233,526 Commits over 3,775 Days - 2.58cph!

Leaderboard backup, run #12559
8 Days Ago
Revert "Don't create an empty gameobject when getting a cached scene if the prefab doesn't exist" - causes issues for prefabs on boot
8 Days Ago
Commit missing change from private to public
8 Days Ago
Fixed player being left holding cards if they get kicked from a card table during a game for being idle for too long, at the same moment as an earlier player also gets kicked for being idle
8 Days Ago
No need to pin this memory anymore, height shape makes a copy of it
8 Days Ago
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8 Days Ago
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8 Days Ago
8 Days Ago
Added first pass win and lose anims - currently not hooked up to minigame
8 Days Ago
Merge from main
8 Days Ago
Merge from fishing_full_inv_fix
8 Days Ago
Fixed fishing tackle mission soft locking if the player has a full inventory when they try and return it (do the inventory full check before we clear the required mission items)
8 Days Ago
Update height collision region
8 Days Ago
Update height field without recreating the shape
8 Days Ago
Spawn enemies/other prefabs once room generation is finished
8 Days Ago
Added Item Rooms and RoomType Enum Created Boss Room Assets GameManager.IsMapGenerating, Pause everything while generation occurs Fix Map Generation Hanging sometimes Added "Generating Map" UI Update Sprite Tools Fixed odd png issue
8 Days Ago
Don't keep setting terrain collider to static if it's already static, this is causing an on dirty, don't dirty collider on heightmap region dirty, we should be able to update this faster
8 Days Ago
Added RPS icon for gesture wheel. Updated UI to match new designs.
8 Days Ago
Player model cleanup Added a blocking state to the 3rd person animator
8 Days Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled
8 Days Ago
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8 Days Ago
Added spawn.shielddummy command that spawns a bot with a shield equipped for testing
8 Days Ago
Update Sprite Tools Update Sprite Tools (again) Updated all Item Sprites to use the same origin Improved InteractableUI More InteractableUI cleanup Created Item Prefab Update Sprite Tools Update All Sprites Again Item Prefab assigns a random Item when Item is null
8 Days Ago
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8 Days Ago
First pass on damage logic Shields can take hits and the hits are absorbed by the items condition Shields can have different ProtectionProperties like a BaseCombatEntity Shields can take hits when mounted on the back and abosrb the damage like they were held Broken shields won't appear at all
8 Days Ago
Fix TextureAtlas NRE when uninitialized
8 Days Ago
Fix more sprite component errors when no Sprite is set
8 Days Ago
Added popup to Create Sprites menu option allowing you to specify import settings for each sprite https://files.facepunch.com/CarsonKompon/2024/July/18_19-26-TinyWrenchbird.mp4
8 Days Ago
magic wand carrot caterpillar/butterfly tornado map cockroach key broccoli medical license magic 8 ball
8 Days Ago
Whoops creating sprite from menu didnt actually save the file
8 Days Ago
T_player texture updates
8 Days Ago
Update Sprite Tools Created ItemResource Expanded upon ItemResource Update Sprite Tools Added SS1 Item Sprites for now Interactables now show info panel when standing on Added some test items Made ItemResource only take Sprite, Interactable Icon takes texture from Sprite Update Sprite Tools
8 Days Ago
Fix error serializing SpriteComponent without a Sprite
8 Days Ago
improved visuals of the glass on the DPV altered texture and materials
8 Days Ago
Added Right Click Menu for creating 2D Sprite(s) from image files https://files.facepunch.com/CarsonKompon/2024/July/18_18-16-TurbulentBongo.mp4
8 Days Ago
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8 Days Ago
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Leaderboard backup, run #12551
8 Days Ago
Both player models V2 skinning
8 Days Ago
Added relief map option to standard-specular shader
8 Days Ago
New faster and more accurate compute-based relaxed cone map generator
8 Days Ago
mat change
8 Days Ago
Fix Sprite Component gizmos erroring when no Sprite is set
8 Days Ago
Merge from main
8 Days Ago
Lighting prefab backup / Volume fuckery
8 Days Ago
Added Dash/Roll. Invulnerable while dashing Added Dash Particles
8 Days Ago
Hill cliffs proc map settings
8 Days Ago
Hill cliffs progress and mid size variants
8 Days Ago
Don't create an empty gameobject when getting a cached scene if the prefab doesn't exist
8 Days Ago
Update Sprite Tools Shorter Range on Uzi Weapon Added Bullet Pop Effect to projectiles