223,523 Commits over 3,684 Days - 2.53cph!

10 Days Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
10 Days Ago
Rename status tag to event tag
10 Days Ago
Remove unused animgraph tags
11 Days Ago
Fix NRE in scene tree when selection contains invalid gameobject
11 Days Ago
Egressing cargo ship on save will continue to leave the map after load
11 Days Ago
11 Days Ago
Add ability to force-start game Simple player movement
11 Days Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
11 Days Ago
Fix recent `ResourceHandleToData( ) failed! Falling back to error texture!` spam for error textures
11 Days Ago
Edit main menu glyph
11 Days Ago
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11 Days Ago
player update. double barrel shotgun anims set exported after edits
11 Days Ago
Ready up status UI adjustments
11 Days Ago
Add more quick options to spawnicon editor & Set LOD to highest Also update (mostly wheel models to now face the same way) & add more spawnicons Hammer: Increase size of "size" status bar to be able to fit the entire text VRAD: Add more info to "Patch Sample Radius Clamped" warning Fixed a weird regression with static props
11 Days Ago
Fixed printer rotation
11 Days Ago
Don't replace normal items Spawn equipment chests Equipment chest prefab Add equipment to dev menu clean up
11 Days Ago
Clearly show how many players need to ready up before the game starts
11 Days Ago
fully greyboxed worker house and master house
11 Days Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
11 Days Ago
Start work on local multiplayer twinstick shooter game Update .sbproj
11 Days Ago
Fixed glow on items
11 Days Ago
Can swap equipment
11 Days Ago
Update haptics per-controller Scoped haptics support
11 Days Ago
Merged topology/build zone fixes
11 Days Ago
wip spawn handling
11 Days Ago
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11 Days Ago
Swapped legacy sink over to serverside. It's sync position anyway
11 Days Ago
Docs, cleanup Apply LengthScale
11 Days Ago
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11 Days Ago
Squash history, update for SDL
11 Days Ago
Fixed storage adaptor not working after reskinning a tool cupboard
11 Days Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
11 Days Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
11 Days Ago
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11 Days Ago
Fixed error in junkpile during sink and destory method when in editor
11 Days Ago
Move scientist code to a separate bradley file while I'm at it
11 Days Ago
Add support for gamepad input scoping https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png
11 Days Ago
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11 Days Ago
Fixed controller axes not being specific to controllers 🤦🤦
11 Days Ago
Additional scientist spawning functionality.
11 Days Ago
Add worldinput scene and test
11 Days Ago
11 Days Ago
Fixed editor error w/ InputSettings.Actions
11 Days Ago
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11 Days Ago
merge from motionblur-wind-fix
11 Days Ago
merge from moonpool-reflection-fix
11 Days Ago
Leaderboard backup, run #10924
11 Days Ago
Added LOD5, tweaked AO for consistency, and updated the prefabs