134,861 Commits over 4,293 Days - 1.31cph!

9 Days Ago
Hooked up missing Impostor component and fixed incorrect LOD4 material on: palm_tree_tropical_small_a palm_tree_tropical_med_b palm_tree_small_a palm_tree_small_b S2P all tropical islands
9 Days Ago
Small engine now switches to a non shadow casting static mesh at LOD 3+4
9 Days Ago
Added a boat building player inventory loadout Fixed being able to place engines and small ramps in prevent building volumes Removed some client allocations in RepairCostIndicator
9 Days Ago
Merge from main
10 Days Ago
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11 Days Ago
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Fixed a server only serialized field
11 Days Ago
merge from slots_optimize
11 Days Ago
Fix caboose slot machines being uninteractable Fix static caboose slot machines offset floating in the air
11 Days Ago
merge from main
12 Days Ago
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17 Days Ago
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17 Days Ago
Reworked the now broken oil rig flame. Cheaper. Better. Hopefully pointing the wrong way like the old one.
20 Days Ago
merge from save280 - Staging wipe
21 Days Ago
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22 Days Ago
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Merging main with build_cache_redirect branch
22 Days Ago
network++ save++ persistance++
24 Days Ago
metal box texture adjustments
25 Days Ago
some painting QoL - add convar for brush size greater than 100, - changed redundant "reset rotation" button to instead "flatten rotation"
25 Days Ago
metal box wip
25 Days Ago
- Fixed turret not starting with Vector3.up when offline - still needs a little tweak - Constantly face to correct target - If not being controlled turn off client idle tick
25 Days Ago
More fixes for potential BSP loading crashes Prevent infinite loops in MapIO * When running over 100 map inputs per frame, continue firing inputs in the next frame. No input events are discarded. A console message is printed if the limit is hit.
25 Days Ago
Tweaked detail panel label styling
25 Days Ago
Fixed run test from json ignoring test parameters
25 Days Ago
Make resetstate remove the player from the advent calendar history
25 Days Ago
Militar Holosight refresh - Mesh and textures
25 Days Ago
Stopped the event overriding the newer session ID and redefined the older key to as a server session ID.
25 Days Ago
Update: adding a TODO to enable minor logic caching Tests: none, trivial change
25 Days Ago
Merge: from main
25 Days Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: added missing check in tickmode 1 - Bugfix: fixed TriggerParentDelayedExit cleanup logic disabling it's effects - New: paste_line command Tests: built a wonky ship with tickmode 1, jumped over it's gaps
25 Days Ago
Update: TriggerParentDelayedExit cleanup logic only runs when trigger is disabled We always ran cleanup when OnEmpty got invoked, even if decided to delay the exit, which disabled delay functionality Tests: built a wonky ship and jumped around gaps - parenting was in effect long enough
25 Days Ago
merge from adventcalendar_effect_fix
25 Days Ago
Fixed another plane in the same effect
25 Days Ago
Added gibs for scrap box
25 Days Ago
merge from adventcalendar_effect_fix
25 Days Ago
Fixed open_advent fx collision plane layer, clients were able to walk on it, causing flyhack kicks
25 Days Ago
Added detail panel, can select tests to read their description and result message
25 Days Ago
Bugfix: TickMode 1 - add missing overrideOtherTriggers check Tests: none, trivial change
25 Days Ago
Ensure a turned off turret won't try to predict movement on the clientside