164,045 Commits over 2,832 Days - 2.41cph!

13 Days Ago
Fix ProjectSettings set to CLIENT
13 Days Ago
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13 Days Ago
Merge MLRSUpdates -> Main
13 Days Ago
Updated Minigolf map (backend) Minigolf map wip skybox Minigolf concrete wall tileset
13 Days Ago
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13 Days Ago
Fixed cassette recorders not sticking correctly to MLRS moving parts
13 Days Ago
Only do a 1s delay before fetching on main menu !switch !release
13 Days Ago
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13 Days Ago
Citizen/animgraph: updated jump anim and airborne poses+blends
13 Days Ago
More east progress
13 Days Ago
Removed debug output from FGDWriter
13 Days Ago
Make Hammer.EntityTool Attribute not inherited
13 Days Ago
Moved light_environment to engine.fgd (is now auto generated) fade distances and range properties were not moved as they appear to do nothing and make no sense on that entity anyway. Restore light_environment's description in Hammer
13 Days Ago
Restore and make obsolete PointLightEntity.LightCookie
13 Days Ago
delete unused murderer and bear_full prefabs
13 Days Ago
removed deleted scripts from a couple of prefabs
13 Days Ago
loadout background colour tweaks to tutorial and stationscreen fix button on tutorial screen Merge branch 'ui' of sbox-hover into ui merge conflict fixes
13 Days Ago
Added Hammer.SkipProperty attribute Allows properties of parent classes to be hidden in the FGD light_omni, light_ortho and light_spot are now auto generated into engine.fgd
13 Days Ago
Support vector2 types properly in fgd and tools
13 Days Ago
Added StationScreenView and support for loadout-view and weapon-view
13 Days Ago
loadout background colour tweaks to tutorial and stationscreen
13 Days Ago
Texture and Rotation support for custom Hammer properties
13 Days Ago
Remove render.postprocess event attribute
13 Days Ago
Update buttons to use global styles
13 Days Ago
Rate limiting tweaks Wait a full second before committing to fetching leaderboard entries Always use cached local score for stage items in main menu Stage item button prompt tweaks to avoid flicker !switch !release
13 Days Ago
Added LoadoutData to StationScreen for skinning
13 Days Ago
Added AppWindow EventFilter DockWidget
13 Days Ago
East inland WIP
13 Days Ago
Prevent stack overflows in FGDWriter Don't write read only properties, and don't write properties whose type is same as the parent class type Vector2 can load from object in a JSON
13 Days Ago
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13 Days Ago
Deprecate render.postprocess, rework post processing to support layers, automatic ping pong buffers, Automatically clear stack
13 Days Ago
Passthrough/Copy texture shader Update example post processing shader
13 Days Ago
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13 Days Ago
Fix prefab id on newly renamed HeavyScientist prefab. Deleted ApexAIStorage folder I missed during Apex removal.
13 Days Ago
Renamed HeavyScientisAd to HeavyScientist
13 Days Ago
Delete old HeavyScientist prefab
13 Days Ago
Don't try and populate the loadout select list if we don't have a pawn yet
13 Days Ago
Renamed HumanNPCNew to HumanNPC,, ScientistNPCNew to ScientistNPC, updated references. Codegen.
13 Days Ago
deleted the old and unused HumanBrain, HumanNPC, ScientistNPC stuff. Removed references.
13 Days Ago
Station Screen restructure
13 Days Ago
More styling
13 Days Ago
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13 Days Ago
merge from store_update_merge
13 Days Ago
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13 Days Ago
Satellite dish - added lods for whole dish and rounded lod0 edge on dish
13 Days Ago
Loadout spawn buttons
13 Days Ago
Base controller w/ dev hud Dev map Die when fall fast
13 Days Ago
Merge from water5_final
13 Days Ago
Fixed trace test bug