247,946 Commits over 3,928 Days - 2.63cph!

7 Days Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
7 Days Ago
Added a scene view toggle to hide all sockets gizmos when editing a prefab having sockets (off by default) When enabled, all socket gizmos will be hidden and will only appear when their respective gameobject is selected
7 Days Ago
Increase cloud atmospheric haze with TOD_Fogginess
7 Days Ago
Remove confusing, unused arguments
7 Days Ago
Implement `-StaticPropSampleScale` & `-StaticPropBounce` Temporarily re-add old SWEP localization tokens More work towards `-StaticPropBounce` Added `-softenCosine` for VRAD Fix static prop bounce not working due to uninitialized scale Fix branch specific compile errors
7 Days Ago
Better SocketMod_InWater gizmos Will no longer be drawn when its parent gameobject is selected (trying to reduce the gizmo nightmare when opening a prefab)
7 Days Ago
Hair Updates
7 Days Ago
Re-implement while node, expression reduction
7 Days Ago
Texture Update for Ballista
7 Days Ago
Added bounds handles for deploy volumes as well
7 Days Ago
Clean: reduce code duplication for BasePlayer.WaterFactor Tests: none, trivial change
7 Days Ago
Port "Fix compile errors" from main
7 Days Ago
Remove some perforce VGUI panels from builds + clean ups More minor cleanups Delete pointless header files Fix some map load warnings when Portal 1, HLS are not mounted Fix compile errors Try to fix linux compile Fixed clientside only entities being considered map created Fixed being disconnected from sv_lan servers due to recent changes Entity:FollowBone doesn't check the boneID argument if given NULL Fixed Mega Gravity Gun not being able to pick up flesh Remove cheat flag from cl_wpn_sway_scale Added sv_quota_stringcmd_kick Update description of gmod_uncache_test Fixed crashes wiith CTriggerWind when loading a save Minor clean ups Micro optimization for SWEP think More minor clean ups Added new NPC functions Added `NPC:SetFOV`, `NPC:GetFOV` (in degrees), `NPC:IsInViewCone`( vector/entity ) Fixed Lua error with DTree node having 0 child elements Fixed base Lua SWEPs not using correct localization strings Also removed some useless strings from garrysmod_english.txt Fixed unicode addon name display for WorkshopDL Merged Pull Requests * Localization support for crosshair customization * Added Entity:AddSpawnFlags, Entity:RemoveSpawnFlags and Entity:SetSpawnFlags * Optimize DLabel autostretch behavior * Cache gamemode table for gamemode.Call and hook.Run Updated TTT Russian localization (Community Contribution) Improve DButton center alignment X-axis text inset handling Fix "Invalid string command" false positive Revert DLabel changes The changes cause issues with spawnmenu help text and other people's code. Optimize DListView_Line Remove DListViewLabel's Think function since it does nothing in DListView_Line anyway
7 Days Ago
Indirect Instancing: - Remove delegate callbacks to avoid allocations at all costs - Lots of clean-up / Removed some ugly hacks - Use proper namespace namespaces - Use a camera component for proper resource management - Prefix all profiler regions with "Indirect." for an easy overview
7 Days Ago
▅█▆▋▊: ▊▌▌▍ █▆▉▍█▊▍▊▌▌▉▅_▋▆█▊▇ ▄▉▌▆▇▆ ▆▇▄█▉▆ ▄ ▅▅▄▌▊ ▇▍ ▆▍█▄▍▌▋ █▍ ▇▅▋▄▆▊▆▄▋▅ ▄▆▊█▆█▇ - ▋▋▇▅▍▊ ▅▋ ▄▄ ▄▋▆█▉▋ █▊▆▋▆▌▉▍::▍▄█▇▊▊█▆▊▊▅▍ ▅▌ █▉%, ▊▇▆ ▉▆▇▉▋█▉▅▌▄▊▅ ▍▆ █ ▆▌▅▌▄█ ▊▌▄▊ (▇▉▊▊▆▋ ▅▌▊▍ ▋▉ ▉▋▌▅▉▊▆▄ █▅ ▋ ▋▊▊▇ ▌▇▋▍▇▆) ▌█▍▌▉: ▉▇▉ ▇▇ ▆▊▊▆▇▍, ▌▍▍▊▄▅▅▌ ▌▍▊▇▇▉▌▄▇▇ ▋▇▍ ▆▍▄▌ █ ▅▋█▄▄▇ ▍▌ ▉▌▍▋ ▅▊▆▄▄▉▍▍▆ - ▌▉▆▇▆▉▄▄▉ ▍▌▋▊▄▇█▌ ▍▆▇█▍ ▍▄▊▅▄▅▌▆▇▄▍ ▆▇▆ ▅▋▋▋▍▋ ▍▍▅▍▉▉▌ ▊▅ ▉▋▊▋ ▌▊▅▋ ▄▉▍▆
7 Days Ago
initial support for per-tool carving settings - separated mask of carving modes and settings for shapes / sizes - only added to the jackhammer and icepick, need to set it up for all other piercing damage melee weapons
7 Days Ago
▄▌▌▇▋ ▌▍▌▋ ▋▌▍▊█ ▆▊▋▊▌▋▍ ▆▍▋ █▄▇ ▇▆▊▉▋█▇▇▇_▌▍▋▍ ▊█▊█▆▆ ▉▍ ▆▋▋▍'▆▄ ▉▌▍▄▌▊ ▉▊ ▊▅▅▄ ▉▆▅▍▌://▌▌▌▄█.▉▉█▆██▄█▌.▉█▇/▋▉█▋▄▄▇/▄▌▉▆▅▊▇▋▇▍▌▅█▍▅▆.▇▉▉
7 Days Ago
▉▉▅: `▅▆▄█▇▉▇▄.▅▍▍▉▄▇▍_▌▇▋▄▋▇▇██▊▍▌▅█` ▄▇▍▆▄▆▉ █▌▅▅▇▋ ▇▆ ▌▅▊▊▉▉▌ ▇▉▋▋▋ ▌▉ ▋█▋ ▅▉▅▊▍▆▄▅::█▇█▉▌█▊▄ - ▅▉█ ▇▅ ▊▍▅ ▍██▇▉▋▌ ▅▋▇▅▅▅▊, ▍▍▊█▅▅ ▇▋ ▊ ▇▄▊ ▊▄ ▆▄▊█. ▊▍▊▉▌▊▊▋ ▉▇ ▌▉▇▉▌ ▉▊▉▊▋▉ ▋▋▅▌▅▆▌▄▌▌▊. ▊▊█ ▆ ▍█▄▍▌▇ ▊▄▍ ▄▍▉▋▅▇▊█ ▍▍▍ ▅█ ▋▊█▋ ▊▋▉ ▅▌▊ ▄▊▉ ▅▉ ▋▌▅▅▋▅▋. ▅▋▄▌█: ▅▆▋▋▉▄█▋ █▉ ▄▋▌█▌▅, ▇█▅ ▊▆▅▋▄▋, ▋█▇▍█ ▋ ▋▌▆█▌▄▍█▊▄ █▄ ▆▌█▆▆▇▉▌ ▆▍▆▆ - ▍▉▋▄▋▉▅▋▍ ▌▆ ▍▉▄▄▄█ ▍▉ ▉▋▅█▅▆▉▅
7 Days Ago
Fix static prop bounce not working due to uninitialized scale
7 Days Ago
Changed the "GiveItem failed!" error toast so it no longer pops on top of the inventory
7 Days Ago
set up v4 unarmed anims in player animator
7 Days Ago
Clean up Move g_pResourceCompilerSystem to engine, bind CUtlBuffer Add CResourceCompilerSystem::GenerateResourceBytes Add resilient retry to shader cache save Start shader writing
7 Days Ago
▍▅▊▄▄▊▆▌ ▍▉█▆█▇▄ ▍▆▌▊█▅▋▍ ▊▍ ▆▅▉ ▉▋▇▅▄▅▆▄▌ ▌▋▉▄ ▌▆ ▋▄▍▉▌▋ ▄▄▆ ▍▌▇▅ ▅▍▅ ▌█▊ - ▆▆▅▆▆▇ ▄▄ ▄█ ▅▅▇▇▉▅▉▍▊▇ ▌▉▋▄▆▅ ▌▄▌ ▍▊▌▄█ ▉▄▉▌, ▊▆▋▊▍▉▄▌█▄▊▍█ ▅▅▅▋▊█▄▍▄ █▄▅▅▋▆▄ ▍▋█▊▊▆█▊▅▊▅ - ▍█▋▋█▍ ▉▉▋▍▊▌▉▉▌▊▋ ▋▉▌▌▌▌▉▆▅▇ ▋▌ ▋▉ ▉▄▇ ▄▉▇ ▋▉▆▊ ▆▉▅▇ ▍▍ ▅▋▊▊ ▍▊▋▇▅ ▉▅█▇▉▋▊▍▇
7 Days Ago
Some helpers for writing node definitions
7 Days Ago
Rest of v4 unarmed anim set exports
7 Days Ago
merge from primitive
7 Days Ago
Reorganize node definitions
7 Days Ago
vm mini crossbow rig updated also deploy and admire animation edits
7 Days Ago
Fix GraphInputParameter test
7 Days Ago
Use intermediate locals for value passing More tests passing, simpler expression trees
7 Days Ago
Hide local player arms when mounting the ballista
7 Days Ago
v4 crouch anim exports
7 Days Ago
Hints NRE fix
7 Days Ago
▅▌▍▊▄ ▄▇▇▊█ ▆▋ ▍▉▇▄▊ ▄▇▅▊
7 Days Ago
Temporarily comment skid lines out in MoveMode while they're not accounting for the latest changes to the parameters
7 Days Ago
Added WASD controls to ballista
7 Days Ago
This makes more sense Gather objects Split logic into COcclusionCullingStandard
7 Days Ago
Don't use absolute path when creating sounds from mp3s
7 Days Ago
Fixed up DoF in main menu
7 Days Ago
Rotating game hints in certain menus
7 Days Ago
updated avatar settings on a few test anims
7 Days Ago
Main menu additively opens an arena as the background
7 Days Ago
Show ability stack
7 Days Ago
Game cancellation
7 Days Ago
jungle ruins topologies for procmap testing, terrain blendmaps
7 Days Ago
Copy over properties when bulk creating multiple nav links
7 Days Ago
Link connection radius should be internal not private
7 Days Ago
Make sure SoundEvent is compiled before we try to add sounds to it. Fixes Right Click MP3 -> Create Sound Event(s)
7 Days Ago
Avoid loading the same includes from disk over and over again Fix shader cache concurrency Use shader compile context
7 Days Ago
Ballista swivel rotation