202,653 Commits over 4,171 Days - 2.02cph!

3 Months Ago
Remaining biomes in climate.
3 Months Ago
Fix compiile error
3 Months Ago
Ignore invites for a party you are already in
3 Months Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
3 Months Ago
Continuing floating walkway progress, deleted obsolete autogen material
3 Months Ago
General store background crossfade when focused on pack categories
3 Months Ago
Added a debug command to print the weekly skins
3 Months Ago
Limited tab scroll view
3 Months Ago
Merge from trimmed_asset_warmup
3 Months Ago
Fix effects triggered by AnimationEvents component not being included in builds
3 Months Ago
Fix some prefab issues from older merges
3 Months Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
3 Months Ago
Minor cleanups Minor cleanups from main More cleanups from main Move HTMLPanel related files together Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons Implement cubemap seam blending for HDR cubemaps
3 Months Ago
- Reduce grenade overshoot as it was overshooting the oilrig crane - Increase grenade damage - Better debug visualizations for camping - Prevent scientist from throwing grenades when they suspect camping but didn't confirm it
3 Months Ago
Minor cleanups More minor merges from x86-64 Move HTMLPanel related files together Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons Implement cubemap seam blending for HDR cubemaps More minor cleanups
3 Months Ago
Makes the scientist's f1 grenade weaker than the normal f1: longer time before detonation to allow players to react, and lower damage to avoid one-shot even if they don't spot it
3 Months Ago
- Prevent scientists in same area from throwing multiple grenades in quick succession - Better player camping detection
3 Months Ago
merge from macos-water-fixes
3 Months Ago
merge from findactivewaterbodies_optim
3 Months Ago
fix server compile
3 Months Ago
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3 Months Ago
more sun configurableness
3 Months Ago
Fixed flex grid vertical height
3 Months Ago
Store limited tab scrollview
3 Months Ago
Update: BiomeBenchmark - rewrite heightfield gen to generate a lower coastline - Also slowed down the camera speed by half Tests: benchmark in editor
3 Months Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
3 Months Ago
- Have scientists throw grenades on players camping a single spot for a long time (first pass) - Don't sprint when flanking, we need to keep looking in the target direction not just ahead
3 Months Ago
new_menu -> aux3
3 Months Ago
Minor cleanup
3 Months Ago
sun glow modulation texture, configurable mesh vs glow intensities
3 Months Ago
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
3 Months Ago
M15 Pistol - WIP Texture update
3 Months Ago
compile fix
3 Months Ago
new_menu -> aux3
3 Months Ago
new_menu -> aux3
3 Months Ago
Session page can now understand and quit demos
3 Months Ago
new_menu -> aux3
3 Months Ago
Added a super basic sessions tab so you can leave a server you're currently in without using console
3 Months Ago
Second pass on floating walkways, with proper textures (WIP)
3 Months Ago
Use old demo ui setup for the demo system
3 Months Ago
Update: BiomeBenchmark - introduce a delay when starting and teleporting the camera to islands Helps with asset pop-in. Tests: benchmark in editor
3 Months Ago
System to hide and show navigation links dependant on in game state
3 Months Ago
Missing open/close sounds for abyss barrel corpses
3 Months Ago
Missing codegen
3 Months Ago
merge from new_menu
3 Months Ago
Update: BiomeBenchmark - snap camera to player height above ground Tests: benchmark in editor
3 Months Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
3 Months Ago
merge from new_menu