141,247 Commits over 4,383 Days - 1.34cph!

12 Days Ago
Merge from terrain_renderer
12 Days Ago
Codegen
12 Days Ago
▌ ▌▅▆▊▅▋▉▊ ▊▆▌▊▌▅▄▆▊█ ▍▉▊ ▋█▊▊█▊▌▅▍█ ▆▇█▉ ▆▌▅▌
12 Days Ago
Make terrain ConVar developer only
12 Days Ago
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
12 Days Ago
Various spinner fixes
12 Days Ago
Spinner fixes
12 Days Ago
Merge from terrain_renderer
12 Days Ago
Merge from main
12 Days Ago
Bring back terrain margins for collision with geoclip terrain
12 Days Ago
Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
12 Days Ago
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
12 Days Ago
Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Update UnlitTwoTexture shader to CS:GO version * Includes support for TRANSLUCENT shader combo and BEACHFOAM material parameter from CS:GO Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Lets try disabling -ffast-math (replacing with -fno-math-errno) Fixed some potential crashes
12 Days Ago
Add achievements for reaching the floating city
12 Days Ago
merge from main/armored_ladder_hatch_sounds
12 Days Ago
merge from main/Armored_ladder_hatch
12 Days Ago
Add steam stat for looting containers in deepsea & mainland.
12 Days Ago
Add achievement for killing a player with a weapon on a stolen PT boat
12 Days Ago
▄▇▍▊█▋ ▉█▅▇▋ ▋▌▄▍▊▅▆ █▍ ▋▌▊▌▄█▉▇ ▍▅▊▍▌█ ▍▄ █▇▍█▌▆▍█▋▊▊▇▊▄▇ ▆▉▉▉▅
12 Days Ago
██▌▍▄ ▅▆▍▌▆ ██▋▉▌▋▌██▌▇▄▅▌▌▉ ▍▉ ▄▋▉▅▊█▌▍▍▆█▋▉
12 Days Ago
apartment rugs update
12 Days Ago
update apartment_complex_monument/prototype
12 Days Ago
merge from main -> apartment_complex_monument
12 Days Ago
merge rust_relay_server -> main
12 Days Ago
CodeGen after merge
12 Days Ago
merge from overfishing
12 Days Ago
merge main -> rust_relay_server
12 Days Ago
add !disabled check for overfishing toast message, saves an RPC
12 Days Ago
merge from waterwheel_deployable
12 Days Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
12 Days Ago
Add mortar3 (cannon based mortar)
12 Days Ago
Add to manifest
12 Days Ago
add convar for wheel budgeted work queue ms
12 Days Ago
fix particle playing out of water, fix guide size
12 Days Ago
▌▆▆▍█▊ ▋▌▇▌▌▉▉▍
12 Days Ago
Merge: from projectileweaponmod_allocs - Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls Tests: inspected snapshot taken while shooting
12 Days Ago
Optim: avoid IEnumerable Enumerator allocation Not as generic, but saves an alloc Tests: took a snapshot while shooting
12 Days Ago
merge from main
12 Days Ago
merge from overfishing
12 Days Ago
merge rust_relay_server -> main
12 Days Ago
merge main -> rust_relay_server
12 Days Ago
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh. Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
12 Days Ago
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
12 Days Ago
Added 3p horseback turning anims and hooked up in player animator
12 Days Ago
Bowless Crossbow - updated model orientation, fixed screw, WIP textures
12 Days Ago
Apartment complex b / wrapped up LOD0 geo and rooftops
12 Days Ago
Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
12 Days Ago
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
12 Days Ago
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
12 Days Ago
merge from automated_testing