141,263 Commits over 4,352 Days - 1.35cph!

10 Days Ago
Fixed text layout issues in auto complete buttons when increasing console text size Fixed auto complete still visible after closing the console
10 Days Ago
Clean(tests): consolidate various test entities/systems Tests: none, going to happen later
10 Days Ago
FlexVirtualScroll can now use GameObjectRef Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
10 Days Ago
rust_relay_server -> main
10 Days Ago
main -> rust_relay_server merge
10 Days Ago
offset packetType by lowestUserPacket
10 Days Ago
Can copy error by clicking on them
10 Days Ago
Clean(tests): Move test utilities to Tests and Tests.Perf namespaces - replaced manual measurement loops with Test.Perf.MeasureAndPrint Tests: none, leaving till later
10 Days Ago
Replace PoolAnalyzer -> CodeAnalyzer - apply HasFlag -> bitwise change across codebase
10 Days Ago
merge from main
10 Days Ago
merge from render_pipeline_testing
10 Days Ago
probable fix for flickering fog
10 Days Ago
Fixed open folder button showing out of editor I was hiding the 'save current loadout' button instead.....
10 Days Ago
merge from waterwheel_deployable
10 Days Ago
Increased the error overlay size, reduced the max amount of entries
10 Days Ago
Added close buttons to the error overlay Fixed fade out taking more time than expected
10 Days Ago
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason
10 Days Ago
nice new shiny store icon for egg suit
10 Days Ago
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
10 Days Ago
Merge: from dynamic_object_work_queue_shrinking - Optim: ObjectWorkQueues now shrink to larger capacities overtime Tests: procgen map, ensured outpost turrets still tracked and fired at me
10 Days Ago
Update: debug.printqueues now also prints queue capacity Tests: printed queues while being blasted by turrets
10 Days Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
10 Days Ago
Optim: ObjectWorkQueue now shrinks to dynamically adjusted minimal capacity instead of 0 - explicitly calling Clear resets the state back to inital 256 capacity Grows capacity by 10% every minute if 60 overcapacity events have been recorded. This should eliminate allocations for bursty workloads in long term. Tests: visited outpost, got blasted by turrets
10 Days Ago
ErrorUI -> UI_Error
10 Days Ago
Edited mount positions for various chairs
10 Days Ago
rebase on main
10 Days Ago
store icon and steam images for rustige egg amethyst
10 Days Ago
merge from main
10 Days Ago
merge from new_console-ui
10 Days Ago
Compile fix
10 Days Ago
Added a ConVar and a multi-compile for toggling cached shadow maps
10 Days Ago
fixed crate_tools having wood fx
10 Days Ago
setting up M16a2 prefabs for world model/animations
10 Days Ago
merge from new_console-ui
10 Days Ago
Error assert and exceptions can share the same bucket, they have the same color etc
10 Days Ago
Merge from chainsaw_hotspot_gathering
10 Days Ago
Codegen
10 Days Ago
merge from useplayerupdatejobs 3
10 Days Ago
Fixed colored background on console entries not working for asserts and exceptions but for real this time
10 Days Ago
Ensure player fly/speed states are expanded when a new player is added to the PlayerCache, preventing out-of-bounds when initCap is exceeded
10 Days Ago
Removed global.error, we now have debug.testerror
10 Days Ago
Fixed colored background on console entries not working for asserts and exceptions
10 Days Ago
Merge from main
10 Days Ago
Bring back the ❌ when hitting 🎯 trees 🌳 with chainsaws 🔗🪚. It now attempts to respawn close to the last hit point rather than jumping around the tree if hitting with a chainsaw. Is still always automatically hit regardless Fix item redirects of the chainsaw not also bypassing the hotspot minigame The ❌ decal no longer interacts with the wood hit particle effect when being hit
10 Days Ago
Fix one of the logs not being prefixed correctly
10 Days Ago
merge from new_console-ui
10 Days Ago
Changed the strange 'Manifest Assets Loaded' log breaking TMP
10 Days Ago
Fix RebuildTilesInBounds not working on independant navmeshes
10 Days Ago
User submitted commands are green + some other stuff I didnt save
10 Days Ago
Postfix all navspace Vector3 variables with "NS" and worldspace with "WS", ideally they'd have different types to prevent user error but that's a first step while we still support the unity navmesh