202,646 Commits over 4,171 Days - 2.02cph!

4 Months Ago
tier 3 boat steering wheel blockout
4 Months Ago
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
4 Months Ago
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
4 Months Ago
Added a usable flash to the instant camera
Rin
4 Months Ago
Fixed Oil filter world model outline using Soda can Adjusted worldmodel collider
4 Months Ago
Shotgun & bow view model anim updates and added missing .viewmodel content
4 Months Ago
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4 Months Ago
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4 Months Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
4 Months Ago
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4 Months Ago
▉▊▇▉▆ ▄▍▍█▉▄ ▉▍█▌▊█▋▌ ▍▋ ▌▄▌ ▇▍▊▄▇▆ ▉▉ ▇▉▌▌▄▋▍, ▋▇▅▉▄▌ ▌▅ ▉█▊▍▊▌▅ ▊▋▊█ ▅▇▇▍▉▆▄ █▆█▊▍▉▋▋ ▅▊ ▊▇▍▄ ▉▋▄▉▋▆ ▌▋▆▌▅▆▉
4 Months Ago
merge from main
4 Months Ago
merge from building_los_fix
4 Months Ago
Added new LOS check positions for floor frame and floor triangle frame
4 Months Ago
merge from main
4 Months Ago
merge from hbhf_adjustablerange
4 Months Ago
Code cleanup, formatting
4 Months Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
4 Months Ago
Male lods
4 Months Ago
Fixed techtree position of Handmade SMG after adding silencer
4 Months Ago
Merge from emoji_player_lookup_fix
4 Months Ago
Fixed a pointless player lookup in emoji ownership check
4 Months Ago
Merge from industrial_crafter_5_slot
4 Months Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
4 Months Ago
large sail blockout update
4 Months Ago
phrases
4 Months Ago
Rifle view model anim updates and added missing .viewmodel content
4 Months Ago
merge from swapseat_binds
4 Months Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
4 Months Ago
merge from jungle_update_improvements
4 Months Ago
merge from rustige_egg_g_naming
4 Months Ago
merge from lr_deploy_speedup
4 Months Ago
merge from HealthOreTeaToken
4 Months Ago
merge from catpiedesc
4 Months Ago
merge from tea_time
4 Months Ago
Can add any new multi bind, not only the registered ones (like the bind command)
4 Months Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
4 Months Ago
Do not update indirect instancing system when scene is loading
4 Months Ago
Do not update indirect instancing system when scene is loading
4 Months Ago
wip changes
4 Months Ago
New Bootstrap page
4 Months Ago
Bind menu now supports multi key binds
4 Months Ago
bee_lifetime_reduction -> main
4 Months Ago
Reduce time that Bee Master Swarms stick around. Reduce time that Bee Swarms stick around.
4 Months Ago
bee_spawnrate_reduction -> main
4 Months Ago
Reduce Beehive spawn rate to 20% (down from a much higher amount)
4 Months Ago
Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.
4 Months Ago
More test code
4 Months Ago
main -> syncvars