143,567 Commits over 4,383 Days - 1.36cph!

3 Days Ago
TestGuns maintenance
3 Days Ago
added base decor pack sitem as required item for storage barrels in their steam item files
3 Days Ago
industrial large furnace - added gibs, updated collider, set max texture sizes for baked lod
3 Days Ago
penthouse apartment plaster WIP
3 Days Ago
Source updates - added conditional meshes to vest and legs. fixed some clipping issues on pants and shirt geo. Updated bdu and ballistic item prefabs
3 Days Ago
exported 3p drop/pickup item anims
3 Days Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
3 Days Ago
sprays and emojis for industrial
3 Days Ago
Merge from 3p_spectator_improvements
3 Days Ago
Fixed launch site terrain
3 Days Ago
merge from workbench_upgrades
3 Days Ago
Codegen
3 Days Ago
Prefab cleanup pass
3 Days Ago
Diving wetsuit male and female adjustments
3 Days Ago
Merge from main
3 Days Ago
Request linear color space for render targets in UnderwaterPostEffect
3 Days Ago
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3 Days Ago
merge from FireRate_Tooltip
3 Days Ago
merge from main
3 Days Ago
low fences LODs and updated prefabs
3 Days Ago
First pass on vehicles affecting navmesh
3 Days Ago
Merge from main
3 Days Ago
merge from radtown_1_lightstuff
3 Days Ago
Fix VM camera animations on mortar
3 Days Ago
Merge from workbench_upgrades
3 Days Ago
main -> binoculars_ui_refresh
3 Days Ago
vendingmachine_ui_refresh -> main
3 Days Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
3 Days Ago
removed the interior concrete lip from the apartment core facade
3 Days Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
3 Days Ago
Reapply changes to oilrigs, codegen
3 Days Ago
WB1 corpse fix
3 Days Ago
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
3 Days Ago
Move PB to shared, common. WB1-3
3 Days Ago
Fix powerline poles being ignored by navmesh (handle capsule colliders)
3 Days Ago
Merge from main
3 Days Ago
io table
3 Days Ago
wb3 pb setup
3 Days Ago
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3 Days Ago
Merge from shadow_convars_fix
3 Days Ago
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
3 Days Ago
T2 bench prevent building setup
3 Days Ago
renamed mortar materials to match new naming conventions
3 Days Ago
T1 bench prevent building setup
3 Days Ago
Ignore the full filler, just use the individuals.
3 Days Ago
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
3 Days Ago
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
3 Days Ago
merge from main
3 Days Ago
Fixing dracual cape vertex being skinned to eye lids
3 Days Ago
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