221,906 Commits over 3,653 Days - 2.53cph!

6 Days Ago
Added NodeLibrary.VoidTaskFaulted event
6 Days Ago
6 Days Ago
Use high quality GGX filtering if baking cubemap as OnEnabled
6 Days Ago
Screen content iteration. Oscilloscope.
6 Days Ago
6 Days Ago
Tweak lambda naming Generate a throwing lambda when compiling a graph with errors Tweak how ValidationExceptions are thrown on invoke
6 Days Ago
Adjust things on fast envmap filtering, major cleanup, rename shader to envmap_filtering
6 Days Ago
Tweak lambda naming Generate a throwing lambda when compiling a graph with errors
6 Days Ago
Fixed incorrect terrain height in harbor 1
6 Days Ago
Reserialized materials
6 Days Ago
Wip fast cubemap filtering ( 2.5ms > 0.09ms 😱 )
6 Days Ago
Tweak lambda naming
7 Days Ago
Update art_showcase.scene
7 Days Ago
hanging clothes
7 Days Ago
throwpillow_a + b assets
7 Days Ago
Add __guid and rename Version to __version in json Nicer stack traces Fix "The node already has a parent." when deserializing
7 Days Ago
7 Days Ago
Re-add text null check
7 Days Ago
Subtract broken prefab
7 Days Ago
Re-enable tooltip text for single vendor names
7 Days Ago
Replaced old cranes in harbor_2 Replaced old portacabin meshes in both harbors Added doors to all portacabins in harbor_2 Fixed missing ladder trigger in harbor_2 Moved one of the light switches to the rooftop in harbor_1
7 Days Ago
Merge from bradley_scientists
7 Days Ago
Updated stationary scientist AI design. Switch scientists to stationary AI design instead of immediately killing them if the Bradley gets destroyed.
7 Days Ago
Whitelist common_samplers.fxc (hate this)
7 Days Ago
Fix nexus map not appearing until you close and reopen it
7 Days Ago
player update. p17, glock and m92 pistols entities and override controllers updated to use new pistol anim set
7 Days Ago
Change the zone details on nexus map to use flex layout Use a separate prefab for the zone labels on the details panel vs. the map markers
7 Days Ago
Add __guid and rename Version to __version in json Nicer stack traces
7 Days Ago
Merge from main -> 2022_3_20f1
7 Days Ago
Fix game jam button not being in header
7 Days Ago
Stationary design update
7 Days Ago
Added support for LOD cross fade
7 Days Ago
PresentYUV420Texture sets its sampler state (this whole func is manual?), fix random crash from using an unbound sampler
7 Days Ago
Added a stationary AI design and fille. Updated Bradley scientist prefabs to reference it as an additional design.
7 Days Ago
Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
7 Days Ago
moved screen back more
7 Days Ago
Revert verifying bound samplers & images until I fix these bad bindings
7 Days Ago
screen placement position move
7 Days Ago
Compiled shaders with normalization brightness fixes for cubes without SH, reenable cube normalization
7 Days Ago
Fix right clicking attachments going onto held gun instead of into open backpack
7 Days Ago
Hovering over a vending machine now shows the names of the machines (as it used to)
7 Days Ago
Debug string for CTextureManagerVulkan::GetTextureResource Whitelist some more common exception types Vulkan: Verify bound samplers and images
7 Days Ago
Nicer exception logging / stack trace for Action Graph exceptions Push EditorNodeLibrary in Asset.TryLoadGameResource()
7 Days Ago
Vendor UI now closes automatically when map is closed.
7 Days Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab
7 Days Ago
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
7 Days Ago
Hide Poncho models/ materials/ prefabs
7 Days Ago
Reposed Burlap Gloves to match updated player rig
7 Days Ago
Clean up opening editor for a given action graph Implement inspecting action graph elements Make sure ActionGraph GUIDs are unique too Make sure embedded expression graphs have an input node Fixes Facepunch/sbox-issues#5253 Hide input node for expression graphs with no inputs
7 Days Ago
S2P all