243,015 Commits over 3,898 Days - 2.60cph!

2 Months Ago
Test
2 Months Ago
Coastal cliffs Slope masks and LODs
2 Months Ago
Platform retry Clamp panel's time delta, avoids it skipping over transitions completely when loading etc Custom loading screen backgrounds
2 Months Ago
Added venetian plaster wallpaper A, B, C (pending icons) and updated skin list
2 Months Ago
Added a game tip explaining how to wire the tin can alarm
2 Months Ago
Move error calc to webjob Fix indexing errors
2 Months Ago
Added Cut option to Component dropdown. Resolves Facepunch/sbox-issues#5920 https://files.facepunch.com/CarsonKompon/2024/August/22_08-27-PalegreenCirriped.png
2 Months Ago
Fixed Cut (CTRL+X) not being an undo-able action.
2 Months Ago
Undo / redo (fixes #4) https://files.facepunch.com/ziks/2024-08-22/sbox-dev_DEoOLIRbv9.mp4
2 Months Ago
M4A1 attachments have bones now
2 Months Ago
Style Inspector now crosses out any rule that isn't taking effect (due to a higher priority rule). Resolves Facepunch/sbox-issues#6273 https://files.facepunch.com/CarsonKompon/2024/August/22_07-58-VioletEft.png
2 Months Ago
Fix dumb error Optimize this Upload api to staging slot
2 Months Ago
Fixed the lakes texture splats not being maximised resulting in partial grass and forest splat showing or spawning their foliage meshes underwater.
2 Months Ago
Go on server time
2 Months Ago
I made this way more complicated than it needed to be
2 Months Ago
Use M700 worldmodel correctly
2 Months Ago
Add `@orphaned` filter to list all assets with _c files and no source files (that aren't from the cloud). Resolves Facepunch/sbox-issues#6285 https://files.facepunch.com/CarsonKompon/2024/August/22_07-29-BouncyBlesbok.png
2 Months Ago
ranged sight worldmodel m700 now had ranged sight as default (bodygroups for irons sights still available)
2 Months Ago
Remove this now
2 Months Ago
Stop TextDialog doing the confirm action even when you press cancel, fixes Facepunch/sbox-issues#6236
2 Months Ago
viewmodel prefab material update
2 Months Ago
Made some changes to how we're loading remote packages from map file references, do it on project startup instead of when opening map, removed AssetResolverWindow as it's not needed anymore. Will keep an eye on this This should resolve issues when using remote packages in hammer maps - Everything would be an error until you opened the map in hammer - On restart, a big majority of the assets would get cleared out and you'd have to re-open in hammer again - Hammer should open maps with lots of references faster (Construct 3 mins to 20 seconds, HC1 Refinery 2 mins to 15 seconds)
2 Months Ago
Rebuild package index
2 Months Ago
Allow "CTRL", "SHIFT', or "ALT" as binds on their own Added support for Modifier Keys in Input Binds. Resolves Facepunch/sbox-issues#6286
2 Months Ago
Test
2 Months Ago
Update a couple of weapon prefabs
2 Months Ago
Don't log these now
2 Months Ago
Reduced river length scale so max length is identical to before the recent start width change in 103263
2 Months Ago
No wonder this wasn't getting received
2 Months Ago
Logs
2 Months Ago
Fixed abovegroundpool and paddlingpool having their water body types set incorrectly
2 Months Ago
Merge from main
2 Months Ago
Can upload a loading screen
2 Months Ago
Widened rivers slightly at their origin
2 Months Ago
Fixed CTRL/SHIFT/ALT modifier keys in Editor Keybinds. Resolves Facepunch/sbox-issues#6287
2 Months Ago
Merge from world_update_2
2 Months Ago
Fixed DecorSwim breaking from 103228 (removing ocean from water map)
2 Months Ago
Some tool tip tweaks
2 Months Ago
Have fsm UI states sync their name with the actual runtime state instance
2 Months Ago
Transitions can have a delay window, or exact trigger time Fixes #11 https://files.facepunch.com/ziks/2024-08-22/sbox-dev_hzOo8z1P7g.png
2 Months Ago
Fixed generated path meshes not preserving the w component when rotating tangents
2 Months Ago
Use LineBBox in Zone, so much less noise in the Scene view
2 Months Ago
++
2 Months Ago
Custom (INetworkCustom such as NetList/NetDictionary) not including in delta snapshot for now as they handle this sort of thing themselves. Stepping stone
2 Months Ago
Tie audio tracks to the play buttons
2 Months Ago
Menu prefab
2 Months Ago
Lakes are now culled entirely under the terrain (exist neither for physics nor rendering) Lake water volumes now only exists where the lake or lakeside topologies are painted (may break water volumes that have their water type set incorrectly, or custom maps that messed this up) Removes water volumes from lakes (now handled with AddToWaterMap) Eliminated noEarlyExit parameter from WaterLevel Fixed several edge cases in WaterLevel
2 Months Ago
Forgot to tick Mountain in the topology mask list after making it. Monuments in canyons fix may work from this point.
2 Months Ago
WIP left hand IK, still not working
2 Months Ago
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