193,042 Commits over 4,049 Days - 1.99cph!

2 Months Ago
Set trains to hit construction layer again so they can hit barricades
2 Months Ago
AND, OR, XOR switch network optim Replaced the full network updates for flags only
2 Months Ago
Disable stackable item support on rockets - the convar was already disabled but lets not forget this
2 Months Ago
merge from crafting_update -> aux2
2 Months Ago
merge from item_ownership -> crafting_update
2 Months Ago
Changed `Purchased From Vendor by {0}` -> `Purchased by {0}`
2 Months Ago
Update phrases
2 Months Ago
Merge from tssaa_hires_screenshot_fix
2 Months Ago
Disable TSSAA during hi res screenshots, fall back to FXAA
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
main -> vines
2 Months Ago
main -> Boomerang
2 Months Ago
siegeweapons_terrain_proxy_fix -> main
2 Months Ago
Attempt to fix some siege tower collision issues on terrain carving areas
2 Months Ago
merge from item_ownership -> crafting_update
2 Months Ago
crafting_update -> Aux2
2 Months Ago
bees -> crafting_update
2 Months Ago
Fixed some collision issues with the natural beehive
2 Months Ago
Actually change ownership to the newer protobuf ID since it's the newer one
2 Months Ago
Fix conflicting protobuf entity field ids
2 Months Ago
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2 Months Ago
Fix ItemModSwap after merge
2 Months Ago
Natural Beehives should spawn on oak_e
2 Months Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
2 Months Ago
merge from crafting_update -> item_ownership
2 Months Ago
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2 Months Ago
Reduce update rate when looking in a box
2 Months Ago
merge from main
2 Months Ago
merge from main -> item_ownership
2 Months Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
2 Months Ago
Add item ownership to items horses poop - uses breed's name as the username - doesn't actually do anything because poop is stackable, planning for future if they poop different unstackable items
2 Months Ago
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2 Months Ago
Transfer item ownership when explosives are picked up - this doesn't apply yet because C4 & satchels are stackable but laying the code down ahead of time
2 Months Ago
Add ownership to ItemModRecycler (no prefabs use this but better to be safe)
2 Months Ago
Set item ownership to keycards that are picked up
2 Months Ago
Add item ownership when animal head is beheaded with a skinning knife
2 Months Ago
Set item ownership for resources that use RandomItemDispenser instead of ResourceDispenser
2 Months Ago
Add item ownership when collectible is picked off the ground
2 Months Ago
Add item ownership for items produced when car is shredded
2 Months Ago
Add item ownership to plants harvested
2 Months Ago
Fix item ownership not applying to finishing bonus
2 Months Ago
Set item ownership of photographs taken by the camera
2 Months Ago
Set item ownership of cassette tape to the player who made the recording
2 Months Ago
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2 Months Ago
Fixes towards MP3s hanging the game on first playback * Fixed MP3s recaching 2 times sometimes in a row * Fixed cache size not being able to exceed 65k * Make MP3s skip the ID3 data immediately on cache, not on first playback. This makes loading a bit slower per-file, but makes it so we don't need to cache 400KB of useless data per MP3 * Increased amount of cached data for MP3s to satiate initial burst of data access by BASS (from 16K to 96k) This was preventing async load of the entire file Merged Pull Requests * Refactor sandbox hints * Remove angular-ui, jquery-ui, jquery-color
2 Months Ago
Add ownership for gifts that are wrapped
2 Months Ago
merge from main, fuck fuck Plastic or whatever we call it now..
2 Months Ago
Try without merge tracking, ignoring subtractions