Ago
Add top secret hidden feature to wolves
56 Days Ago
Fixed bug preventing loaded horses that are towing something from being detached
56 Days Ago
Merge from main
56 Days Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
56 Days Ago
Tiled rendering for volumetrics https://files.facepunch.com/sam/1b0111b1/GsS5a4ZBVu.png
56 Days Ago
Fixed climbing ability not checking collisions properly and instantly dropping a grate at certain angles
56 Days Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
56 Days Ago
Gesture Pack store page
56 Days Ago
Codegen/manifest
56 Days Ago
Added DisableFollowCam to CameraTrigger
56 Days Ago
- Adjusted wind amplitude - Adjusted connection points
56 Days Ago
Fixed TransformLineRenderer NRE
56 Days Ago
Enable horse siege harness if is towing flag enabled
56 Days Ago
Cutscene NPC mixer fix Camera doesn't turn automatically when running backwards
56 Days Ago
Move NPC Mixer from Game Mixer to Master
56 Days Ago
Hammer GameObjects (#1675) * Hammer Scene is serialized in MapWorld and gets written into VPK as world.scene_c * MapInstance additive loads the SceneFile from inside the VPK Tie Meshes to GameObject: * Replaces Entity * GameObjects with meshes tied have a HammerMesh component which procedurally creates a ModelRenderer and ModelCollider * HammerMesh is setup at map compile time with generated models. Editor: * Add HammerManagedInspector which can take over native inspector if it likes the MapNode type * Add HammerSceneEditorSession for handling saving properly * Gizmo interactions work in MapView, Hammer gizmo selectionset syncs with native selection set (native has authority) * Clean up MapView loop: run Scene.EditorDraw() for gizmos, remove old Entity.DrawGizmos Hammer Outliner: * Managed sets DragData of map nodes in Hammer outliner * Defer selection until mouse release so it acts like our managed treeview, allows dragging without selecting instantly * Removed duplicate entity list * Add "Create Game Object" button ActionGraph: * Add MapSourceLocation for editing action graphs in .vmap files * Open source map when inspecting graph from .vmap * Parent action graph editor to hammer window if editing map graph --------- Co-authored-by: James King <james.king@facepunchstudios.com>
56 Days Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
56 Days Ago
Cleanup Set native modified flag using SerializedObject callback, also emit EventMapNodeDescriptionChanged_t for the outliner
56 Days Ago
Fixed the siege harness in testridablehorse after the merge
56 Days Ago
further marching cubes work - separating sculpting data from marching cubes view through a sampling interface - pruning pass after initial generation to merge duplicate vertex data (21k verts to 3k verts in current test setup) - some vertex generation changes that would let us interpret non-boolean datasets better
56 Days Ago
Refinery updates catwalk work
56 Days Ago
update some particles new drowning mask small adjustments
56 Days Ago
Reserialized map
56 Days Ago
Get rid of map Update sbproj Don't tick this if we're not in VR Remove old VR stuff
56 Days Ago
Set HelpUrl
56 Days Ago
Battering ram constructable prefab stages
56 Days Ago
Can rotate and scale map game objects
56 Days Ago
Unify UI and ListenLocal, should have complete parity with how it was before 🤞
56 Days Ago
Tint default Color.White
56 Days Ago
Hammer Game Objects * Hammer Scene is serialized in MapWorld and gets written into VPK as world.scene_c * MapInstance additively loads the SceneFile from inside the VPK Tie Meshes to GameObject: * Replaces Entity * GameObjects with meshes tied have a HammerMesh component which procedurally creates a ModelRenderer and ModelCollider * HammerMesh is setup at map compile time with generated models. Editor: * Add HammerManagedInspector which can take over native inspector if it likes the MapNode type * Add HammerSceneEditorSession for handling saving properly * Gizmo interactions work in MapView, Hammer gizmo selectionset syncs with native selection set (native has authority) * Clean up MapView loop: run Scene.EditorDraw() for gizmos, remove old Entity.DrawGizmos Hammer Outliner: * Managed sets DragData of map nodes in Hammer outliner * Defer selection until mouse release so it acts like our managed treeview, allows dragging without selecting instantly * Removed duplicate entity list * Add "Create Game Object" button ActionGraph: * Add MapSourceLocation for editing action graphs in .vmap files * Open source map when inspecting graph from .vmap * Parent action graph editor to hammer window if editing map graph Co-authored-by: James King <james.king@facepunchstudios.com>
56 Days Ago
Basic Checkpoint system Basic ui for checkpoint Clean up
56 Days Ago
Properties with [Hide] don't contribute to features tabs Don't need these Hammer prefab templates anymore InspectorWidgets are explicitly marked with [Inspector( Type )] instead of [CanEdit( Type )], created with InspectorWidget.Create( SerializedObject )
56 Days Ago
switched jagged array lookup table to multidimensional, should play nicer with native code when I convert it later
56 Days Ago
Fixed menu scene, first pass balance of shooting sounds using new falloffs
56 Days Ago
merge rom dpv_player_animation_edit
56 Days Ago
merge from trainyard_water_tower_fix