129,109 Commits over 4,201 Days - 1.28cph!

3 Months Ago
Try and use higher LODs in 2 cases
3 Months Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
3 Months Ago
Added a fix the to environment volume rendering when changing the type to include/exclude SpatiallyAware
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Added tags to all building skins store page to show their tier (wood, stone, metal)
3 Months Ago
Ensure logo image resets on joining a new server (doesn't stay the old one) Ensure tips reset on joining a new server if the old one had custom tips
3 Months Ago
Fix build regarding AssetDatabase
3 Months Ago
Fix build error about missing TerrainTools
3 Months Ago
Update: early out from running occlusion checks if no players to process Tests: none, trivial change
3 Months Ago
Bugfix: use cached network time of one player to avoid worker thread calls to script api Tests: none, one more to fix
3 Months Ago
Update changelog
3 Months Ago
Merge from hardcore_refresh
3 Months Ago
Clean: wrap Task.Wait into a named lambda This will make it appear in server snapshots Tests: none, trivial change
3 Months Ago
Update: main thread now participates in occlusion task processing Tests: none, as I need to adapt more code to make it friendly to running on workers
3 Months Ago
Merge from main
3 Months Ago
merge from pilot_hazmat_dlc
3 Months Ago
merge from new_menu2/uishadows_optim
3 Months Ago
merge from fix_terrain_hole_clipping
3 Months Ago
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3 Months Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
3 Months Ago
put foregroundfog shader in bundle
3 Months Ago
merge from brightnessfix
3 Months Ago
merge from main
3 Months Ago
Very minor tweak to underground after the shading formula fix.
3 Months Ago
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3 Months Ago
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3 Months Ago
Tweaked more things to compensate for the fixed fog calculation. Fixed the odd purple at dead twilight.
3 Months Ago
Various. Fog tweaks. Polish pass & consistency between weather types. Mitigated snow flake redness at twilight.
3 Months Ago
merge from new_menu2 - 127788 Fixed social context menu appearing under the friend list
3 Months Ago
Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
3 Months Ago
Fixed social context menu appearing under the friend list
3 Months Ago
Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager
3 Months Ago
Tagged 2 TrueShadows missing their update group
3 Months Ago
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3 Months Ago
merge from fix_hardcore_spawning_mlrs -> main
3 Months Ago
Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
3 Months Ago
Chandelier - Missing metallic texture (thanks unity)
3 Months Ago
Chandelier - Replaced basemesh with baked lowpoly, corrected lightbulb positions
3 Months Ago
merge from new_menu2 - 127778 Fixed CUI not hidden when opening the main menu
3 Months Ago
Fixed CUI not hidden when opening the main menu
3 Months Ago
new_menu2 -> main
3 Months Ago
Add new toast types when you are kicked or banned
3 Months Ago
Fix issues with notification icon popping up whne it shouldn't be Remove rendundant code Added dedicated name support to store heros
3 Months Ago
Security speakers and spotlights
3 Months Ago
- render foreground atmosphere fog occlusion of clouds in reflection probe - fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
3 Months Ago
Make 64bit srcds build as srcds_win64 Add SteamID64 to "Dropped %s player from server" console message Remove "PREP OK" from console map loading log Also change "PREP FAILED" to "AddMapPackFile failed", and make it a warning. Adjust recent changes to IMaterial functions for multicore Block editdemo concommand just in case Added NPC:IsCrouching Combine/Citizens can do this.
3 Months Ago
Setup Animations button in the bottom left to open a collapsable scroll view. Works harmoniously with the Items and Wearables select collapsable scroll view - animations button forces collapse of select scroll view, items/wearables button forces collapse of animations scroll view.
3 Months Ago
Update: work-in-progress task splitting for server's occlusion checks Rewrote the high level code to be able to run PlayerFound/Lost in batches on worker threads - need to confirm if it's legal Tests: none
3 Months Ago
merge from add_pumpkin_lowgradefuel -> main