198,618 Commits over 4,140 Days - 2.00cph!
Going back to kinematic track movement
Trying something with velocity
Merge from camera_recording
Merge from demo_toggle_nvg
Fix NRE when a player changes clothing in a demo
Fixed not being able to record multiple camera animations in a single demo session
startRecordingCamera will now fail if a name isn't provided
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Arctic biome foliage material adjustments / normal intensity tweaks
Basic variant + shader LOD variants
improved small oil refinery placement on sloped terrain
Increased normal scale range to 12
More foliage material tweaks
Improved cactus materials
Added basic support for bone followers on "anim" type SENTs - Entity.CreateBoneFollowers, Entity.UpdateBoneFollowers, Entity.DestroyBoneFollowers (All serverside only)
"anim" type sents will render their physics object with vcollide_wireframe if there exists one clientside (yellow for clientside physobj, green for model index vcollide)
Quality settings (shader LODs) matching up perfectly
renderfx is copied to clientside ragdolls like it is for serverside ragdolls
Fixed console spam from the Paint tool
Arid foliage material and texture tweaks
Added foliage normal scale based on thickness map
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AI Memory/senses respect ConVar.AI.ignoreplayers.
Flee/move/roam states set movement seped percentages.
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Refreshed Prefabs.txt and Prefabs.unity for the SDK
Monument markers fall back to root game object name when phrase is not set
Added assets/bundled/prefabs/modding/monument_marker.prefab for custom map monument markers (displayed name is taken from the PrefabData "category" string)
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updated crane textures, fixed bad merge on crane prefab
Add support for promoting players to team leader from the app
Better train driving, still a bit bumpy but improving
update crane interior rig / lod
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Show a warning in the skin inspector if a skin has a duplicate ID and display the next available ID
Get the train driving on the track manually again, along with the snap-to-spline. Not working very well, will probably need to change how this is done
Show a button to fix prefab and viewmodel names on Skinnable asset
Merge from demo_toggle_nvg