198,617 Commits over 4,140 Days - 2.00cph!

3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from snakes
3 Months Ago
Replaced foliage shader in the arms viewmodel
3 Months Ago
Refactor
3 Months Ago
Added weapon holster offset component for the torso armor
3 Months Ago
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3 Months Ago
Fix tubes rendering as ribbons Add flat caps onto the end of the tubes if hemisphere caps arent used
3 Months Ago
More cleanup
3 Months Ago
Fix occasional reposition NRE
3 Months Ago
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3 Months Ago
WIP: Generate tubes as rings of verts and connect them together instead of lots of capsule segments
3 Months Ago
Fix look rotation error spam. Fix occasional double attack during reposition slither.
3 Months Ago
Expose position setting methods just like the line renderer
3 Months Ago
Initial implementation of a tube renderer. This will let us procedurally create swinging vines as 3d objects rather than bill boards
3 Months Ago
Updated arms armor icon
3 Months Ago
Linux build error fix
3 Months Ago
Try to fix build errors
3 Months Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
3 Months Ago
jungle_update -> Aux3
3 Months Ago
boomerang_condition_fix -> jungle_update
3 Months Ago
Ensure boomerang is losing condition
3 Months Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
3 Months Ago
jungle_update -> boomerang
3 Months Ago
Merge some VPC changes
3 Months Ago
WM prefab and UVsets
3 Months Ago
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS
3 Months Ago
Tests: perf test to measure ServerProfiler overhead Going to try a different internal storage approach to make future changes easier (and potentially faster) Tests: ran the new tests
3 Months Ago
merge from main
3 Months Ago
Adding view model camera animation files for pistol set
3 Months Ago
Viewmodel camera animation set up for all pistols
3 Months Ago
Fix new animals sinking below tunnel entrance grate visually
3 Months Ago
Auto switch when looking at compatible building blocks Can select different skins for wall, floor and ceiling
3 Months Ago
Updating wood armour gloves prefabs
3 Months Ago
Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
3 Months Ago
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3 Months Ago
Increase duration of inacpacitate dart vision debuff
3 Months Ago
Fixed viewmodel reference on prefab
3 Months Ago
merge from jungle_update
3 Months Ago
cherrypicking 119469
3 Months Ago
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
3 Months Ago
Possible VineMountable.OnFlagsChanged NRE fix
3 Months Ago
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3 Months Ago
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3 Months Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
3 Months Ago
Updating coconut armour viewmodel skinning
3 Months Ago
Changed branch physics surface to wood
3 Months Ago
Bunch of cleanup/refactor after changes.
3 Months Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
3 Months Ago
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3 Months Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.