133,515 Commits over 4,262 Days - 1.31cph!

5 Years Ago
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5 Years Ago
▍▄▅▊▋ ▅▆▍▊▆ ▇▉▇▋▌▉ ▄▍█▄▆██ ▆▉▍▅ ▄▆▌▇ ▆▌██▆▊▅▆█ ▍ ▅▊▍▍▆▄▊▍ ▌▆▅▋ ▉ ▋█▉▌▅ ▋▍▅▋▋▍▅▊▍ ▇▊ ▌▍ ▊▄▅▄▋█▆▆ ▍▉▅▇▊▅ █▇▊ ▄▊▋▍██ ▌█▍▄▋▊▄ ▆▇▍▆█ ▊█▊▊▅▊▌ ▌█▍▇▄▋ ▊▇▆ ▆▍▄▍ ▆▊▆▊▌██▊▌ ▆ ▌▇▇▊ ▋▌▄▇▉▅▄▊▄
5 Years Ago
Improve mugshot camera orientation a bit
5 Years Ago
Exclude some more mountable parameters from the BaseVehicle inspector
5 Years Ago
Merge Main->Submarine. Also fixed "salt water" ui appearing + don't allow player to drink the sea water while mounted in a submarine.
5 Years Ago
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5 Years Ago
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5 Years Ago
Landing effects can show when mounting something from the water due to the following scenario: - Player is moved to the new mounted position via a ForcePositionTo RPC from the server. - ClientInput sees that they're now grounded and changes IsGrounded to true. - FootstepEffects' Update tick sees the grounded change and plays DoLandingEffect(). - Separately, Client gets a Load with the updated mount data and sets isMounted to true, too late to stop the landing effect. ForcePositionTo is called after SendNetworkUpdate on the server, but sometimes arrives before. I couldn't work out an elegant fix for this. Instead I've added a RecentlyTeleported bool that goes true for one second after teleporting, and set FootstepEffects to not show a landing effect if RecentlyTeleported is true, which covers the gap between being teleported and being mounted.
5 Years Ago
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5 Years Ago
Speed up writing to sv.files.db
5 Years Ago
phrases and codegen check
5 Years Ago
▊▍▇▊█▍▍▍▌▄▄ ▉▋▉▄▌ - !▅▆▅▊▇▄ ▄▇▅▍ ▅█▇ ▊▅▉▆▄▉▊▄ ▉▌ █▅▆▊▇▉▍ - ▆▇▉▄▉▌▉▊ ▍▉▌▍ ▉█▋▉▉▆ ▍▉▇▊▍
5 Years Ago
merge from ai
5 Years Ago
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5 Years Ago
fixed 'notes' alignment on contacts panel
5 Years Ago
making sure the fur meshes are in LOD0 only
5 Years Ago
code cleanup
5 Years Ago
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5 Years Ago
merge from ai
5 Years Ago
fix for disappearing lods on stag ragdoll
5 Years Ago
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5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
merge from ai
5 Years Ago
Reduced junk pile scientist range Fixed junk pile scientists charging the player incorrectly.
5 Years Ago
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5 Years Ago
More accurate vision distance. Reduced boar and stag vision ranges.
5 Years Ago
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5 Years Ago
merge from ai
5 Years Ago
▄▍▉▉▊▍ ▅▍▍▆ ▇▌▆ ▄▆▌▄▇█▇▅ ▅▄ ▍▌▉█▉▋▆ - ▆▆▉█▆▉▆▆ ▋▌▋▊ ▍▊▌▌▅▄ ▆▌▋▄▅
5 Years Ago
▉▊▌▇▅▄▋ █▌▌ ▊▄▉▉▉▆▊▋█▍▄▍▌▉ (▋▌▊▍██▍▍ ▅█▌▉▇▉ ▉▆▍▇▇▉▇▍▋) ▄▅▋ ▊▉█ ▊▍▊▋▆▊▆█▌ ▍▇▍▊▌▄▊▄ ▌▅ ▅▅▍▋▉ ▇▆▋▅▊▋▋▋▇ ▉▉▉ ▆▌▅ ▌▇▌ ▅▇▄▉▊ ▄▊▇▅▌▉▇▆▊ ▆▅█▄▌▅▋▄▅▉ ▊▅▇▉ █▆▋▆▌▇▋ ▇█▋▉▋█▆ ▊▌/▆▍▆ ▍▆▄▇▄▄▅ ▄▅▅▉▍.▉▋▄
5 Years Ago
Increase tunnel dweller vision range
5 Years Ago
merge from ai
5 Years Ago
swimming changes
5 Years Ago
Merge from render_scale
5 Years Ago
Added missing shader to graphics settings
5 Years Ago
small tweaks to wolf material
5 Years Ago
Updated shader resources
5 Years Ago
Error fix in #SERVER
5 Years Ago
Merge from main
5 Years Ago
Climate overlay update
5 Years Ago
small tweaks to boar material
5 Years Ago
flow fixes
5 Years Ago
countryside bunker entrance - 3 extra dressing variations
5 Years Ago
Very WIP video exporting tools (extracted from old movie maker branch)
5 Years Ago
merge from ai
5 Years Ago
change swimming default to true
5 Years Ago
merge from main
5 Years Ago
▅▅▉▄▉ ▍▆▌▍ █▌▊▋▆▆▌▆▉▇/▌▌▇
5 Years Ago
▊▌▌▌▄▄▌▇▌▅▅ ▌▄▊ ▉▆▌▍▇█ ▋▄▅▊▋ ▅▆▅█▆▅ █▄█▌▌▆▆▋▉ ▆▆█▄▆▋▅▇▆█ ▄▉ ▇ █▍▉▋▆▄ (▍▌▊▍▉▍▋ ▋▊ ▌▋)