221,813 Commits over 3,653 Days - 2.53cph!

6 Days Ago
Vendor UI now closes automatically when map is closed.
6 Days Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab
6 Days Ago
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
6 Days Ago
Hide Poncho models/ materials/ prefabs
6 Days Ago
Reposed Burlap Gloves to match updated player rig
6 Days Ago
Clean up opening editor for a given action graph Implement inspecting action graph elements Make sure ActionGraph GUIDs are unique too Make sure embedded expression graphs have an input node Fixes Facepunch/sbox-issues#5253 Hide input node for expression graphs with no inputs
6 Days Ago
S2P all
6 Days Ago
Fixed door controller swapped input positions: passthrough back on top and power in on the bottom
6 Days Ago
Added snow setup to roads prefabs
6 Days Ago
Merge from bradley_scientists
6 Days Ago
Compile fixes
6 Days Ago
First pass of fixes
6 Days Ago
Merge from bradley_scientists
6 Days Ago
CI fails building shaders when machine is coming from a branch that was deleted, full checkout action should be enough for pulling? If cubemap has no normalization set, don't consider it for NormalizeCubeBrightness
6 Days Ago
assigned minigunammobelt material to the ammobelt on minigun viewmodel prefab
6 Days Ago
Push NodeLibrary scope for ActionGraphResource Facepunch/sbox-issues#5244 Make sure NodeLibrary scope is pushed when deserializing components Facepunch/sbox-issues#5244
6 Days Ago
Added snow material setup to compatible structures prefabs
6 Days Ago
Results page final tweaks
6 Days Ago
Moved some mesh decals from Structures to Mesh Decals
6 Days Ago
Added snow material setup to static vehicles
6 Days Ago
- Fixed bunny hat view - Fixed egg suit view - Fixed forceCamUpPivot option not functioning
6 Days Ago
These exceptions are no longer needed
Leaderboard backup, run #10491
6 Days Ago
Motorbike now balanced for lean, unlike Modern Warfare 2
6 Days Ago
Improved how we determine the best snap position to fix a bunch of clunky placement issues
6 Days Ago
Bike mid-air throttle/brake based rotation control
6 Days Ago
Don't stabilise pitch as much
6 Days Ago
Sidecar bike work
6 Days Ago
Change a bunch of stuff to use phrase instances instead of string tokens (including the planner) Mark the methods/fields for using string tokens as obsolete
6 Days Ago
Fix clicking on popup closing it
6 Days Ago
VFX_MAX_SAMPLERS is 16 (matches VFX_MAX_SAMPLERS_PER_STAGE and RENDERSYSTEM_MAX_SAMPLERS ) - there is no reason a shader should have more samplers than this These sanity checks aren't sane, textures aren't samplerstates. A proper sanity check already exists in CVfxVulkan::CompileSource Use more common samplers for volume fog, vr lighting. Add g_sBilinearClamp & g_sPointClamp common samplers Fix error texture spam by making sure "EnvironmentMap" is always valid Dark mode non editor window Vulkan: Aftermath is opt-in with -aftermath, costly callstack info with -aftermath_full Recompile sprite shader
6 Days Ago
CreateModelFromMeshFile uses modeldoc directly to create the document and save instead of using a vmdl template. This has huge potential now that I know it works.
6 Days Ago
Add nexus map to the connect screen, make it look nicer when loading in https://files.facepunch.com/Rohan/2024/March/21_20-18-DeficientThrasher.mp4
7 Days Ago
Backup: WIP crude gestures - animation working files
7 Days Ago
Parent merge
7 Days Ago
Merge from main
7 Days Ago
Fixed easter egg hunt missing phrases
7 Days Ago
CI fails building shaders when machine is coming from a branch that was deleted, full checkout action should be enough for pulling?
7 Days Ago
Be able to disable cubemap normalization without S_TOOLS_VIS on shader
7 Days Ago
little mesh level
7 Days Ago
progress
7 Days Ago
Remove gridmap tool Update .sbproj Dummy ui Left over gridmap stuff art test bits Update ignore
7 Days Ago
Add HandlePendingSwapChainResize for explicitly handling swapchain resize events before doing any work, fixes NativeRenderingWidget.RenderScene rendering on a frame with different window size than the actual swapchain ( and then having invalid color/depth buffers)
7 Days Ago
cherrypicking 94558
7 Days Ago
Multiple harbor_1 bugfixes Added more zipline points to make it easier to access the cargoship from the rooftop Slightly expanded dock grounds to make it easier to access side doors from the island Scene2prefab
7 Days Ago
Increase default value of budget_panel_height to 800 Fixed PhysicsObject:GetFrictionSnapshot only returning 1 entry Update trace commands mask, to hit more entities Autorefresh: just watch everything in the gamemodes/ folder Certain gamemodes (NutScript) have scripts outside of the main gamemode/ folder and the entities/ folder.
7 Days Ago
phrases
7 Days Ago
Fix api query
7 Days Ago
Lets have a few more useful errors here
7 Days Ago
Re-style contest page Try to detect bots, and pre-render Show the contest button for 7 days after contest Add contest badge on package page