164,059 Commits over 2,832 Days - 2.41cph!

Sam
9 Days Ago
Use RG16F for splash
Sam
9 Days Ago
Nicely formatted DomainPatchConstants and HullPatchConstants on VFX compiler Code cleanup, make it have our current shader coding style
9 Days Ago
Fix for revertion bullshit in northern terrain data
9 Days Ago
Most remaining east inland cliffing
9 Days Ago
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9 Days Ago
merge from permstore_1
9 Days Ago
Fixed a bug displaying which weapon upgrades are already owned
9 Days Ago
Refactor of weapon upgrades. Almost completely implemented weapon selection + upgrading in the new Station Screen.
9 Days Ago
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9 Days Ago
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9 Days Ago
Updated test-procedures.md
9 Days Ago
Missed an include
9 Days Ago
Apply lock on AllAttributes in Library.GetType just like other Library.Get methods try-catch ModelBreakCommand execution Added PropGib entity which is spawned as gibs instead of Prop, and carries some extra data Implemented (and moved to managed) break_create_joint_revolute model break command
9 Days Ago
Connection lanes implementation All SendMessage overloads have optional laneIndex
9 Days Ago
VROverlay: handle key management automatically internally Add VROverlayPanel<T> where T : RootPanel, acts like a normal VROverlay but automatically renders UI to it Render VR menu from menu addon using VROverlayPanel, render in 4K so it doesn't look shit
9 Days Ago
ModelDoc: Rotate view with model rotation when using ctrl+rmouse, useful for testing lighting https://files.facepunch.com/layla/1b2211b1/ryvQMNslWw.mp4
9 Days Ago
Add icons to the stationscreen
9 Days Ago
Remove NativePointer, simplifying managed object pointers in native Refactored so managed classes in c++ use handles and aren't pointers to classes Clean up InteropSystem Refactored m_pManagedPtr to EntityObject
9 Days Ago
styling for weapon selector
9 Days Ago
Add in the select buttons
9 Days Ago
ModelDoc: Rotate viewmodel camera with model rotation
9 Days Ago
StationScreen buttons
9 Days Ago
merge from human_ai_combat
9 Days Ago
merge from ai_misc
9 Days Ago
Adding in Weapon selector upgrade view
9 Days Ago
Loadout Weapons Station screen styling
9 Days Ago
Added a near clip offset for underwater rendering
9 Days Ago
animals can no longer attack players in modular vehicles
9 Days Ago
Implement loadout weapon main screen display for station dialog
9 Days Ago
Generator comments out SteamInputActionEvent_t.AnalogAction_t types since the type declaration is missing from steam_api.json
9 Days Ago
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9 Days Ago
Redist for 1.52 Headers for 1.52 Generator changes to support 1.52 Generated 1.52
9 Days Ago
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9 Days Ago
merge from main
9 Days Ago
fixed bug with animals continuing to attack player corpses
9 Days Ago
Fixed ModelDoc mesh import filter not hiding duplicate counter labels when filtering
9 Days Ago
more styles
9 Days Ago
merge from excavator_scene_rework
9 Days Ago
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9 Days Ago
Beginnings of getting character information in
9 Days Ago
Citizen/animgraph: updated landing
9 Days Ago
added convars to AIBrainSenses for the new los/update interval timings.
9 Days Ago
merge from main
9 Days Ago
merge from ai_purge2
9 Days Ago
merge from main
9 Days Ago
Manifest rebuild to fix "no number for string fuel_storage"
9 Days Ago
Fix load order issues with vehicle fuel
9 Days Ago
Error fix
9 Days Ago
More optimizations to height and trace queries
9 Days Ago
Citizen/animgraph: airborne side selector (During the post-jumping airborne state, the legs will now match the weapon pose; that is to say, which leg should be forward, if either. This is implemented thanks to Tags on Single Frame nodes)