125,573 Commits over 4,171 Days - 1.25cph!

5 Years Ago
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█▌▌▅▍▄█ ▅▅▇▅▋█▆▇▋ ▋▅▉ ▅▌▌ "▌▅▄"
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5 Years Ago
Hide Pee Pee 9000 on the map
5 Years Ago
Add click events with handler
5 Years Ago
Use EscapeRichText for player names (not related to this branch)
5 Years Ago
Update protobuf code generator to support copying repeated fields
5 Years Ago
Big tunnel radtown revamp WIP
5 Years Ago
Fixed sticky gizmo on another bunker prefab
5 Years Ago
Deleted old tunnel2 (replaced by road tunnel)
5 Years Ago
Remaining things for the new northern mountain radtown.
5 Years Ago
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5 Years Ago
Staircase900 terrain gizmo isn't sticky
5 Years Ago
Sign font texture tweaked so that it doesn't halo so much. Added red sign font mat variant.
5 Years Ago
Gravel spec tweaks to better match roads.
5 Years Ago
Various/scene backup
5 Years Ago
Jumped a bunch of silly hoops to get the modular mine dirt grounds to match our biome tinted terrain dirt ground.
5 Years Ago
Make following player field set by script only, it shouldn't be exposed on the prefab and defaulted to on since it permanently disables panning
5 Years Ago
Plumbing shop data through
5 Years Ago
Prefab setup
5 Years Ago
tweak camper module LOD/health condition panel , glass setup, adding glass fx
5 Years Ago
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5 Years Ago
5 Years Ago
merge from main
5 Years Ago
New hapis specific tarmac and road decal mats with biome tinting Road network consistency fixes + related
5 Years Ago
Various/backup
5 Years Ago
River spawns WIP
5 Years Ago
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5 Years Ago
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5 Years Ago
Various bugfixes
5 Years Ago
Merge from main
5 Years Ago
wip camper module health setup
5 Years Ago
Tunnel corridors greyboxes and prefabs
5 Years Ago
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5 Years Ago
skin approval
5 Years Ago
merge from main
5 Years Ago
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Remaining mid area
5 Years Ago
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5 Years Ago
Trying out a depth prepass for viewmodels which eliminates all world clipping (+ small performance benefit??). Added convars to enable / disable it.
5 Years Ago
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5 Years Ago
More mid island