239,286 Commits over 3,837 Days - 2.60cph!

53 Days Ago
merge from RailsFix
53 Days Ago
merge from runtime_profiling_saved_convar
53 Days Ago
Merge from main
53 Days Ago
Parent merge
53 Days Ago
Leaderboard backup, run #12799
53 Days Ago
Unsaved
53 Days Ago
Merge from parent
53 Days Ago
Server compile fix
53 Days Ago
card_break_f card_break_g
53 Days Ago
Merge from main
53 Days Ago
Revert the Network visibility grid changes to allow proper layered network grids
53 Days Ago
Full manifest rebuild
53 Days Ago
Merge from main
53 Days Ago
Map objects grab scale from "scales" keyvalue
53 Days Ago
fix card init card_break_b, some fixes card_break_c redo card break b/c card_break_d card_break_e
53 Days Ago
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Leaderboard backup, run #12796
53 Days Ago
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53 Days Ago
Merge from elevator_vehicle_parent
53 Days Ago
Added trike to office lift allowed list
53 Days Ago
Updated office_ceiling_light_a prefabs to include new mesh. Added new materials and textures. Let there be light!
53 Days Ago
Don't need to change ext here, it's done in CreateWorld
53 Days Ago
updated, created and added AO for the following models: AK47u (two materials missing AO) Bone Knife Cleaver Big Double Shotgun Eoka Pistol F1 Grenade Flamethrower Hacksaw Sickle Hammer Hatchet M249 Mace Machete Nailgun Paddle Pickaxe Pipe Shotgun Salvaged Axe Salvaged Hammer Salvaged Ice Pick Spas 12 Stone Spear Sword Sword Big Thompson Toolgun Torch Wooden Spear Weapon Module - Flashlight Weapon Module - Holosight Weapon Module - Muzzleboost Weapon Module - Lasersight Weapon Module - Muzzlebrake Weapon Module - Silencers Weapon Module - Small Scope
53 Days Ago
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53 Days Ago
Add support for number pairs in `aspect-ratio`. Can supply as `16/9`, `4:3` or `2 1`. Resolves Facepunch/sbox-issues#5975
53 Days Ago
Boomerang Material Update
53 Days Ago
Fix Save All Scenes only saving the current scene
53 Days Ago
Fix little mistake in FindInPhysics
53 Days Ago
added shoals to junkpile_water prefabs
53 Days Ago
Added Click and Drag to move tiles in Tileset Editor https://files.facepunch.com/CarsonKompon/2024/July/28_16-49-VibrantIvorybilledwoodpecker.mp4
53 Days Ago
Fix Component.Destroy CallBacth error Component.Task returns a cancelled TaskSource if no GameObject
53 Days Ago
Update sentry sdk from 0.5.2 to 0.7.7, build targeting lowest windows 8
53 Days Ago
Added Vector2Int * Vector2Int operator since I forgot it
53 Days Ago
Fix heatmap
53 Days Ago
Leaderboard backup, run #12787
53 Days Ago
Season name
53 Days Ago
Old season
53 Days Ago
Reorganize structure. Fix up. Recompile shader 1 Fix pointer events - disable guassian blur shader for heatmap for now its broken Fixed scrolling
53 Days Ago
Fix divide by zero error when dragging sprite with single frame in first animation Support TileSize of non-square size. Draw grid accordingly. Push the example assets for now since old ones are ancient
53 Days Ago
Add Gizmo.Draw.Grid(GridAxis, Vector2) to draw a grid of non-square size
53 Days Ago
Make LobbyCards look different from PackageCards so it's a bit more obvious that they are lobbies and not the games themselves.
53 Days Ago
v_spaghellim4: new animations & base animgraph
53 Days Ago
Fix divide by zero error when dragging sprite with single frame in first animation
53 Days Ago
Revert "send timesince relative as score" This reverts commit de75c3de691e3d2dabcd512a01e35b3ded3b0206.
53 Days Ago
merge from seaweedtest
53 Days Ago
Link to first steps page
53 Days Ago
Create a CallbackBatch around Udpate/FixedUpdate/Start, so inner calls don't create their own, and callbacks all get called at the end