131,597 Commits over 4,232 Days - 1.30cph!

2 Months Ago
Added support for sprite in CoverImage, fixes messed up UVs when using atlases
2 Months Ago
Enable sprite packing on build
2 Months Ago
M15 pistol (50MB)
2 Months Ago
Exclude pack brandings assets from atlases, they need alpha and dont need to be POT Some fixes
2 Months Ago
Cleanup, compile errors
2 Months Ago
Packed all the store media assets in POT atlases so they can be compressed as expected Disabled mip maps on some media assets that do not need it (fixed size)
2 Months Ago
Seek out targets that attack us eg if you're attacked by someone then set them as the target
2 Months Ago
Move up #IF CLIENT
2 Months Ago
Codegen
2 Months Ago
Add ai data to all rhibs
2 Months Ago
Delete old mannequin folder - clone of the store mannequin folder under `TwitchDrops/` but unreferenced everywhere
2 Months Ago
fix rotatable painting socket angle values
2 Months Ago
Piper nigrum vines (27MB)
2 Months Ago
Decor DLC wallpaper (42MB)
2 Months Ago
Pilot ejector seat occlusion and normals (12MB)
2 Months Ago
Pilot hazmat (120MB, though unsure how many textures were used in end product)
2 Months Ago
Coconut gloves (20MB)
2 Months Ago
Coconut torso armor (25MB)
2 Months Ago
Enable streaming on mannequin textures (16MB)
2 Months Ago
merge from menu_optims
2 Months Ago
merge from menu_optims
2 Months Ago
merge from hackweek_crosshair_customization
2 Months Ago
Fix crosshair rendering below scope overlays
2 Months Ago
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
2 Months Ago
merge from main
2 Months Ago
Completely refactor dynamic stuff. Get rid of "mode", split it into 2 new toggle settings, that can be configured independently: "Dynamic Visibility" - whether or not crosshair gets hidden when aiming/alt-looking/etc "Dynamic Spacing" - whether spacing changes to indicate accuracy Hook them up to settings menu & crosshair code packing
2 Months Ago
Fixed using wrong enum as array index in prediction Bump MAX_CMD_RATE to 150 (from 100), to match update rate changes Minor cleanups Validate input range for FileObj:Read and FileObj:Write Fix regression with chatbox and some addons with weird behaviors Lightmapped_4WayBlend: Prevent invalid combo on Black Mesa maps Improve "Bad surface extents" crash message Minor VBSP cleanups VBSP: Uncomment -maxlightmapdim/-defaultluxelsize Update HTTP blacklist Iterate over changes to File:Read/Write * Moved warnings to lua_strict * File:Write & Read with invalid size will do nothing. * File:Read takes into account offset when size is not given Fixed maps compiled without VVIS not rendering any water surfaces
2 Months Ago
merge from fix_streaming_wallpaper -> main
2 Months Ago
Fix regression with chatbox and some addons with weird behaviors Lightmapped_4WayBlend: Prevent invalid combo on Black Mesa maps Improve "Bad surface extents" crash message Minor VBSP cleanups VBSP: Uncomment -maxlightmapdim/-defaultluxelsize Update HTTP blacklist Iterate over changes to File:Read/Write * Moved warnings to lua_strict * File:Write & Read with invalid size will do nothing. * File:Read takes into account offset when size is not given Fixed maps compiled without VVIS not rendering any water surfaces
2 Months Ago
Enable texture streaming on wallpaper floors
2 Months Ago
merge from rotatable_paintings -> main
2 Months Ago
merge from main
2 Months Ago
Filled all the refs in all takeovers, removed the direct page reference field
2 Months Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
2 Months Ago
Increase voxel resolution in navmesh tiles overlapping monuments, instead of having a different navmesh for scientists
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
move colorpicker to separate assembly, refactor some jank third party code
2 Months Ago
Balancing forces like a fckn seesaw Target takes priority Avoidance is second unless its too close Wander forces as third
2 Months Ago
Fix chainsaw hit sounds not playing in first person
2 Months Ago
First pass on dynamic nav obstacles
2 Months Ago
merge from naval_update -> deep_sea
2 Months Ago
merge from main -> naval_update
2 Months Ago
Merge from boat_building
2 Months Ago
merge from lop_entity_spawn_time -> main
2 Months Ago
Add `logentityspawntime` admin convar to print out spawn times on client - use `logentityspawntime_min` to control the minimum spawn times that are logged
2 Months Ago
Fix accidental negative collider on sail post
2 Months Ago
halloween floorpaper setup and wip textures
2 Months Ago
Fix getting stuck in the wander state if we exit seek without reaching our target