163,934 Commits over 2,802 Days - 2.44cph!

12 Days Ago
Simplify AnyMounted
12 Days Ago
Rename HasAnyPassengers to AnyMounted
12 Days Ago
Update BaseVehicle mount menu check to not check IsMounted
12 Days Ago
Manifest build, and prefab ID fix
12 Days Ago
Merge misc_improvements -> snowmobile
12 Days Ago
Merge MLRSUpdates and IntegrateVehicleSubEnts -> Snowmobile
12 Days Ago
Remove some debug stuff I left in
12 Days Ago
More inland cliff replacements
12 Days Ago
Merge Main -> Snowmobile
12 Days Ago
More vehicle tidy-up. Since every engine uses fuel (so far), put EntityFuelSystem inside VehicleEngineController. EntityFuelSystem can still be used separately if needed (several vehicles do this as they have their own engine implementations).
12 Days Ago
Fixed vm getting orphaned when entering debug cam
12 Days Ago
Fixed event NRE when spectating in a demo
12 Days Ago
Merge BaseMountable -> misc_improvements
12 Days Ago
A general tidy-up for vehicle code to make things easier in the future. - Split BaseVehicle into BaseVehicle, BaseVehicle.Server, and BaseVehicle.Client. - Move IsWaterlogged and CanRunEngine checks to VehicleEngineController, so they can be shared by everything with an engine. - Match EntityFuelSystem and VehicleEngineController to Rust code formatting ('private' written out, spaces inside brackets). - BaseVehicle IsMounted implementation fix.
12 Days Ago
Relative midi knob bindings are now applied via midiconvar.BindKnobRelative (eg. midiconvar.BindKnobRelative 1 1 dof_focus_dist 0.5)
12 Days Ago
Added ApiCallLimiter Don't delete replays if they're in the submission queue Get rid of bullet stats object in switch release Added SimpleBitWriter Added methods to encode / decode campaign metadata as ulong Nex API rate limiting, file re-using, don't use files for campaign lbs Some more rate limiting !switch !release
12 Days Ago
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Merge from main
12 Days Ago
Backups
12 Days Ago
Added a skin redirect editor (Tools/Skins/New redirect skin) that creates relevant prefab variants and makes standard changes required to get the redirect working (item names, pickup, repair, shortnames, etc)
12 Days Ago
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Updated holes with more art and balances
12 Days Ago
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Merge from main
12 Days Ago
street cabinet 3 - material adjustments
12 Days Ago
Street cabinets - revised street cabinet 1 2 and 3 Merge branch 'master' of sbox
12 Days Ago
More snowmobile setup
12 Days Ago
Snowmobile collider edit
13 Days Ago
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13 Days Ago
EditorModelAttribute can do different color tint when the entity is dynamic (for lights) Added Hammer.CanBeClientsideOnlyAttribute Added 2 internal Hammer helper attributes
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13 Days Ago
Citizen/animgraph: updated Jump anim
13 Days Ago
Give Logger object overloads
13 Days Ago
Trace.Box + Trace.Sphere + Trace.Capsule (#107)
13 Days Ago
East sculpts for new cliffs
13 Days Ago
Re-populate LoadoutSelectList when template is applied
13 Days Ago
Loadout Selector Categories
13 Days Ago
Fix compile warning with SoundEvent asset type
13 Days Ago
loadout bug fixes
13 Days Ago
Loadout styles
13 Days Ago
Loadout Select List category types
13 Days Ago
loadout icon
13 Days Ago
Class icon
13 Days Ago
loadout styles
13 Days Ago
resource folder, qicon support
13 Days Ago
Crude hook system QMenu Binds
13 Days Ago
Updated drinking to deal with displacement