226,480 Commits over 3,714 Days - 2.54cph!

7 Days Ago
Reduce wheel radius slightly so that the wheel sits a small amount in the ground. Looks more realistic
7 Days Ago
More suspension work. Should look smooth and good on both bikes and snowmobiles now
7 Days Ago
Revert suspension fix, was worse than the original bug
7 Days Ago
Fixed 'prevExtension' bug
7 Days Ago
Fix some missing deploy guides
7 Days Ago
merge invoke_execution_time -> analytics_server_profiling
7 Days Ago
Fixed train tunnels not rendering properly on the map
7 Days Ago
only respawn after falling if we're still dead
7 Days Ago
remove old blockin pieces, organize textures/materials, scaffold (WIP), chainlink fences, new plywood track pieces, track piece prefabs, new skinny pieces, half size pieces, new tyre obstacle(WIP)
7 Days Ago
merge from main -> analytics_server_profiling
7 Days Ago
Suspension fix, doesn't break snowmobile suspension anymore but still works for bikes
8 Days Ago
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8 Days Ago
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8 Days Ago
Speed gizmo gradient
8 Days Ago
Trace movement 0.5 units off the ground to avoid getting stuck
8 Days Ago
Move history gizmos https://files.facepunch.com/ziks/2024-05-19/sbox-dev_IeWUbs4lJv.png Use sphere traces for movement
8 Days Ago
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8 Days Ago
Do an initial clear initialization on FindOrCreateFrameBufferScratchTexture to make sure the data is not garbage, should fix SSR accumulation artifacts specially on multiview UI-only clears should respect if ( r_ui.GetBool() ) as also per sbox/issues/1575 , will check to make this a clear layer rather than a render layer
8 Days Ago
Compile fix
8 Days Ago
Fix compile warning
8 Days Ago
Cleanup header bar
8 Days Ago
Grid based detection
8 Days Ago
Don't html encode comments
8 Days Ago
Add this function back, someone was using it
8 Days Ago
Rework polygon mesh to have texture coords the same as hammer, coords can be computed by params and params can be computed by coords. This allows texture wrapping to be identical to hammer. https://files.facepunch.com/layla/1b1911b1/sbox-dev_eGxR8MTpVC.mp4
8 Days Ago
Delete ILobby Add softsplit.donut to codearchive test
Leaderboard backup, run #11874
8 Days Ago
Use intermediary texture to avoid collision in filtering generated cubemaps, this should fix the cubemap corruption in certain hardware
9 Days Ago
S2P Launch site
9 Days Ago
Modified the launch site scene - a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m
9 Days Ago
Fix dockwall_stairs_600 missing a material causing the top to look transparent
9 Days Ago
List libraries on front page Put reviews on their own page Hide empty namespaces in api/all Basic api search
9 Days Ago
Fix Project.HasCompiler logic to look for any compiler (resolves sbox-issues/issues/5531)
9 Days Ago
Fix ticket booth windows going opaque past 60m
9 Days Ago
Fix pillar in front of triple boost building being culled past 75m
9 Days Ago
Set culling to 300m on tire stack, launch site grills in front of rocket building, walkways up the back, pickup truck Fix green card room windows going opague <300m
9 Days Ago
Min 300m culling for all the pipeline prefabs used in launch, the crate cover & the planters
9 Days Ago
Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings - fixes windows becoming opague at low graphics settings Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
9 Days Ago
beard adjustments / fixes
9 Days Ago
Fix windows of rocket puzzle building becoming opague past 60m
9 Days Ago
Fixed not seeing gaps in windows in launch site warehouse buildings past 100m
9 Days Ago
Fix not seeing gaps in airfield tower windows in launch site by increasing LOD1 from 40m -> 350m
9 Days Ago
Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)
9 Days Ago
Add CompilerName and AdditionalFiles to CodeArchive Add CompileCodeArchive test
9 Days Ago
Remove model check in CMeshSystem::ChangeModel, this function needs to run even if it's the same model for model reloads
9 Days Ago
shield vfx sfx etc
Leaderboard backup, run #11850
9 Days Ago
We could actually interpolate the body transforms on the client like this
9 Days Ago
Don't cache null types in AssetType.FromExtension. Fixes GameResource assets not appearing in projects that use libraries. Fixes Facepunch/sbox-issues#5498
9 Days Ago
Configurable sensor range