139,524 Commits over 4,352 Days - 1.34cph!

14 Days Ago
Client downloads the store data when refreshing the store and loads all the overrides Added Store/Upload menu item to upload the store content to S3
14 Days Ago
Fix naval scientist laser sight not being on during the day
14 Days Ago
Clean up
14 Days Ago
delay_browser_changes -> main
14 Days Ago
Move the attack heli altitude guage calculation to a static so that I can use it for HAB consistency.
14 Days Ago
NRE fix and move GetPriv to OnDeployed from ServerInit
14 Days Ago
Fix FSMTransitionBase.get_Senses NRE
14 Days Ago
Revert region changes until next month - bring back ping for now
14 Days Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
14 Days Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
14 Days Ago
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14 Days Ago
Can now override store page elements as well
14 Days Ago
Added skin test material
14 Days Ago
Cannon animation updates to include fuse movement in the reloaded clip
14 Days Ago
exported updated motorboat sit anims
14 Days Ago
Scene2prefab
14 Days Ago
Scene2prefab
14 Days Ago
Scene2prefab
14 Days Ago
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14 Days Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
14 Days Ago
Added some test hair cards/materials for debugging
14 Days Ago
merge from boxes_dlc
14 Days Ago
stone box - matrix lod tweak, prefab updated
14 Days Ago
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14 Days Ago
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14 Days Ago
exported updated 3p ejector seat idle anim
14 Days Ago
Merge from shipping container optimizations
14 Days Ago
Committed missing collider mesh for deep sea signal computer
14 Days Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
14 Days Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
14 Days Ago
merge from deepsea_fixes
14 Days Ago
meds box - meshLod instead of renderLod, updated prefab, created guide prefab
14 Days Ago
merge from main
14 Days Ago
rentable shop neon signs blockout + atlas planning (temp materials)
14 Days Ago
beach chair 3p idle anim exported
14 Days Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
14 Days Ago
Terrain cell mesh colliders with separate cellsize from rendering
14 Days Ago
merge from main
14 Days Ago
adjusted LODs
14 Days Ago
edited minicopter 3p anims
14 Days Ago
merge from wire_shader_pixel_scaling
14 Days Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
14 Days Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
14 Days Ago
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14 Days Ago
Fix PartialMobileStaticGrid NRE on startup
14 Days Ago
Fixed store skin tile header text wrapping issue
14 Days Ago
Merge from main
14 Days Ago
Fixed browser not selecting a tab by default (regression from 144689)
14 Days Ago
merge from store_dashboard/menu_loading_changes
14 Days Ago
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling... Various cleanup, can now get rid of a bunch of hacks