233,526 Commits over 3,775 Days - 2.58cph!

4 Days Ago
Use Nullable underlying type when attempting conversion, fixes Facepunch/sbox-issues#5879
4 Days Ago
Fixed tin can alarm deployable on itself
4 Days Ago
Show Prefab Variable button before Nullable button in ControlSheet
4 Days Ago
exported wolf run hit animation test
4 Days Ago
Fix weapon traces (oops) Simplify PlayerBody renderer code
4 Days Ago
Show players without pawns as dead in UI
4 Days Ago
Fixed wallpaper pickup always giving default skin item
4 Days Ago
Remove debug logs
4 Days Ago
Include player teams in Scoreboard.BuildHash()
4 Days Ago
Fixed right click opening the pie menu while holding wallpaper
4 Days Ago
By default queuedUntilState is null
4 Days Ago
Only queue messages after Snapshot (otherwise ignore) and send when Connected. Add new docs to broadcast
4 Days Ago
I have a feeling this wasn't on purpose
4 Days Ago
Test scenee
4 Days Ago
Include player teams in RoundStateDisplay.BuildHash()
4 Days Ago
merge from main
4 Days Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
4 Days Ago
Catch possible NRE in CookieContainer
4 Days Ago
Fix wolf not taking damage
4 Days Ago
Flush for source here too
4 Days Ago
Undo that
4 Days Ago
Call flush here Don't set to connected until Activate
4 Days Ago
Initial commit
4 Days Ago
Subtracting 101333 (introduced server issues)
4 Days Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
4 Days Ago
Remove unecessary includes
4 Days Ago
large rock formation a test case jutting cliff test case
4 Days Ago
Simplify hfsm by implementing it with a stack instead of recursion
4 Days Ago
Add my own test duplicate of twitch render scene before I destroy it
4 Days Ago
Oops, delta needs to be transformed by the rotation not the transform
4 Days Ago
Retakes: plant without a player Fixes #180
4 Days Ago
More batch rendering progress.
4 Days Ago
Fix CastShapeAgainstShape for AABB
4 Days Ago
moved ragdoll convar to server
4 Days Ago
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4 Days Ago
initial setup of serverside ragdolling with moderate bike collision damage
4 Days Ago
merge from tincan_alarm
5 Days Ago
Visualise clip positions
5 Days Ago
Fix component header not swallowing context menu events, fixes Facepunch/sbox-issues#5876
5 Days Ago
scaled up the icon a wee bit
5 Days Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
5 Days Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
5 Days Ago
Update the wire positions when playing the wobble animation Tweaked main collider
5 Days Ago
Update: Deprecation of Pool.FreeList API We now generate either Free call for classes (as they are IPooled) or FreeUnmanaged
5 Days Ago
Allow nests FSMs
5 Days Ago
Fix physics builder stomping physics tags with material tags, they should just append
5 Days Ago
Add RPC spam scene
5 Days Ago
Wobble animation when triggered Triggered when damaged
5 Days Ago
Removed "invis" tag, it's useless
5 Days Ago
Set up collision rule for grenades not colliding with player_clip