238,094 Commits over 3,837 Days - 2.59cph!

3 Months Ago
Player Teleport Hub world wip
3 Months Ago
3 Months Ago
Renamed CargoShipTest to CargoShip Renamed TestRidableHorse to RidableHorse
3 Months Ago
deleted ShipLightTest.prefab - old, outdated, loadtime impact
3 Months Ago
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3 Months Ago
No need to have multiple screen panels here
3 Months Ago
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3 Months Ago
.mat missing fix
3 Months Ago
merge from savas_cull - minor loadtime and memory savings
3 Months Ago
Formatting fix
3 Months Ago
3 Months Ago
Revert changes to body visibility, was causing too many issues - need to rethink it
3 Months Ago
Merge issues fixed
3 Months Ago
de_refinery updates
3 Months Ago
Use camera frustum depth for dragdrop trace, fixes Facepunch/sbox-issues#5678
3 Months Ago
Initial flashbang prefabs Flashbang Effect component stub Basic overlay + bloom effect Extra effects Dsp (use weird.4 for now?) Only apply flashbang effects if we see the flashbang Sound effect Explode sound Fix resume of flashbang effect Add freeze frame overlay to flashbang Capsule flashbang collider Merge pull request #128 from Facepunch/flashbang Flashbang
3 Months Ago
Capsule flashbang collider
3 Months Ago
Fix resume of flashbang effect Add freeze frame overlay to flashbang
3 Months Ago
Change default PriceDecreaseAmount to 5% (was 10)
3 Months Ago
tricycle and bicycle 4k cinematic textures and materials for paddy
3 Months Ago
Fixed T color
3 Months Ago
reduce jump power from 320 to 290
3 Months Ago
Warn when a FileSystemWatcher emits an error This can happen when the internal buffer is exceeded, causing changes to be dropped.
3 Months Ago
use Color32 instead of Color for team colors
3 Months Ago
Turn on SSAO again
3 Months Ago
Increase/Decrease grid size shortcuts were the wrong way around Add grid axis selection in perspective viewport Shutdown Tools properly on launcher exit Add Close On Launch option to launcher fix debug compile Simplify how RecentScenes works Load editor MRU and tags after all assets have been imported Move Scene.Save to EditorSession.Save, update scene name/path on saveas, record asset as opened Loading a prefab in editor loads the cloud assets
3 Months Ago
radtown storage warehouse: added lod2 and fixed roofing mat
3 Months Ago
Don't allow movement when crawling and restrained
3 Months Ago
smaller weapon crate asset updates
3 Months Ago
Merge from cleanup
3 Months Ago
Restraint item override for tick
3 Months Ago
Fix missing models and materials
3 Months Ago
3 Months Ago
merge from Hapis_cull
3 Months Ago
Moved Hapis prefabs into modded directory Deleted any broken, unused Hapis prefabs Deleted unused hapis military tunnel - this was being loaded causing some but very minimum memory and loadtime impact
3 Months Ago
removed a left over tickbox for a biome override on ground concrete foliage
3 Months Ago
fixed wall_300_pillar LOD1 rotation
3 Months Ago
More "_on.static" prefabs - Torch holder variants, legacy furnace, cauldron and mixing table
3 Months Ago
Cherrypick audio import setting changes
3 Months Ago
Run `Sound/Update Audio Clip Importers` tool to update optimal audio import settings - assuming the tool still applies good settings
3 Months Ago
Updated campfire_static to use latest campfire lighting and fx. Added campfire_on.static + latern_on.static - always on prefab variant for map makers/modders.
3 Months Ago
3 Months Ago
Added npcvendingmachine.printAllPriceChanges, outputs a nicely formatted summary of all of the active price changes on the server (won't show items that don't have a discount/surcharge)
3 Months Ago
Revert playground to original state Converted blueprintBaseDef from a field on every vending machine instance into an accessor that just accesses the cached version in ItemManager
3 Months Ago
Parent merge
3 Months Ago
Merge from main
3 Months Ago
Handcuffs_cinematic assets backup
3 Months Ago
Added npcvendingmachine.resetDyanmicPricing convar, resets the state of all discounts and surcharges from NPC vending machines (for testing)
3 Months Ago
Fixed map marker info not being properly updated when updating dynamic pricing Formatting change on map vendor
3 Months Ago
Fixed server projectile visibility check sometimes returning false when it shouldn't