248,576 Commits over 3,928 Days - 2.64cph!

11 Days Ago
Added a fresh OnKilled() method inside BaseNetworkable which is actually called OnKilled()
11 Days Ago
Added first pass jungle ruin floor kit. Updated assets gym with jungle ruin kits.
11 Days Ago
Rename Entity profiler back to OnKilled()
11 Days Ago
merge from main -> fix_telephone_grid
11 Days Ago
Replace BaseCombatEntity::OnKilled() with BaseCombatEntity::OnDied() Since when you Kill an entity OnKilled isnt called, its only called on Die() so its way less confusing to be actually named that
11 Days Ago
Arena 4 Upload meta https://sbox.game/facepunch/c_courtyard
11 Days Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
11 Days Ago
Arena 4 finishing touches https://files.facepunch.com/louie/1b1211b1/sbox-dev_FLUVRvGaeQ.jpg https://files.facepunch.com/louie/1b1211b1/sbox-dev_JgO9Y8soQG.jpg
11 Days Ago
Have scientist try to guess your current location based on where they saw you last
11 Days Ago
Remove old DecibelsSlider and fix typo in the new one
11 Days Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
11 Days Ago
Test special case with upgrading any / all connected to nop nodes Implemented Version 9 upgrader
11 Days Ago
Contest meta description + can upload image
11 Days Ago
backup ruins_e
11 Days Ago
Improve handling of RenderAttribute overrides/additions in Draw APIs Attributes passed to CommandList.DrawX and Graphics.DrawX now correctly merge with the "global" (CommandList.Attributes / Graphics.Attributes) attribute set. Replaced existing usages of Attributes.MergeTo, the existing usage could lead to defaults overriding more specific values. e.g. `Scene.RenderAttributes.MergeTo( camera.Attributes )` would potentially overwrite attributes in camera.Attributes with attributes from Scene.RenderAttribute we want it the other way around though. Fixed DrawModelInstanced using blacklisted Memory type as parameter. Remove leftover comment
11 Days Ago
Remove leftover comment
11 Days Ago
Only reset Batch Publish Org if currently set to local Check asset directly along with references assets when checking differences in Batch Publish. Resolves Facepunch/sbox-issues#7151
11 Days Ago
Improve handling of RenderAttribute overrides/additions in Draw APIs Attributes passed to CommandList.DrawX and Graphics.DrawX now correctly merge with the "global" (CommandList.Attributes / Graphics.Attributes) attribute set. Replaced existing usages of Attributes.MergeTo, the existing usage could lead to defaults overriding more specific values. e.g. `Scene.RenderAttributes.MergeTo( camera.Attributes )` would potentially overwrite attributes in camera.Attributes with attributes from Scene.RenderAttribute we want it the other way around though. Fixed DrawModelInstanced using blacklisted Memory type as parameter.
11 Days Ago
Update ballista icon Changed siege weapon items selection panel
11 Days Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
11 Days Ago
Added a fallback blit in cases where TAA is invalid
11 Days Ago
Added the RustTAA shader to the Always Included shaders list
11 Days Ago
Use Widget.Hidden for ControlSheetRow conditional visibility, avoids flicker on populate
11 Days Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
11 Days Ago
Manifest
11 Days Ago
Fixed catapult fire interaction available when looking at the wheels
11 Days Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
11 Days Ago
Skybox material preview https://files.facepunch.com/matt/1b1211b1/sbox-dev_M57SmAq1uF.png
11 Days Ago
Add SceneRenderingWidget Render clothing from a scene Update all clothing icons
11 Days Ago
merge from indirect_instancing
11 Days Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
11 Days Ago
Male Head 02 & Female Body / Female_Head_01 and 02
11 Days Ago
Test for upgrading any / all nodes
11 Days Ago
Re-implement void task exception handling
11 Days Ago
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11 Days Ago
Make sure return values are actually returned
11 Days Ago
Merge from defaults
11 Days Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
11 Days Ago
Merging new TAA implementation to main
11 Days Ago
11 Days Ago
merge from xmas2024
11 Days Ago
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
11 Days Ago
Fix interop error Fix disposed exception
11 Days Ago
Leaderboard backup, run #16061
11 Days Ago
Only move nav mesh agent on transform change if the position actually changed - Fixes agents not moving correctly with skinned meshes with bone objects enabled, transform changed is getting thrashed
11 Days Ago
Resave template prefabs, some of them have missing materials
11 Days Ago
merge from primitive
11 Days Ago
Minor horse code cleanup
11 Days Ago
Remove long unused shit from pixelinput and vertexinput and clean it up Convert world position to projected position on FinalizeVertex, don't like that these are opaque, let's see what we can do about it
11 Days Ago
Fixed ballista client loading issue