192,967 Commits over 4,049 Days - 1.99cph!
adjusted srgb setting for AO
merge from triggerbase_exclude_layers
improved lods on io research table
merge from triggerbase_exclude_layers
setup for hiding/showing third person pie models at correct times
Bugfix: Use valid index in WaterTestFromVolumes
Tests: detected during staging demo playback with useparallelupdatejobs - reran the demo, no more NREs
merge from io_research_table
vendor_listing_changes -> crafting_update
Show an clones genetics on the vendor UI. Lets people see the genetics before they buy
(Also shows the grade of a nucleus)
Updated Bee Grenade World Model Material so its not as transparent as before
Move printwipeid command into #if SERVER
Merge: from parallel_validatemove
- Fixers a couple rare bugs leading to missing data from FullServerDemo recordings
- More work on BasePlayer.SErverUpdateParallel, still disabled
- Editor-only: Added a couple unit tests
- Editor-only: ServerDemoPlayer - disable error spam during demo playback, improve log format
- Editor-only: ServerDemoPlayer - automatically authenticate connections during demo playback
Tests: played back demo from staging server, recorded a couple new demos in local editor
Merge: from main
Tests: none, no conflicts
merge from wipe_id_command
Bugfix: Initialize WaterSystem coarse grid on clients
- Also make it safe for scenes that don't have a water setup (like playground)
Tests: tested with a separate client connecting to server - saw that Client was initializing everything correctly in the right order
Added Bee Grenade 4K Textures
fixed LODs on io research table
Fix hurt state being coupled to wolf
set .viewmodel and .entity meshes to 1 scale after model updates
Show nucleus grades on hover
Bee Grenade 4K Textures Folder Setup
Clean any meat prefabs when destroying ovens
- Make sure tiger reacts appropriately when hit with hipfire
- Polish eating behaviour
Camper bbq visual cooking setup
Custom vents for zigg exterior
Updated Bee Grenade Soruce FBX Scale
Radwater now destroys the nucleus inside beehives
4k textures io research table
Beehives can now be heated with heaters
- Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface
- Clamped overall quality
Hobo barrel visual cooking setup
Bugfix: ensure WaterCollision grid is setup with right terrain dimensions
Tests: In editor, started on craggy - size matched. Started on procgen - matched. Played demo - matched. In all cases validated initialization order to confirm no colliders/volumes were added too early. Exported PNG of the grid.
Cauldron and skull firepit meat setup
Renamed rabbit meat icons