133,144 Commits over 4,262 Days - 1.30cph!

5 Days Ago
env volume fix at computer station room at train tunnel hatches
5 Days Ago
added boat hull movement sounds
5 Days Ago
Add ammo display deploy fade-in
5 Days Ago
Added a ForwardAdd pass to the TMP depth offset shader to support point and spot lights on text
5 Days Ago
rebaked powerlines LOD2 textures
5 Days Ago
actually include emissive for alex m
5 Days Ago
updated textures inc emissive for alex m
5 Days Ago
merge from deep_sea
5 Days Ago
cake entity fix and krieg shotgun updates
6 Days Ago
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6 Days Ago
bug fixes
6 Days Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
6 Days Ago
merge from deep_sea
6 Days Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
6 Days Ago
Fixed rad volumes still spawning on the exit side of the deep sea
6 Days Ago
Merge from parent
6 Days Ago
merge from naval_update
6 Days Ago
update to lr300 viewmodel with right hand mag release
6 Days Ago
Fixed Spot with inaccurate colliders on cargoship
6 Days Ago
Wetsuit repose
6 Days Ago
base (vanilla) techtree pass
6 Days Ago
Some prevent movement blockers for falling weapons in large oilrig
6 Days Ago
Space LR300 - updated WM and LODs with right hand magazine catch
6 Days Ago
easier traversal on stairs in WTP
6 Days Ago
glass surface type > glass small on security towers
6 Days Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
6 Days Ago
Merge: from main
6 Days Ago
Adjusted sail transmission colour
6 Days Ago
Boatbuilding station, cannonball and boat planner pass
6 Days Ago
boat building deployables gameplay pass - WIP
6 Days Ago
fixed early culling barricades at trainyard
6 Days Ago
cargoship LOD3 glass is see through now
6 Days Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
6 Days Ago
fixed moved AC tubes in cave_large_sewers
6 Days Ago
wind amplitude from arid/temperate applied to tundra grasses
6 Days Ago
removed renderer batch selectively on floating junkpiles crates
6 Days Ago
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6 Days Ago
Fix NRE when Indirect Instancing is disabled
6 Days Ago
auto updated mats and metas from old versions of editor
6 Days Ago
Include light colour term in thin transmission mode
6 Days Ago
turret_fixes -> naval_update
6 Days Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
6 Days Ago
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6 Days Ago
Fix Indirect Instancing accidentally being enabled by default
6 Days Ago
Resort 50 cal left after the merge
6 Days Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
6 Days Ago
naval_update -> turret_fixes
6 Days Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
6 Days Ago
- More seat adjustments
6 Days Ago
Try out seat relative position re-sync update