226,477 Commits over 3,714 Days - 2.54cph!

11 Days Ago
Merge LOD conversion multiselect
11 Days Ago
Merged main into wire_slacking
11 Days Ago
use active SceneOverlayWidget directly use a single toolmanager instance
11 Days Ago
Fixed NRE when isolating a wire and leaving building privilege
11 Days Ago
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11 Days Ago
Typo
11 Days Ago
Add "Reset to Default" menu option to ControlLabel
11 Days Ago
Fixed skinned items missing materials when entering and exiting LOD range
11 Days Ago
Add input rebinding test
11 Days Ago
Add new dlls to release archive Move unittest razor/generator tests to compiler test Generator: additional files presented as text rather than paths Add additional tests Compiler builds a CodeArchive and then compiles from that
11 Days Ago
Made RendererLOD conversion multi selectable
11 Days Ago
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only. Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
11 Days Ago
Fixed input rebinding not working when running a local game / in the editor
11 Days Ago
Code cleanup
11 Days Ago
Make RenderSceneToPixmap non-blocking and fix annoying wasRendered assert
11 Days Ago
Mesh Editor: Alt right click another to apply selected face material to another face
11 Days Ago
spiker elite spiker boss
11 Days Ago
Fixed GameInstance.TrapButtons not trapping when we don't have a menu
11 Days Ago
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11 Days Ago
Update Facepunch.ActionGraph
11 Days Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
11 Days Ago
11 Days Ago
Keep serialized properties in a consistent order
11 Days Ago
Allow dropping a .action into the Action Graph editor https://files.facepunch.com/ziks/2024-05-16/sbox-dev_7kY8vTea7g.mp4 Fixed target type of AGs on the root of a prefab AG node double-click opens new tab in same window Can drag .action resources into Action properties https://files.facepunch.com/ziks/2024-05-16/sbox-dev_rSLRXcZtPU.mp4
11 Days Ago
Update .gitignore Remove "Open in Code Editor" from launcher project rows
11 Days Ago
Adding CompilerOutput, to consolidate the output of a compile Ignore xml files in game/
11 Days Ago
Merge from main
11 Days Ago
AIHelicopterAnimation compile fix
11 Days Ago
Merge from main
11 Days Ago
Updating address and URLs
11 Days Ago
merge from fireworks_limit_fix
11 Days Ago
merge from item_store_videos
11 Days Ago
merge from melee_anim_attack_fix
11 Days Ago
merge from wiretool_fixes2
11 Days Ago
reapplying 97426 wiretool_fixes2
11 Days Ago
merge from 97430
11 Days Ago
Leaderboard backup, run #11802
11 Days Ago
Don't allow skinned mesh renderers to be collapsed
11 Days Ago
Merge from hackweek_renderlod_collapse
11 Days Ago
Fixed skinned beach chairs
11 Days Ago
Fixed storage adaptor
11 Days Ago
Fixed reversed search light
11 Days Ago
Fixed powered water purifier
11 Days Ago
Added DontCollapseRenderer gameobejct tag for a quick way to opt out of the collapse process Applied to industrial crafter
11 Days Ago
Merge Bikes -> Aux2. Why is Au2 capitalised but not main? What kind of operation are we running here?
11 Days Ago
Adjusting pedal bike physics
11 Days Ago
Fixed pedal bike bounciness
11 Days Ago
Fixed scale not being applied (this should also be fixed, disabling for now)
11 Days Ago
Fixed skull trophy error
11 Days Ago
Don't apply collapsing to renderers with rotated LOD transforms (we couple probably support this but disabling it easier for now)