139,599 Commits over 4,352 Days - 1.34cph!

13 Days Ago
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Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
13 Days Ago
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
13 Days Ago
merge from boxes_dlc
13 Days Ago
Fixed paint mask normal map settings
13 Days Ago
Gesture anim updates
13 Days Ago
cannon anim update and IK adjustments
13 Days Ago
merge from main
13 Days Ago
Merge from island_cliff_water_fix
13 Days Ago
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
13 Days Ago
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13 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation
14 Days Ago
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
14 Days Ago
Atmosphere & triggers.
14 Days Ago
Final lighting sans atmos volume & culler.
14 Days Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
14 Days Ago
These static candles shouldn't be shadowcasting like that.
14 Days Ago
Lighting prefab.
15 Days Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
15 Days Ago
Lighthouse lighting prefab V2 (not applied)
15 Days Ago
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote Also added a rough noclip command so I can move around the gym easily
16 Days Ago
merge from deepsea_fixes
16 Days Ago
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16 Days Ago
Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.
16 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
16 Days Ago
Apartment complex b progress
16 Days Ago
mesh.Begin throws errors with invalid primitive counts Fixed a crash with func_button and Sandbox drive system Lets try making r_radiosity default to 4 again Add some sanity checks to map loading
16 Days Ago
Update: shifting job dependency downstream Tests: none, trivial change
16 Days Ago
Update: added AntiHack.AreSpeeding - (almost) fully jobbified version of IsSpeeding Only active with UsePlayerUpdateJobs 3. Needs unit tests, will do that later. Tests: booted on craggy with UsePlayerUpdateJobs 3 and ran around.
16 Days Ago
no more LINQ, added TimeWarnings
16 Days Ago
Baseline, added RidableHorse2 prefab and skeleton
16 Days Ago
Buildfix: type missmatch Tests: editor compiles
16 Days Ago
updating component box performance pass
16 Days Ago
Update: add BasePlayerJobs.CalcPlayerSpeedJob Tests: none
16 Days Ago
Update: add ScatterValueToJob utility job Tests: none
16 Days Ago
Update: add TerrainHeightMap.GetNormalsIndirect Tests: none
16 Days Ago
server_browser_phrase_fix -> main
16 Days Ago
Remove unused phrases
16 Days Ago
Fix a bunch of missing tags on the map creator
16 Days Ago
merge from main
16 Days Ago
merge from deepsea_fixes
16 Days Ago
Changed world.drawbounds to only send ddraw to the player running the command
16 Days Ago
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Buildfix: fix up missed renames Tests: unity compiles
16 Days Ago
Add some invalid handle checks to shadow rendering