182,613 Commits over 3,106 Days - 2.45cph!

11 Days Ago
Add Render.Draw.RenderSceneObject (lets worry about how much this api sucks another time) Added Render Events for BeforePostProcess and AfterPostProcess
11 Days Ago
Added descriptions to game settings
11 Days Ago
Added functionality for setting a description per Game Setting that will show during lobby creation Ensure description is updated properly from TextEdit
11 Days Ago
deleting animation code from animal animation that we don't need/want for pet dog animation so we have a starting point.
11 Days Ago
Fixed NRE in GameLobbySettings that occurs when a Choice setting has an empty value (Gunfight)
11 Days Ago
merge from ai_ignore_improvements
11 Days Ago
merge from pets2
11 Days Ago
merge from main
11 Days Ago
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11 Days Ago
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11 Days Ago
Lets initialize the pointers in CMeshDrawPrimitive_t so I don't waste 40 mins chasing my own tail again
11 Days Ago
merge enemy pushing etc
11 Days Ago
Fixed several spawn populations theoretically being allowed to spawn on rail
11 Days Ago
Disabled ragdoll parenting on trains due to issues we've found
11 Days Ago
Fix time played counter not displaying hours
11 Days Ago
Remove the blur Style tweaks
11 Days Ago
Add season title and info box
11 Days Ago
Order them by amount of experience granted
11 Days Ago
Update .addon Bit of cleanup Fix collectibles not disappearing after collecting Add list of trailpass specific achievements to trailpass tab
11 Days Ago
Strip a tiny bit of shit Only hide non floating dock widgets in Hammer when toggling fullscreen layout ( resolves Facepunch/sbox-issues#2301 )
11 Days Ago
WorkCart rear collision trigger now includes the rear bumper, matching how the other train cars are set up
11 Days Ago
Trains now treat end-of-line positioning as a static collision. Fixes trains clipping into other trains that are at end-of-line
11 Days Ago
Update server side animation for entities that don't use animgraph too, this fixes barrier on construct car park
11 Days Ago
Turned off Debris vs. Vehicle Detailed layer collisions. Unfortunately this means items will fall through vehicles again, but will let cars drive through bushes, hemp etc again as well.
11 Days Ago
Disable spinning the UI on demand recompiles for now because it's causing re-entrant calls to ForceSynchronizationAndBlockUntilManifestLoaded() Fix a resourcesystem error by avoiding an unnecessary resource fetch in LightDescFromEntity within CLightHelper::Render, CLightHelper manages its own lightcookie handles
11 Days Ago
Allow access to camper module storage without bring mounted, if the vehicle has been fully destroyed
Sam
11 Days Ago
Get target resource type from asset Gameresource load doesn't need to be templated, still needs cleanup Make CustomResource for internal managed resources that use custom decoding And shader uses CustomResource instead of GameResource
11 Days Ago
Fixed modular vehicle storage being locked while the vehicle is in corpse state
11 Days Ago
(regression) Fixed loot wagons spawning with no gravel and being generally broken
11 Days Ago
Fixed boats and modular cars setting the IsStationary flag true and false over and over in some situations
11 Days Ago
ao texture wasn't included in previous commit for some reason
11 Days Ago
created a bulb asset and lods - added it to the wall lamp prefab packed texture it into the neon signs texture set. renamed textures and material accordingly
11 Days Ago
composite wood hot spot material
11 Days Ago
Added temp ui sounds
12 Days Ago
Fix NRE for Inventory.GetAll
12 Days Ago
Fixed hit testing on models having first bodygroup forced to 1 Fixes not being able to click on citizen's head in Hammer, and any other model that had first bodygroup empty as second option.
Sam
12 Days Ago
Don't do Shader assets on C++, it's awful Remove TryManagedCompile Cleanup GameResource and Resource, let GameResource handle it's loading rather than Asset, let managed core Resourced be created
12 Days Ago
Set CapturePointEntity model
12 Days Ago
flag aoe particle
12 Days Ago
First version of round won panel
12 Days Ago
Replaced lighthouse object with the prefab
12 Days Ago
updated akm aim pos
12 Days Ago
Added wip flag
12 Days Ago
Replaced the lighthouse scene
12 Days Ago
Re-add code to omit capture point marker if we're capturing it
12 Days Ago
Added GunfightCapturePanel, simple UI template to show flag status https://files.facepunch.com/devultj/1b1411b1/ShareX_eevAonsQQK.png
12 Days Ago
Revolver can 1-hit headshot
12 Days Ago
Added Sprite.Filter, added compiled assets
12 Days Ago
Fixed damage not working outside of active gamemode Add Revolver resource, Cowboy loadout resourc