233,528 Commits over 3,775 Days - 2.58cph!

8 Days Ago
Don't create an empty gameobject when getting a cached scene if the prefab doesn't exist
8 Days Ago
Update Sprite Tools Shorter Range on Uzi Weapon Added Bullet Pop Effect to projectiles
8 Days Ago
Only run OnAnimationComplete if Game.IsPlaying Changed SpriteComponent title to "2D Sprite Component" to prevent confusion with existing sprite components Fix Sprite Objects being dragged in with an incorrect rotation Added SpriteComponent.GetAttachmentTransform to get Transform of an attachment without having to create Attachment Objects Added documentation to PlayAnimation function Made Attach Points much more visible in the Sprite Editor Hopefully prevent spontaneous crash when crating new Attach Points Delete the test sprite
8 Days Ago
Fixed setting TimeUntilTransfer every update
8 Days Ago
Add StartMapVotingOnEnd, load the winning scene instead of returning to the main menu
8 Days Ago
These are meta files from Unity, they should not be here
8 Days Ago
When host loads a new scene, send a message, and have all connections reconnect to the game. We'll do this in a much better way later on
8 Days Ago
▌▅▉▍▅ ▄▊▇▉ ▇▇▅▆▆▌▅███▍▌_▉▇▇ - ▉▆▆ █▍▅▇▊█▌ ▄▌▇
8 Days Ago
▇▌▌ ▋▋▆▅▌▇▍ ▊▇▉
8 Days Ago
Merge from cached_ping_query_reduction -> main
8 Days Ago
Reduce log spamming
8 Days Ago
▋▍▋▄▇ ▊▌▇▄ ▌█▄█▅▄▊▋▄▇█▇_▉▊▍ - ▅▋▋▍▌▍ ▌▊▌▋▊▊▍▉▍█▌ ▇▄█▆▉▅ ▌▋ ▅▅▄▌▅
8 Days Ago
▆▋▄▌▍▋ ▇▌ ▍▉▊ ▆▋▊▇▄▇▇▇▄▅▇ █▊▄▄▍▇▉▅█▇█▋▆▊ ▅▌▌▌▅▄█ ▇▊▊▌▌▊▄▍ ▊▅ ▌▍▍▆█ ▋▌▌▄▆▋ ▄▆▋▄█▋▌█▉█▍ ▅▌▅▍█▆▄▊ ▉▅▌ ▆▉▌▇█▊▅▍▄ ▄▌▊▆█▌ ▌█▍▅▉▄▋ ▍▌ ▄▄▉▇▊'▋ █▊▊▅ ▄▆ ▆▅ ▇▅▇▊▇▌▆▆ ▌▉▉█▊
8 Days Ago
Adjust w knife positions Disable player's shadows for now
8 Days Ago
Fixed Z-indexing and camera height
8 Days Ago
Fix clients getting stuck during loading after changelevel
8 Days Ago
Add proxy circle behaviour to wolf to test anims
8 Days Ago
Re-organized Room Prefab folder structure Started on Interactable Entity
8 Days Ago
Recipe, description and placeholder icon
8 Days Ago
AI can now trigger tin can alarms
8 Days Ago
▄▇█▅ ▇▋▋▋▍▉▋▍
8 Days Ago
Better fix for English (US) keyboard layout being force added/removed
8 Days Ago
▄▋▄▋█▍▌▋▊▌▇█▍ █▇▋ [▅▅▄▅▌▌▋▅▅▊▇] ▅▌▄▌▋██▋▆▌ ▄▄ ▅█▆ ▋▅█▌█▊ ▊▊ ▌▅▍▌▍▅▍▍▊▋ ▊▋▍▊▄ ▉▍ █▊ ▅▌▄ ▄▌▋▉▅▉▊ ▆▅▊█ ▅▆▊▌▉▉ ▉▆▍█ ▇▉▊▇▅▅▌▌▄ ▍█▋▋▄ ▄▅ ▇▄█ ▆▇ ▉▄▇▌
8 Days Ago
Pitch coin sound when picking up consecutively Update player hitbox Don't run Entity GameObjectSystem in editor 😅
8 Days Ago
Fix Map Generation + Prefab Spawner Networking Fix connected clients not picking up coins/other pickups Show other players on HUD Fix Z-Layering for pickups and networked players Sync Player Coins Fixed most the collision issues Move Entity Updates to GameObjectSystem. Big performance boost
8 Days Ago
Placeholder audio, repair & protection values
8 Days Ago
Moving everything to occlusion volumes WIP. Static candle prefabs support volumes.
8 Days Ago
M700, Spaghelli alignments Mount points
8 Days Ago
Bike Cargoship Parent -> Main
8 Days Ago
Added an IDetector interface so the tin can alarm doesn't have to inherit from BaseDetector and IOEntity
8 Days Ago
Only bother getting the trigger parent component should the bike have a driver
8 Days Ago
Changed up some spawn rates Replace all spawners with different prefabs using prefab variables (so i can change everything at once a lot easier)
8 Days Ago
Ensured bikes still perform clipping checks parenting to any other volume that isnt enclosed. Eg, cargoship, swing bridge etc
8 Days Ago
Update some world model positions
8 Days Ago
Can't think of any other way to filter out citizen assets, cuts down build by 1.8gb(!) so we'll have to live with this for now Copy all compiled assets from enabled addons again, because sometimes they'll be referenced at runtime even though they're not in a dependency tree
8 Days Ago
Replace with new NEW character Update human_idle_player animgraph Removed old models/anims that we do not use anymore
8 Days Ago
Number Particles fade quicker Added box spawners to each of the test rooms
8 Days Ago
Merge from main
8 Days Ago
Set up phys joints, phys shapes
8 Days Ago
Remove hotreload plugin
8 Days Ago
Added Damage Numbers to entities
8 Days Ago
Use correct exit function Get networking working, even if it's a bit hacky Move API into backends for standalone/platform, stub out standalone backend Standalone.Init() Get rid of LoadStandaloneGameAsync, roll diff into LoadGamePackageAsync Make a StandaloneGameInstance in standalone Remove all these file hacks so I'm forced to do something to fix them Fix file hacks Add missing sbox-standalone exe back to sln We only need to copy core/scripts/soundmixers.txt as far as I know Move gamecontrollerdb.txt into core/cfg/ Get rid of `IsCitizenEnabled` hack Don't override window title with gameinfo name, apply it nice and early when making app dict
8 Days Ago
Export out animation list, weight list, hitboxes for new char
8 Days Ago
Add shapeless heightfield cast for Terrain.RayIntersects
8 Days Ago
Added PrefabSpawner which randomly spawns a selected prefab in the box Added random enemy spawns to each room
8 Days Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
8 Days Ago
more work on new anims, almost everything restored
8 Days Ago
Fix door blocker size
8 Days Ago
RoomExit components have a gizmo hitbox so they can be clicked on Fix room colliders Add Door Blocker Make sure open ends are capped properly
8 Days Ago
weapon crate with dry grass, bodygroups, skins and setup for asset party