134,342 Commits over 4,262 Days - 1.31cph!

28 Days Ago
Merge from main
28 Days Ago
merge from parent
28 Days Ago
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
28 Days Ago
main -> network_profiler
28 Days Ago
ScientistBoatOilrigManager: Fix collection was modified error.
28 Days Ago
Glow eyes repose - added new mesh for the glowing eyes
28 Days Ago
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
28 Days Ago
Snowman Helmet reposed
28 Days Ago
Allow wooden barricades in the deep sea
28 Days Ago
merge from spacestation_storepages
28 Days Ago
Updated space LR and space station store pages: added branding and updated media
28 Days Ago
M92 block out animations added and animator updated with speeds changed to 1
28 Days Ago
Santa hat repose
28 Days Ago
Boat building UI toggles its canvas when not visible
28 Days Ago
merge from main
28 Days Ago
merge from event_canvases_fix
28 Days Ago
Fixed halloween and easter event canvases being enabled at all time
28 Days Ago
Adding viewmodel rig for new m92 refresh model
28 Days Ago
merge from naval_update
28 Days Ago
Fixed oil rig world space canvas never being culled (has been stomped at some point) S2P both oil rigs
28 Days Ago
wallpaper.tool entity edited. uses r prop instead of r hand
28 Days Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
28 Days Ago
port PostOpaqueDepth to RRP, prerequisite for water
28 Days Ago
Fix 2 NREs with Indirect Instancing enabled
28 Days Ago
* Convert INDIRECT_INSTANCING_ON to a global keyword because it kind of is global * Make sure INDIRECT_INSTANCING_ON is always defined in the GCINCLUDE section (Fixes shipping containers) * Allow changing indirect_instancing.enabled at any time in the Editor (FIxes entering play mode with it enabled)
28 Days Ago
Fix cell mesh sizes at each LOD
28 Days Ago
Fix palm tree trunk displacement Fix wind attenuation issues with displacement causing jittering
29 Days Ago
merge from space_station_weapon_skin
29 Days Ago
Corrected material merge fuckery
29 Days Ago
merge from space_station_weapon_skin
29 Days Ago
Cherrypick 139255
29 Days Ago
merge from spacestation_storepages
29 Days Ago
Added space station building skin store media
29 Days Ago
Magnet crane can now sleep Seems to take a couple of tries to actually settle once a player dismounts Had to add some box colliders to replace the wheels otherwise the crane would sink into the ground once the wheels were disabled The one magnet crane on the map was taking 0.28ms each fixed update even when not in use and was the slowest part of the fixed update, now takes 0.06ms once sleeping
29 Days Ago
Merge from farm_plant_respawn_fix
29 Days Ago
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
29 Days Ago
Frankenstein monster 1&2 repose
29 Days Ago
Further fixes to make sleeping bags work with steam nicknams
29 Days Ago
Fix bags dropped when new scientist corpse despawns having blank name instead of "scientist"
29 Days Ago
Replace getComponent by TryGetComponent to avoid alloc in editor and be a bit faster
29 Days Ago
Fix killing new scientists not updating num scientists killed statistic, and same for new animals
29 Days Ago
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29 Days Ago
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29 Days Ago
Fix new scientists having visible healthbar unlike old ones
29 Days Ago
Some minor changes from TF2 SDK * net_graph lerp * debug builds related change * vgui buildmode fix Update SSE math from TF2 SDK * Just a preventative measure against improper usage of LoadAlignedSIMD Some more TF2 SDK changes * TextImage::GetText fix * scaled physics and saverestore fix * dynamic shadow poke-thru fix Fix some crashy issues Rework internals of Player.Kick and game.KickID * They are now consistent with each other. Replace " with ', trim the command to 511 chars, apply newline at the end. Fix an issue with CBasePlayer::Kick
29 Days Ago
add subtype to darts, revert attempt to change amount text component to RustText
29 Days Ago
Bespoke skinviewer lighting rig for the space LR-300
29 Days Ago
Added Space LR-300 store page media Updated description
29 Days Ago
Egg suit reposed
29 Days Ago
made wallpaper holdtype override controller and 3p wallpaper anims