192,344 Commits over 4,049 Days - 1.98cph!
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries
- Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not
- Added a couple comments to clarify things
This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings
Tests: unit tests + staging demo playback
Reassigned Material and texttures
Improve Boomerang hit detection.
Fix movement code taking excess velocity from the server projectile movement.
Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
enabled r/w on ziggurat gate colliders
some tweaking of the jungle_ruins_e alpha map
Dont fly to a player thats ran too far from the starting position
Aim slightly higher up than the feet
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
Client predicted returning to player
▇▉▋▌▆▄▇▍▌▆▍▅▉▉▊▆▆▌▇▇█▊▌▆▊ ▆▆ ▄▉▄▅▍ ▇▊ ▄▊▍▋ ▄█▅▉█▍▉▉ ▆▊▇▊
Corrected environment volume bounds calculation to prevent culling issues
Quicker return speed (again)
updated snake idle and created test escape anim
Restored playground terrain
merge from maxauth_clear_fix
'ent auth' command works with tugboat
merge from containercorpse_slots_fix
Fixed container corpses incorrect inventory slots count
enabled spatially aware environment volumes in Ziggurat
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter
fixed some lootspawn juxtaposition
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
Apply Impostor safety checks
Possible fix for floating players after vine tree is destroyed
Update X marker data for vine tree, much more accurate now thanks to new colliders
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations
Adjusted the collider of the stump to prevent players being stuck in them
Stop descending before hitting a vehicle
Add distance checks to vine interactions
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
Fixed climb interact option appearing when mounted to a vine
More obvious difference between medium and high state of charge on battery PFX.
Mild polish on the programmer art electric wire flow overlay.
Additional kapok tree variants / prefabs / colliders
Tweaked Kapok_a colllider
merge from outbreak_outfit -> jungle_update
lerp underwater scattering changes + refactor
also fix misspelled material parameter in lake/river/moonpool shaders