226,476 Commits over 3,714 Days - 2.54cph!

11 Days Ago
Restore angle alignment stuff for +use pickup Print games that are mounted to console (like folder addons) with developer 1 Traces now have "whitelist" input property This will turn the table filter into a whitelist, rather than ignore list. This will NOT affect function() filters Added "hitclientonly" option to trace functions clientside Fixed Static/Dynamic/Physics not being correctly displayed in Hammer due to recent changes Added new data to util.GetModelInfo MeshCount, BoneCount, Flags, StaticProp (specific flag)
11 Days Ago
ByteStream can be accessed from non-main threads Add ByteStream.Compress(), Decompress Can create compiler without file path CodeArchive serialize/deserialize Write code archive to filesystem
11 Days Ago
cherrypicking fix_demolish_radial_menu_order
11 Days Ago
cherrypicking favorites_cached
11 Days Ago
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11 Days Ago
cherrypicking horse_fixes
11 Days Ago
Clean up player target code Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons Now travels on roads supplied from new list
11 Days Ago
Clear LoadingAfterTransfer flag before disabling transfer protection This issue made helicopters not know that one player on the helicopter is ready to play Should fix driver incorrectly swapping with passenger when 2 players are on the helicopter and the pasenger loads in before the driver
11 Days Ago
Auto disable transfer protection on load for helicopters without a driver, just in case that happens
11 Days Ago
Make sure any GPU callbacks are finished before disposing of pixmaps on managed, read from RGBA8888 pixmaps directly
11 Days Ago
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
11 Days Ago
ForceUpdateTriggers for the previous heli driver after a passenger takes over
11 Days Ago
Pass vulkan-related stuff in as structure
11 Days Ago
Shove vulkan-related stuff into its own separate structure
11 Days Ago
Events
11 Days Ago
temp disable copying from scene camera
11 Days Ago
Hack around extension-related crash for now
11 Days Ago
More compiler cleanup Disable FastPathTests (left a comment for you @Metapyziks) CompilerSettings becomes Compiler.Configuration, is a struct Cascade ParseOptions down on each compile instead of trying to keep it up to date
11 Days Ago
remove log
11 Days Ago
setting up blunderbus 3p anims and viewmodel anim set updated
11 Days Ago
maintain layout config when toggling viewport fullscreen
11 Days Ago
Abort the waiting for players loop on the client if disconnected from the server
11 Days Ago
Leaderboard backup, run #11811
11 Days Ago
Can turn / vault while being held
11 Days Ago
Fixed broken load method
11 Days Ago
RequirementsBuilder API Print error code inside debug callback Remove RequirementsBuilder, just fetch requirements inside SessionBuilder::Build() Treat warnings as errors
11 Days Ago
Move OpenXR requirements into Facepunch.XR Requirements are done automatically now, make instance/device extension format consistent
11 Days Ago
Merge from main
11 Days Ago
Fix follow camera target
11 Days Ago
tuck camera alignment shortcuts away in camera menu
11 Days Ago
Keep one list of references. Keep them in CodeArchive. Cleanup, remove unused code Api.Get return null if 404 Fix base project not compiling
11 Days Ago
Player-player collision
11 Days Ago
Determine held state from if parented to a Holder
11 Days Ago
Fix transform update delay when Skinned Model Renderer is attached to bone of another Skinned Model Renderer (#1578) * Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer * Use Channel to contain changed transforms, write to that in threads for animation updates, then call transform changed on main thread for them after
11 Days Ago
GetButtonOrigin tries to grab collection bind in first slot before falling back to input action default (resolves sbox-issues/issues/5526)
11 Days Ago
Handle players disconnecting
11 Days Ago
Use Channel to contain changed transforms, write to that in threads for animation updates, then call transform changed on main thread for them after
11 Days Ago
Merge from hackweek_renderlod_collapse
11 Days Ago
Compile fix
11 Days Ago
Merge from hackweek_renderlod_collapse
11 Days Ago
Fix coaling tower NRE (disable collapsing on light renderers for now)
11 Days Ago
Fetch extensions, add support for debug callbacks
11 Days Ago
Remove direct OpenXR bindings Pass debug callback eto Facepunch.XR, make a session
11 Days Ago
Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer
11 Days Ago
Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer
11 Days Ago
Build fix
11 Days Ago
fix nudging remove some global gizmoinstance refs
11 Days Ago
Fixed performance issue on the deployable search light. Improved lighting setup on it. Fixed some other random issues like the duplicate collider existing in the ground underneath it.
11 Days Ago
Merge LOD conversion multiselect