192,344 Commits over 4,049 Days - 1.98cph!

4 Days Ago
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries - Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not - Added a couple comments to clarify things This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings Tests: unit tests + staging demo playback
4 Days Ago
Improve script notes.
4 Days Ago
Reassigned Material and texttures
4 Days Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
4 Days Ago
enabled r/w on ziggurat gate colliders
4 Days Ago
some tweaking of the jungle_ruins_e alpha map
4 Days Ago
Remove rotating logs
4 Days Ago
Dont fly to a player thats ran too far from the starting position
4 Days Ago
Aim slightly higher up than the feet
4 Days Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
4 Days Ago
Merge from jungle_update
4 Days Ago
Client predicted returning to player
4 Days Ago
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4 Days Ago
Corrected environment volume bounds calculation to prevent culling issues
4 Days Ago
Quicker return speed (again)
4 Days Ago
Merge from parent
4 Days Ago
Merge from jungle_update
4 Days Ago
updated snake idle and created test escape anim
4 Days Ago
Restored playground terrain
4 Days Ago
merge from maxauth_clear_fix
4 Days Ago
'ent auth' command works with tugboat
4 Days Ago
merge from main
4 Days Ago
merge from containercorpse_slots_fix
4 Days Ago
Fixed container corpses incorrect inventory slots count
4 Days Ago
enabled spatially aware environment volumes in Ziggurat
4 Days Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
4 Days Ago
Merge from parent
4 Days Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
4 Days Ago
merge from main
4 Days Ago
Merge from jungle_update
5 Days Ago
Apply Impostor safety checks
5 Days Ago
Impostor fix
5 Days Ago
Merge from jungle_update
5 Days Ago
Possible fix for floating players after vine tree is destroyed
5 Days Ago
Merge from jungle_update
5 Days Ago
Merge from main
5 Days Ago
Merge from main
5 Days Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
5 Days Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
5 Days Ago
Stop descending before hitting a vehicle
5 Days Ago
Add distance checks to vine interactions
5 Days Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
5 Days Ago
Fixed climb interact option appearing when mounted to a vine
5 Days Ago
Vine swinging icons
6 Days Ago
More obvious difference between medium and high state of charge on battery PFX.
6 Days Ago
Mild polish on the programmer art electric wire flow overlay.
7 Days Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
7 Days Ago
merge from outbreak_outfit -> jungle_update
7 Days Ago
merge from jungle_update
7 Days Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders