253,877 Commits over 3,990 Days - 2.65cph!

7 Days Ago
show notice when getting a weapon pickup prevent redundant weapon pickup notices, eg. showing both "Hand Grenade" & "grenade x 1" change grenade/satchel StartingAmmo from 2 to 1
7 Days Ago
Citizen/humans: couple of minor fixes (sprint input framerates, noclip start delta fix on humans)
7 Days Ago
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7 Days Ago
Reserialized tech trees to fix "total cost" not working
7 Days Ago
refresh open inventory UI when getting new weapon fix hud gameobject typo prevent triggering long jump in air
7 Days Ago
Automatically break prefab instances if part of the instance is reparented to another game object. A warning is emitted when this happens.
7 Days Ago
Toggled 'import animation' on RustPlayer.fbx Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
7 Days Ago
Player velocity
7 Days Ago
Body fwd translation based on duck height
7 Days Ago
Extremely basic body root translation based off HMD
7 Days Ago
Initial commit, testing out body IK, auto-ducking, started setting up hands and hand animations
7 Days Ago
Tweaked static ballista deploy volumes and dismount pos
7 Days Ago
Hammer: Merged some under the hood changed from CS:GO Also fixed ray-traced preview crashing Menu: Do not include notifications library Minor cleanups Fixed weapon_shotgun only producing 1 bullet pellet when fired by NPCs
7 Days Ago
Color corrected all trumpet trees Reexported trumpet trees with AO (AO got deleted by mistake)
7 Days Ago
Added new dismount pos to the mounted ballista so it can be mounted when aiming upwards on uneven terrain
7 Days Ago
Fade out Node Graph grid when zoomed out far enough. Resolves Facepunch/sbox-issues#7486
7 Days Ago
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7 Days Ago
Static ballista mount/dismount sounds
7 Days Ago
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7 Days Ago
removed walks (doubled up jogs) in player animator for more responsive movement
7 Days Ago
merge from main
7 Days Ago
SubgraphNode now instantly hotloads inputs/outputs on recompile of the references subgraph. Resolves Facepunch/sbox-issues#7526
7 Days Ago
merge from main
7 Days Ago
merge from main/horse2_fixes/handling
7 Days Ago
Fixed hitbox system
7 Days Ago
Increased minimum air time before ragdoll Increased collision damage threshold to trigger ragdoll Less gravity and higher minimum airtime before taking fall damage
7 Days Ago
Dragging an image into a ShaderGraph will automatically create a Texture2D node. Resolves Facepunch/sbox-issues#7547
7 Days Ago
Don't try to apply PositionOffset during PS phase in GraphCompiler
7 Days Ago
Fix search jumping back to previous text Fix login button wrapping Datagrid default column sort, aligning Only include released packages in play fund Add KqlUtility.BuildRequest( FormattableString ) Add services to list player sessions per package Package summary for PlayFund
7 Days Ago
Fix edge case for nav agent ground trace Properly simulate deceleration for nav agents New logic also tries to decelerate them as fast as possible
7 Days Ago
Tweaked turn speed when holding ctrl Tweaked head movements
7 Days Ago
Added a gametip mentioning the new horse controls (ctrl for sharper turns) Also added to the loading screen tip pool
7 Days Ago
crocodile turns and sprint anims edited
7 Days Ago
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7 Days Ago
added mountanybox command to mount first non-mounted bot in targeted vehicle (or create a bot for it if non exist)
7 Days Ago
corrected AABB distance check (only used in HitBoxSystem and difference not significant for current projectile sizes)
7 Days Ago
Standalone: better widgets for branding - can't figure out how to lay these out nicely right now though https://files.facepunch.com/alexguthrie/1b0711b1/sbox-dev_WR7bhtL8E4.png Standalone: make it clearer when we've finished an export
7 Days Ago
Tweaked in-place turning behaviour Decreased gait progression interval when holding shift
7 Days Ago
Updated default spine offset as derived from idle animation
7 Days Ago
rogue newline
7 Days Ago
reduced material usage updated chicken coop mesh
7 Days Ago
Reduced the number of draw calls needed per environment volume from 3 to 2
7 Days Ago
Simplify file uploading to not use MultipartFormDataContent
7 Days Ago
Attempt to delete the map png file if loading failed - edge case
7 Days Ago
rogue newline
7 Days Ago
Use Timeout.InfiniteTimeSpan instead for clarity
7 Days Ago
Player avatar uses spine1,2,3 Updated all v4 animations Updated custom offsets on sar and ak
7 Days Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
7 Days Ago
Maker timer run at TimeSpan.MaxValue interval
7 Days Ago
ref update