259,023 Commits over 4,018 Days - 2.69cph!

3 Days Ago
Pass widgets into native CFramelessMainWindow for hit testing against rects, remove frameless stuff from QWidget Fix nc hit test not returning properly use frameWidth Scale pixmap on set BaseWindows are just normal windows, not frameless ones Work around stupid windows hit test behaviour blocking mouse events when NCHITTEST != HTNOWHERE Don't need this logging now that everything works Remove TitleBarStyle Test titlebar overrides, so we can eventually draw a big fuck off logo in the top left Fix menu bar looking terrible
3 Days Ago
updated override controllers
3 Days Ago
Default modifier counts for when no limits are specified.
3 Days Ago
Untangle navmesh threading, significantly reduces initial navmesh generation time.
3 Days Ago
grid-based erosion improvements - much smaller timestep, stops patterns from shoddy integration forming - working with height in world-space and copying back - better job dependency handling - some disabled debug data dumping to help debug the process with python scripts
3 Days Ago
Shadergraph: prompt before discarding changes when opening another graph from asset browser
3 Days Ago
set up sound anim events for various weapons
3 Days Ago
Add save/load client methods to mini crossbow/bow/crossbow This lets us reload the arrow effects on relog/network load
3 Days Ago
Minor cleanup Give description to vgui_visualizelayout Added quick switches to console https://files.facepunch.com/rubat/2025/March17-1180-ZigzagGourami.png Added more options to Console Quick Actions Pull Requests * Updated TTT language files * make file.Read return `nil` on failure instead of `no value` env_skypaint FGD inputs Added Entity:SetNetworkVarsFromMapInput as a helper and a sister function to Entity:SetNetworkKeyValue Fixed being able to reset npc_grenade_frag after it exploded PR: Fixed `team.GetColor` retuning non copied default color Localize Balloon and Dynamite world tool tips Update gmod.code-workspace Added derma icon browser to console quick actions Add icons to drag'n'drop right click menu Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen The hook is called for ContentIcon and SpawnIcon. SpawnIcons now also call PANEL:OpenMenuExtra, if it exists.
3 Days Ago
Added more options to Console Quick Actions Pull Requests * Updated TTT language files * make file.Read return `nil` on failure instead of `no value` env_skypaint FGD inputs Added Entity:SetNetworkVarsFromMapInput as a helper and a sister function to Entity:SetNetworkKeyValue Fixed being able to reset npc_grenade_frag after it exploded PR: Fixed `team.GetColor` retuning non copied default color Localize Balloon and Dynamite world tool tips Update gmod.code-workspace Added derma icon browser to console quick actions Add icons to drag'n'drop right click menu Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen The hook is called for ContentIcon and SpawnIcon. SpawnIcons now also call PANEL:OpenMenuExtra, if it exists.
3 Days Ago
Fix floating point precision issues in findStraigtPath see recastnavigation/recastnavigation#515 & recastnavigation/recastnavigation#735
3 Days Ago
3 Days Ago
Fix floating point precission issues in recast pathing code see recastnavigation/recastnavigation#515 & recastnavigation/recastnavigation#735
3 Days Ago
Merge: from growablegenes_allocs - Remove allocs from GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
3 Days Ago
Clean: remove profiling hack Tests: none, trivial change
3 Days Ago
Update: avoid linq allocations in GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
3 Days Ago
Fix rasterization rounding see recastnavigation/recastnavigation#765 recastnavigation/recastnavigation#766
3 Days Ago
Added FeatureAttribute.Description. Feature tooltips now use the XML tooltips that display a description if there is one. Resolves Facepunch/sbox-issues#7893 Added [Feature] descriptions to a few existing components/resources
3 Days Ago
Coffins inherit velocity, rotation Gauss: remove minimum charge time, expose jump force/charge power curve, alt fire will also switch away if out of ammo
3 Days Ago
Add additional exceptions to server profiler - ShouldNetworkTo for BaseNetworkable and BaseEntity instances, due to instant and high volume execution (can introduces overhead) - Subscriber in Facepunch.Network, this is essentially a dictionary wrapper
3 Days Ago
Add additional exceptions to server profiler - ShouldNetworkTo for BaseNetworkable and BaseEntity instances, due to instant and high volume execution (can introduces overhead) - Subscriber in Facepunch.Network, this is essentially a dictionary wrapper
3 Days Ago
Added poolable component to missed prefabs
3 Days Ago
Stop gluon getting put away when you try shooting before it's fully pulled out
3 Days Ago
Wood Storage Box - Changed internal UV shells to match the external UV shells in order to improve alpha avaliability for workshop creators. (Would only affect workshop skins with transparency)
3 Days Ago
Add shock damage type, sound Prevent damage sounds from stacking Damage indicators use focal point so the bearings are a bit more readable when close up Count trigger_hurt deaths as suicide
3 Days Ago
Fixed duplicate StringID on added loadouts
3 Days Ago
3 Days Ago
Fix track widget reference control
3 Days Ago
aligned arrow type heads properly to end of arrow in compound_bow entity
3 Days Ago
relinked prefabs to skinnables
3 Days Ago
Reduced size of sunflower worldmodel, slightly reduced collider size.
3 Days Ago
initial texturing pass on the radiation dart viewmodel
3 Days Ago
WIP project serialization
3 Days Ago
Merge from jungle_update
3 Days Ago
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
3 Days Ago
Merge from jungle_update (contains protocol change)
3 Days Ago
Jungle ambient noise like birds goes silent when tiger is stalking you Protocol change
3 Days Ago
Cleanup MainWindow and Timeline Sprite Editor will now ask if you'd like to save changes before closing if any unsaved changes exist. Will restore the previous state of the resource properly Tileset Editor now asks if you'd like to save changes, and dirties properly for all modifications. Ensure undo steps are made for all actions in Tileset Editor Ensure undo steps are made for all actions in Sprite Editor
3 Days Ago
ladder volumes in prefabs for bamboo ladders
3 Days Ago
Restore crossbow_arrow_fix
3 Days Ago
Minor cleanups
3 Days Ago
Remove remaining material-owned descriptor set code from rendersystemvulkan Store external descriptor set name hashes, otherwise these aren't being refed properly which could very well be the Intel crash Build shaders
3 Days Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
3 Days Ago
Fix team.GetColor() retuning non copy default color (#2243)
3 Days Ago
Cherry picking 116881 - Hoodie/Pants material changes
3 Days Ago
Unpacking missed prefabs
3 Days Ago
Adding animations to support catching boomerang
3 Days Ago
zigg scene - platforms LD work
3 Days Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
3 Days Ago
merge from 116879 , added taylors pants and hoodie changes