223,997 Commits over 3,684 Days - 2.53cph!

8 Days Ago
Test scene for benchmarking cloning objects with ActionGraphs attached
8 Days Ago
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8 Days Ago
Clamp navmesh heightfield size to sane values to avoid alloc crash
8 Days Ago
Move editor addon .cs files to Code directories Update .git-blame-ignore-revs
8 Days Ago
Fix unable to replace foundation under half height floor after the foundation is destroyed - exclude floors from normal deploy volume - add smaller build volume the exact size of the foundation specifically for floors https://files.facepunch.com/jakerich/8JGYPyRbYbgdmtWo/5QcMFMEycMJf4bG7.png
8 Days Ago
Merge from unity_2022.3.24
8 Days Ago
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8 Days Ago
Ability to auto join full servers when they get a free slot https://files.facepunch.com/rubat/2024/April17-7-UnwittingManta.png The selected updates every 10 seconds now. Ability to add servers to favorites by IP https://files.facepunch.com/rubat/2024/April17-11-PinkIvorybackedwoodswallow.png
8 Days Ago
Benchmark cached vs uncached
8 Days Ago
Wizard UX improvements Paths cleanup
8 Days Ago
Don't use 4 players lol Refactor projectiles to not require a collider
8 Days Ago
Add GameStateManager.PlayerCount for debug
8 Days Ago
Refactor player movement a bit, turn rate does stuff now, boost reduces turn rate drastically
8 Days Ago
Shoot projectiles instead clean up
8 Days Ago
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8 Days Ago
Extend projectile lifetime when a shield deflects
8 Days Ago
NPC can do damage now
8 Days Ago
Projectile colors are based off player color (https://files.facepunch.com/devultj/1b1711b1/sbox-dev_mphdzgYk4J.mp4)
8 Days Ago
Refactor shields to be directional, 90 degree angle coverage
8 Days Ago
Ai tag for abilities
8 Days Ago
Reorganized electric wire shaders and added optional per-vertex culling based on arbitrary/OBB volume
8 Days Ago
Copy all core models too (mainly for box, sphere models)
8 Days Ago
Fix ReSharper error Simplify ToDictionaryExpression ActionGraphCache first pass
8 Days Ago
8 Days Ago
Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster) Clean up, try to get as much of this standalone stuff as contained as possible
8 Days Ago
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8 Days Ago
Pigtail Hair + Eyelashes Update + Fixes to .clothing files https://files.facepunch.com/daniel/1b1711b1/sbox-dev_KgSKudxKhV.jpg
8 Days Ago
Safe copy Log copies Use code resources where we can Only copy compiled code resources Don't copy tool dlls Cleanup
8 Days Ago
Forgot Editor folder moved
8 Days Ago
Add shooting hint Add input hints for all mechanics
8 Days Ago
Revert to older sceneview scene
8 Days Ago
Citizen Content > Assets Hackweek Content > Assets Model Viewer Content > Assets Rust Content > Assets Sbox Content > Assets character scene
8 Days Ago
Content > Assets
8 Days Ago
Update .gitignore Clean up Skill two uses + cooldown stat test secondary uses new stats skill two test item upgrade pretty temp icon
8 Days Ago
Interop as array
8 Days Ago
extra rain gutter sizes, side of rahouse large staircase model/prefab updated buildings, update scene
8 Days Ago
player update. watergun set up
8 Days Ago
Test fetching all code manifests
8 Days Ago
Scope to active controller when looking for glyph vendor
8 Days Ago
Add player name panel
8 Days Ago
player update. smg anim set edits
8 Days Ago
Removing Unity.AI.Navigation package since we're using a customized version of the old one
8 Days Ago
Make all colors in "PickAFriend" menu the bright version Decide if we want to show dark colors for offline players later
8 Days Ago
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8 Days Ago
Kayak fix for "Setting linear velocity of a kinematic body is not supported."
8 Days Ago
Add some comments
8 Days Ago
Fix line deleted in merge
8 Days Ago
Merge from main -> reduce_server_tags/compact
8 Days Ago
Added watch interface to 'WhatUsesThis.cs'
8 Days Ago
Include System in Assembly.cs Add some boilerplate for differentiating local vs non-local players (for multiplayer later)