131,019 Commits over 4,232 Days - 1.29cph!

10 Days Ago
birthday hat wearable prefab setup
10 Days Ago
Disable leg animator to stop hand IKs going crazy
10 Days Ago
Fix broken animations on players/NPCs when taken from a pool.
10 Days Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
10 Days Ago
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10 Days Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
10 Days Ago
Updated material Tactical Gloves
10 Days Ago
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10 Days Ago
Enable arms on both turret seats
10 Days Ago
fix dictionary duplicate entry
10 Days Ago
Adding birthday cake hat rig
10 Days Ago
Merge: from server_occlusion_poppin - Reduce player poppin by making occlusion grid generation more conservative - Bumped occlusion version, will cause regeneration on next server boot Tests: visualized in editor, ran previously failed queries
10 Days Ago
Fixed more issues with shadow biases in the RRP shaders
10 Days Ago
Update: ServerOcclusion - only block occlusion cell if it's fully under terrain - bumped occlusion file version Previously we considered it was blocked if one of sample points was in terrain. This allows more occlusion queries to pass, which should reduce poppin. Tests: visualized new grid, ran previously failing query - they now pass
10 Days Ago
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
10 Days Ago
Balaclava repose/lods
10 Days Ago
merge from anchored_boat_mass
10 Days Ago
increase boat mass to arbitrarily high value when anchored, won't be pushed arround much but maintains buoyancy behaviour as it's acceleration based
10 Days Ago
fix display scaling and random rotation, assign a bunch of item category overrides
10 Days Ago
footer buttons on sorting
10 Days Ago
Final optimisation on floating walkway pieces
10 Days Ago
Scientists normals fix
10 Days Ago
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10 Days Ago
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10 Days Ago
Flare animation updates
10 Days Ago
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10 Days Ago
fixed static tarp materials having wind enabled
10 Days Ago
material simplifications on temperate_portacabin_building_300_600
10 Days Ago
Merge from naval_update
10 Days Ago
- Fix deep sea map marker jitter - Clicking a mission in map view now centers on the deep sea marker if next objective is in the deep sea
10 Days Ago
farm kiosk adjusted proxy for less shadow acne fixed floating light posts in FC3 +S2P
10 Days Ago
fixed materials being inconcistent on Ocean Buoy Static, creating popping when LODing
10 Days Ago
shadow proxy mesh for smallOceanWreckBuoy
10 Days Ago
converted dilapidated elevator to use point lights with cookies instead of a shadow casting spotlight. Being in the middle of the casino it cannot be afforded, shadow cost too high with the light range it needed too look good.
10 Days Ago
made ProceduralMapEmpty more empty
10 Days Ago
merge from main
10 Days Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
10 Days Ago
merge from rpg_storepage
10 Days Ago
merge from deepsea_terraintexturing_leak
10 Days Ago
properly destroying leaked deepsea shorevector / coarseheight / waterheight textures when re-generating
10 Days Ago
Updated RPG store video
10 Days Ago
handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
10 Days Ago
RPG steam icon
10 Days Ago
Fixed RPG store page using the wrong atlas
10 Days Ago
HeavyPlatePants repose/lods
10 Days Ago
HeavyPlateJacket repose/lods
11 Days Ago
small engine fuel always accessible from pie menu, proxy func changes the order if you're looking at the fuel access collider to prioritize it
11 Days Ago
merge from engine_improved_fuel_access
11 Days Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
11 Days Ago
halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode) - we should jobify the DistanceField stuff as well, but this is a quicker win