233,527 Commits over 3,775 Days - 2.58cph!

4 Days Ago
First pass on browser info
4 Days Ago
Merge from main
4 Days Ago
Update shaders
4 Days Ago
Added first pass of jungle wall ruin caps for kit testing
4 Days Ago
Protobuf gen etc post-merge
4 Days Ago
Merge main -> UWSkidoo
4 Days Ago
Fix shitty jitter and noise in volumetric fog https://files.facepunch.com/sam/1b2211b1/NDCtmFBjFj.jpg
4 Days Ago
Adjust depth bias for gizmos and debug lines, we have way more granular precision than I thought
4 Days Ago
Add Storage Usage Widget to Publisher Wizard. Useful for finding out what has the largest impact on file size. https://files.facepunch.com/CarsonKompon/2024/July/22_15-25-WellgroomedKomododragon.mp4
4 Days Ago
Cubemapper Fixes (#1627) Refactoring and fixes for Cubemapper, cleaned it up, makes it really WYSIWYG Makes them work on Scene viewport Updates any time they're dirty Barriers should be set properly now Parallax for ambient envmap lighting Diffuse lighting from envmap should be working properly now Cubemap feathering is tighter by default now, should fix some "leaks" now that skybox is also a global cubemap
4 Days Ago
Now deployable on the Default layer (fixes a lot of issues with monument colliders set on the Default layer) Disabled collision with player vehicles and AI vehicles Tweaked the deploy volumes again
4 Days Ago
Added a way to override the placement layer mask of a deployable prefab
4 Days Ago
Detangle all this from Cubemapper, make it able to render inline rather than on a render block Redo update strategies from envmapprobe, much simpler, works everywhere now Change dynamic envmapprobe to use 7 mips which is the calibrated value for Cubemapper, change default feathering value to a tighter .25f Use parallax for ambient envmap lighting https://files.facepunch.com/sam/1b1511b1/sbox-dev_a6lt3mNtWW.mp4 Doing cubemap rendering with it's own rendering view is causing all sorts of issues, make it run on the same rendering view context as everything else again Adjustments for cubemapper and set barrier before setting renderstate Make sky always sample from mip 0, ensures that it's always sharp even in low res viewports (eg cubemap fetching
4 Days Ago
Hill cliffs erosion progress
4 Days Ago
This should do it
4 Days Ago
Use two passes for ggx cubemap filtering just like in cubemapper Use bilinear filtering for SampleEnvironmentMapLevel, worth the tradeoff since we're much faster now Up sky.shader version
4 Days Ago
Try to make Linux happy
4 Days Ago
change sun angle so no wall shadows on sprites
4 Days Ago
Combed Network Mode, Network Interpolation, and Advanced Network Settings into one condensed menu https://files.facepunch.com/CarsonKompon/2024/July/22_12-45-ClearcutGlobefish.mp4 Added [Icon] attributes to NetworkOrphaned and OwnerTransfer enums Move Interpolation Icon to be the same as the other options. Remove unnecessary code and comments. Give Network Options button ToolTip Change Network Orphaned -> "Orphaned Mode" and Network Interpolation -> "Interpolation" Disable extra network settings when Network Mode is not set to Network Object. Radio Options no longer interactive when disabled Grey out interpolation icon when disabled Merge pull request #1631 from Facepunch/new-inspector-network-menu Updated Network Settings Menu in GameObject Inspector
4 Days Ago
Grey out interpolation icon when disabled
4 Days Ago
Fix compiling invalid async graphs
4 Days Ago
Fix TryGetActionGraphImplementation
4 Days Ago
Disable extra network settings when Network Mode is not set to Network Object. Radio Options no longer interactive when disabled
4 Days Ago
Re-implement delegates with out parameters
4 Days Ago
Fixed a whole bunch of potential crashes with NPCs in multiplayer when there are no players 3rd argument to NetworkIDValidated - ownerID64
4 Days Ago
Change Network Orphaned -> "Orphaned Mode" and Network Interpolation -> "Interpolation"
4 Days Ago
Add proxy tag fsm transitions, fix movement from previous states perduring in new states, proxy hurt state
4 Days Ago
Combed Network Mode, Network Interpolation, and Advanced Network Settings into one condensed menu https://files.facepunch.com/CarsonKompon/2024/July/22_12-45-ClearcutGlobefish.mp4 Added [Icon] attributes to NetworkOrphaned and OwnerTransfer enums Move Interpolation Icon to be the same as the other options. Remove unnecessary code and comments. Give Network Options button ToolTip
4 Days Ago
Triggered by opening doors Updated protection values so it can take damage from fire
4 Days Ago
various material adjustments + .meta files added tint to some tileable/trimsheet materials that didn't previously
4 Days Ago
plane update
4 Days Ago
added floor_asphalt_b + damaged blend material https://files.facepunch.com/jason/1b2211b1/VyndgYRS1E.png
4 Days Ago
Let's remove these exceptions - let us try to call RPCs on components that don't have a networked object root, as long as a GO and Component exists on the other end with those ids, we should allow it
4 Days Ago
added corrugated_wall_b + rust blend https://files.facepunch.com/jason/1b2211b1/firefox_HMNsTm1PXF.png
4 Days Ago
Use cloud version of the M700 now Maps can override the player's camera, this sucks but it works for now
4 Days Ago
Initial commit Call flush here Don't set to connected until Activate Undo that Flush for source here too Only queue messages after Snapshot (otherwise ignore) and send when Connected. Add new docs to broadcast By default queuedUntilState is null Remove debug logs Use new ByteStream( data ) instead of create w/ length then write Optimization to remove queues when no longer required (cheers Ziks)
4 Days Ago
Optimization to remove queues when no longer required (cheers Ziks)
4 Days Ago
Use new ByteStream( data ) instead of create w/ length then write
4 Days Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
4 Days Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
4 Days Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
4 Days Ago
Spotlight & flare fixes.
4 Days Ago
Oopsies let's actually not allow old cookies to replace newer ones
4 Days Ago
Fix offset parameter in ByteStream.Write (#1626)
4 Days Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
4 Days Ago
Speed up third person reloads
4 Days Ago
M700 sniper rifle Model only https://sbox.game/facepunch/v_m700
4 Days Ago
Tooltips for mysterious component inspector buttons
4 Days Ago
Fixed bayonet viewmodel rendering a shadow
4 Days Ago
Added headers to deathcam