248,643 Commits over 3,928 Days - 2.64cph!

58 Days Ago
- get sun color from proper components - sharpen density curve to improve definition - also sharpen density-coverage falloff curve - better approximation of inner glow/multiple scattering and ambient scattering
58 Days Ago
Show catapult ammo model in the basket, based on the item loaded
58 Days Ago
slow and greedy starting point for marching cubes - not calculated in correct coordinate space or interactable, but can at least present the correct mesh for a given 3D dataset
58 Days Ago
Have wolf fsm tick slower when no player is nearby, similar to senses
58 Days Ago
Switch case node https://files.facepunch.com/ziks/2024-10-31/sbox-dev_YiyL34b2CY.mp4
58 Days Ago
Updates to stage 2d
58 Days Ago
Fix serializing empty arrays
58 Days Ago
58 Days Ago
Fix elevator and fluid splitter
58 Days Ago
Fix arrows trying to render when the IO port doesn't have a direction configured and flooding F1 console with warnings
58 Days Ago
FIxed some minor memory leaks These are mostly in developer features to do with KeyValues, not normal gameplay Init m_rgflCoordinateFrame on creation clientside This fixes certain matrices being nulled out when they are not supposed to, such as prop_vehicle_choreo_generic look angles Do not EstimateAbsVelocity since we network it for every entity anyway prop_vehicle_choreo_generic SetCanShoot now lets you shoot Simply sets SetAllowWeaponsInVehicle on the player, rather than what Portal 2 was doing Add some more known backdoor URL to blacklist Added more entities from Portal 2 point_viewcontrol_multiplayer point_viewproxy npc_personality_core placeholder
58 Days Ago
Added custom mask parameter to FadeUI Added DeathType, dictates FadeUI mask. Added DeathType property to KillTrigger
58 Days Ago
Fix & add IO port directions on a bunch more IO entities
58 Days Ago
Combine wolf senses and fsm into a single budget for simpler tracking, and also because we want senses to drive the fsm tick rate in the future
58 Days Ago
concrete_trim_02 painted files
58 Days Ago
Fixed battering ram jittery reverse speed
58 Days Ago
Use a flag instead, for safety
58 Days Ago
Add clear button to asset/cloud browser search bars
58 Days Ago
AssetPicker: Standardise initial selection logic, prefer selecting cloud package for cloud assets (and not .sbox disk path) Fix focusing AssetList on entry sneakily not working Wait for cloud browser to receive results before selecting initial selection
58 Days Ago
Cherrypicked 106981 (Fixed battering ram fire button working only once on the client)
58 Days Ago
Fixed battering ram fire button working only once on the client
58 Days Ago
Add pivot to sprite renderers
58 Days Ago
Updated battering ram hardware art
58 Days Ago
Fix wolves not playing 180 anim anymore when fire is lit right in front of them (regression)
58 Days Ago
Expose zfar on game prefab
58 Days Ago
Hook remaining wolf idles
58 Days Ago
Make sure state and transitions are always deep copying internal lists
58 Days Ago
Prevent cloud browser from shitting pant with duplicate facet tags in query Don't add type tag twice when FilterAssetTypes is specified for cloud browser Cloud browser: Hide sidebar type locations when FilterAssetTypes is specified
58 Days Ago
merge from siege_weapons
58 Days Ago
Fix state cloning making a shallow copy of lists, causing clones to share the original transitions
58 Days Ago
merge from siege_weapons/horses
58 Days Ago
Latest playercontroller Slow down default rotation speed Remove unused Clean up Consolidate
58 Days Ago
Fix wolves sliding when waking up
58 Days Ago
Cleanup, removed the stand when braking at full speed Compile fix
58 Days Ago
Update Facepunch.XR to match commit 5cb9da3f30cde711d40b872e8b37e29c6f1dfbfe API fixes
58 Days Ago
When wolf braking too abruptly
58 Days Ago
Tick steering manually from serverMgr instead of unity's update
58 Days Ago
Don't crash if we fail to open bindings JSON file PollEvents() returns NO_SESSION_RUNNING if a session isn't attached
58 Days Ago
Cloud asset uninstall flow/ui - removes all references to the package from your project - deletes all files that're no longer needed from disk - updates package references to remaining installed package where there's shared files https://files.facepunch.com/solw/2024/October/31_13-07-ComposedAmericancreamdraft.png
58 Days Ago
Fix vignietting on DoF DoF Blur size is in pixels, make it relative to screen resolution so size is consistent, do uv offset a bit after first sample so there's less shimmer
58 Days Ago
Fix typo in time warning comment
58 Days Ago
merge from siege_weapons
58 Days Ago
merge from main
58 Days Ago
Merge from /main to continue old work
58 Days Ago
Ballista aiming clientside prediction, feels way better with high latency
58 Days Ago
Can dive into a climb. Resolves Facepunch/sbox-piecrumb#17 Fixed Jump from Wall Climb + Other Diving tweaks Make sure ClimbingAbility actually checks climbing tag and has better edge detection. Resolves Facepunch/sbox-piecrumb#16
58 Days Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
58 Days Ago
Switch case node https://files.facepunch.com/ziks/2024-10-31/sbox-dev_YiyL34b2CY.mp4
58 Days Ago
Water shader supports foam tint and emissive
58 Days Ago
merge from save_260