223,560 Commits over 3,684 Days - 2.53cph!

12 Days Ago
Merge property or variable get / set nodes (#1507)
12 Days Ago
Make control sheet labels draggable
12 Days Ago
Further changes to LODing
12 Days Ago
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12 Days Ago
- ▇▄▇ █▄▌▋▅█▅▇▄▉▆ ▍▄▄ ▄█▊ ▌▌▊█▆▍█▌▆▇ - ▋▊▌▋▉█ ▉▋▇▆▊▊▌▋▌▍ ▅▉█▅▇▉▄▋ ▄▉▇▌▅▄█ - ▍▌▅█▋▅▌▊ █▉▇▊▅▍▅▍ ▍▊▇▌▌▇▅▄▅▉ ▅▊▄▄▊▉ ▇▌▋▋▋▇▄▋ ▇▍▍▊▍▌▌▌ ▍▉█▆▌▆▉▉▋▄▆
12 Days Ago
Merge property or variable get / set nodes
12 Days Ago
Additional Bradley AI data
12 Days Ago
Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance
12 Days Ago
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12 Days Ago
More aggressive chase behaviour
12 Days Ago
Add heavy scientists to spawns
12 Days Ago
Logging Refactor
12 Days Ago
subtracting tc_reskin_storageadaptor_fix - compile
12 Days Ago
Leaderboard backup, run #10948
12 Days Ago
▅▅▇▆▉ ▄▇▄▆ █▄▆▊_▄▍▌▌▌▅▋▉▇▍_▍▆▉▌▊█▆▄▍▌
12 Days Ago
merge from tc_reskin_storageadaptor_fix
12 Days Ago
merge from binoculars_nre_2
12 Days Ago
▉▆▆▊▅ █▍▉▌ ▇▌▍▊_█▌▍▉▍▄▉▅▊█_▍▍▊▆_▋▊▌▍▅▊_█▄▌▋▌_▅▌▋▄
12 Days Ago
▄▍▉█▋ ▊▉▄▋ ▍▄▅_▍▍▅▇_▅▇▄_▅▍▇▆▉▌
12 Days Ago
Add .flac sound compiler https://files.facepunch.com/layla/1b1011b1/sbox-dev_trygOXu7s7.mp4
12 Days Ago
Clean up item interaction Remove on update, clean up whitespace Fix some NREs in BaseWeaponitem Merge pull request #1 from Geeknerd1337/main Fix Bug where Interaction Text Stayed on Screen and Clean Up `InteractorUse.cs`
12 Days Ago
Remove +jumps from fire attack
12 Days Ago
Fall damage wip Fall damage reduction item clean up
12 Days Ago
And another
12 Days Ago
Fix some animgraphs using deleted animtag types
12 Days Ago
Support FBX Normal Mapping/Reference Mode 1/2
12 Days Ago
Pivot tool for mesh editor https://files.facepunch.com/layla/1b1011b1/sbox-dev_IpU43VArUy.mp4
12 Days Ago
Better mesh element selection, supports click drag selection
12 Days Ago
Truck models progress
12 Days Ago
Leaderboard backup, run #10940
12 Days Ago
Bradley Heavy Scientist prefab & initial setup.
12 Days Ago
Bunch more wip spawn setup/functionality
12 Days Ago
Leaderboard backup, run #10939
12 Days Ago
Increase refresh interval from 5m -> 45m Add `ping_refresh_interval` to modify how often ping refreshes Set to 0 to never run ping estimation Return ping results after each iteration rather than waiting for all 5 iterations to finish before returning any results
12 Days Ago
Cancel block tool placement with delete
12 Days Ago
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer
12 Days Ago
Update ping manifest Add `ping_parallel` to switch between pinging sequentially and pinging all endpoints at once (default false) Add `ping_samples` to control how many times to ping each endpoint (default 5)
12 Days Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
12 Days Ago
Rename status tag to event tag
12 Days Ago
Remove unused animgraph tags
12 Days Ago
Fix NRE in scene tree when selection contains invalid gameobject
12 Days Ago
Egressing cargo ship on save will continue to leave the map after load
12 Days Ago
12 Days Ago
Add ability to force-start game Simple player movement
12 Days Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
12 Days Ago
Fix recent `ResourceHandleToData( ) failed! Falling back to error texture!` spam for error textures
12 Days Ago
Edit main menu glyph
12 Days Ago
▌▌▌ ▌▋▉▊ ▉▍▉▆ ▍▊▌█▍▅, ▅▆▅ ▌▋▄▋▌▄▋▍ ▌▅▄▋▋▊, ▌█▆ ▄▊▊▅▅▄▊▅▆▌▌ ▄▆▄ ▆▇▉▄▄▋▅▍▋
12 Days Ago
player update. double barrel shotgun anims set exported after edits
12 Days Ago
Ready up status UI adjustments