133,664 Commits over 4,262 Days - 1.31cph!

8 Days Ago
Added meshterrain script to decor boats A & B
9 Days Ago
Commit the material changes that keep showing up.
9 Days Ago
▊█▉▇▄ ▌▉▌▋ ▍▊█▊▉▍_▆▆▌▊_▊▋█▊▆▆. ▉▆▌▊▇ ▉▉ ▌▇▇▇ ▊▉▌▍▆▅ & ▌▊█▆▅▇ █▉▊▍▌▌█▆▋▆▄▉▉/▊▆█▇▄. ▊▇▅▉▉▊ ▍▊█ ▉▉▄▌▄▇▍█▄▊▊▋▍▍ ▅▉ ██▇▇ ▉▍ █▇▇ ▊▌▅▌ ▍▍▍▅█▌▊▋█ ▄▅▊▆▅ ▋▊▆▊ █▄▍▅▅▊. ▇▌▊▅▋ █ █▉▋▉▅ ▋▊ ▊█ ▄█▌▄█▅ ▋▇▋ ▋▊▄▍█▄▍▋ ▋▆▋▉▅▉. ▄▍▊▊▌ ~▊▍ ▄▍▊ ▅▇▊▅ ▅▋▉▊ ▉▍█▄▇█▄ ▋▊ █▍█▌▌▍▍▋ ▄▋▉▌▋ ▋▊ ▋█▋▅ █▌▊▄▋▅▄▆ ▅▄▉▅▊▅▄. ▉▅▉▋▆▇▋▇ ▄▍▄▋▌▅▋++
9 Days Ago
Network++
9 Days Ago
Merge from parent
9 Days Ago
Baked all heightmaps just in case
9 Days Ago
Bridged/eased more jump puzzles on high seas.
9 Days Ago
tropical2 scene
9 Days Ago
Added rowboat spawns to all docks variants.
9 Days Ago
Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.
9 Days Ago
Disabled spawn tester
9 Days Ago
Fixed floating ores in 4
9 Days Ago
Finalized 1
9 Days Ago
Can specify chance of enabling effect. Add a random delay on enabling.
9 Days Ago
Coords for ore spawners on 1
9 Days Ago
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9 Days Ago
Hidden items have been removed from the item list. (removed a bunch of the junk items) if the item is stackable, you'll recieve a random amount between 1 and the max stack size.
9 Days Ago
Bridged jump puzzles for these deep sea ruins.
9 Days Ago
Terrain adjustment for dwellings.
9 Days Ago
Cherrypick from 138740 (fix player teams error in kill entity mission event)
9 Days Ago
Merge from naval_missions
9 Days Ago
- Don't process 'kill entity' mission events if the kill came from a suicide - When processing kill entity mission events replace the checks for InATeam() (which was checking current team ID value) with a check that the current team is not null - Add a guard and warning log to InATeam() in case current team ID is valid but Team is null. After removing my usages there is nothing else presently using this function
9 Days Ago
Prepping island 1
10 Days Ago
Sails wip
10 Days Ago
Damage FX. Added HealthVisuals. Setup on smallengine.
10 Days Ago
merge from naval_update
10 Days Ago
merge from parent
10 Days Ago
merge from main/space_station_weapon_skin
10 Days Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
10 Days Ago
make one specific damaged boat sting sound less stupid
10 Days Ago
merge from main/naval_update/floating_cities/island_ambience
10 Days Ago
couple minor volume tweaks
10 Days Ago
merge from main/naval_update
10 Days Ago
New sound for deep sea wipe alarm
10 Days Ago
Update tropical4 chunks
10 Days Ago
Update tropical3 chunks
10 Days Ago
Add warning for missing spawn groups instead of just silencing them
10 Days Ago
Volume changes on casino card area and foliage sounds removed
10 Days Ago
Remove leftover DamangeRenderer component on PlayerBoat
10 Days Ago
Changes on tarp wind sounds, and tweaks on the casino card area ambience loop and waves sounds
10 Days Ago
Merge from naval_missions
10 Days Ago
- Improve objective resetting for acquire item objectives for scientist safe zone spawn unlock and oil rig raid missions - Also fixed objective map and compass markers for those missions not working as they should - Fix being able to focus on invisible objective map markers
10 Days Ago
merge from main/naval_update/pt_boat_sounds
10 Days Ago
merge from main/naval_update
10 Days Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
10 Days Ago
PlayerBoat.MaxVelocity is now a replicatedvar
10 Days Ago
merge from fix_batching_ghosting -> naval_update
10 Days Ago
Steering is no longer applied if anchored.
10 Days Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh