162,000 Commits over 2,771 Days - 2.44cph!

7 Days Ago
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Merge MLRS_Model -> DMb
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Lerp MLRS weapons rotation immediately if it's the initial load
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Fix MLRS hydraulics
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Inspector assignments
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Collider rotation
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MRLS prefab update to match new model changes
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Citizen/animgraph: post-jump airborne state now has a 1D Blend based on vertical velocity (move_z). First pass
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Apply split screen clipping to background Better player / camera movement update order (breaks replays) Made camera move force linear with target distance, fixing weird jitter
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MLRS mesh update / made rocket caps separate
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Ensure sound events use vsnd before adding them to avoid having to do it every time the sound is used
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CNetChan: Use a mutex per buffer
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Make CNetChan::SendNetMessage thread safe, fixes network errors causing disconnects.
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Properly display errors when ModelDoc fails to import a model (fbx/obj, etc)
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Fix compile warning about Trace.Sweep XML comment Merge branch 'master' of sbox
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Security Shutter - textured non blockout models Merge branch 'master' of sbox
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Removed weird 20px top padding from console panels Entering a console command automatically scrolls console to the bottom Adds Panel.TryScrollToBottom()
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source files
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export scripts
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source files
Sam
7 Days Ago
Use constant buffer for transform Add VFX ABI version Move constant buffer combo to a define Fix some legacy code used for debug visualizations
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Give game list a placeholder background when game's thumb is loading Placeholder text for loading/failed to load games on home screen
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Fixed broken animations on radar models
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GameLobby uses Sandbox.Lobby
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More adjustments to claymore particle Merge branch 'main' of sbox-hover
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Claymore laser Merge branch 'main' of sbox-hover
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Fixed Claymore particles not displaying correctly
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Let RootPanels delete non immediately (keep default to immediate), mark default delete behaviour for WorldPanels to non-immediate. This lets you use the pseudo class :outro for transitions when WorldPanels are deleted.
7 Days Ago
Move dropdown control to base addon Add Panel.SetPropertyObject SteamClient can cache off name and SteamId, allows Local to collect them without querying Steam Lobby settings
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Fixed Longshot scope arbitrary size failure
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Allow Solid/Brush/Mesh entities to appear in Entity Tool and be spawnable using it (Hammer.EntityTool attrib) ent_nav_blocker and func_nav_markup now appear in the entity tool for visibility Entity tool buttons now use entity class description for tooltip if a tooltip was not provided
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Fixed infinite loop when the round ends
7 Days Ago
MLRS mesh update / fixed rotation and scaling problems / made hydraulics longer
Sam
7 Days Ago
Pad nBlendWeightCount to fix AMD issues if using texture transform data
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Implemented melee strikes (MOUSE3) Merge branch 'main' of sbox-hover