226,474 Commits over 3,714 Days - 2.54cph!

10 Days Ago
latest blunderbus viewmodel anims export
10 Days Ago
add setting to lock scene camera rotation fix incorrectly sized gizmo hitboxes in ortho view replace remaining direct scene camera transform accessors tweak sprite gizmo hitbox scale in ortho views
10 Days Ago
Detect nearby explosive ammo hits
10 Days Ago
Remove file.AsyncRead from menu state entirely, since its broken anyway Added new shader parameters to `Core` shader $ENTITYORIGIN $DIAMETER (They are case insensitive) Added $BASETEXTURESPEED,BASETEXTURE(2/3)SPEED for VolumeClouds shader forgot this file for asyncread concommand autocomplete tokenized arguments argument Port hack for Portal 2 .wavs that are actually .mp3s Remove Episode 2 exclusive soundscapes from gm_construct
10 Days Ago
Increase charger run speed to 180u/s
10 Days Ago
New Clothing Piece! - Cowboy Hat and Sleeveless Jacket First passes of the cowboy and sleeveless jacket assets LODs and further skinning adjustments coming ASAP. https://files.facepunch.com/daniel/1b1711b1/ApplicationFrameHost_3qpuuGFpGa.jpg
10 Days Ago
Optimised explosion detection
10 Days Ago
Shadow improvements. Also fixed the related strobelight issue.
10 Days Ago
Mark a door as technically open if the starting rotation is non-zero, means you can push preset ajar doors
10 Days Ago
Minor adjustments to door to match design
10 Days Ago
Adjust base door rotate speed
10 Days Ago
Some basic stats
10 Days Ago
Added a fix for the flare regression, and made it behave better from the side.
10 Days Ago
Make doors behave as we wanted them to
10 Days Ago
Make async optional, make CameraComponent still be async since we are not waiting for any other operation than itself
10 Days Ago
Fix exit in lobby
10 Days Ago
Fix hatch materials Refactor maze generator object placement Try to place exit in difficult place
10 Days Ago
Fix NRE
10 Days Ago
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10 Days Ago
Add MusicPlayer.TargetMixer
10 Days Ago
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10 Days Ago
RenderTarget refactor, becomes its own class and manages frame start/end/sync
10 Days Ago
Fix ragdolls not spawning for other players
10 Days Ago
Mazer collision tweaks
10 Days Ago
dash fire death panel boss nametag sfx wip
10 Days Ago
Fix nullable error
10 Days Ago
Merged main into io_seismic_sensor
10 Days Ago
10 Days Ago
Support compiling from a MemoryFileSystem Re-implement / simplify FastPathTest Fix test host process crashing in TestCompiler
10 Days Ago
Support compiling from a MemoryFileSystem Re-implement / simplify FastPathTest Fix test host process crashing in TestCompiler
10 Days Ago
eotech world model and lods Merge branch 'main' of sbox-assets
10 Days Ago
Enabled IO wiring near attack heli too
10 Days Ago
camera fixes: make orthographic clipping more predictable, add smooth(er) perspective/ortho transitions, fix gizmotest widget, reenable scene camera copy
10 Days Ago
Use max's new cool hands
10 Days Ago
Remove VR hand assets from "Half-Life: Alyx" & associated source files
10 Days Ago
Support compiling from a MemoryFileSystem Re-implement FastPathTest, simplify how changes are defined
10 Days Ago
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10 Days Ago
Update FastPathTest comment
10 Days Ago
Usings cleanup
10 Days Ago
Slight cleanup
10 Days Ago
Support compiling from a MemoryFileSystem Fastpath tests pass again
10 Days Ago
Pending wire updated with current slack Fixed a few issues with moving wires Drop applied to the world down vector on rotated transforms
10 Days Ago
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10 Days Ago
Simpler way of describing changes in fastpath tests Re-implement fast path tests Not passing yet
10 Days Ago
Weekly skins - Blinds rug + Neon Vibes Metal Sheet door (Sorry for the spam I done)
10 Days Ago
Mesh Editor: Alt+Right actually wraps the uvs now https://files.facepunch.com/layla/1b1711b1/sbox-dev_xWZDd66awF.mp4
10 Days Ago
Weekly Skins - Junkernaught BAR
10 Days Ago
Generate schema as part of build
10 Days Ago
Send the assemblyschema on release, instead of the assemblies themselves Fix inability to create collections