238,936 Commits over 3,837 Days - 2.59cph!

3 Months Ago
Flag the most recent drop items as drops
3 Months Ago
Merge from main
3 Months Ago
updated vm surrender anim loop & transitions
3 Months Ago
Merge from fix_barricade_subway_entrance -> main
3 Months Ago
Tidy PlayerState a bit, streamline flow for spawning/possession Don't enter spectate when respawning, do immediate spawns for joiners where we can
3 Months Ago
Travelling Vendor ~ - Increased Torque - Simplified and improved pullover mechanics, as well as alignment - Put max speed system in - Fixed issues with large colliders pushing or pulling small bikes nearby and stopping dismounts - FIxed issues with TargetDetection trigger not being on the correct layer. Causing issues with trains and not picking up targets properly - Fixed issues with handling at high speeds - Fixed brake problems - Vehicle push/ player push now only enabled when in movement| - Fixed bugs stopping vendor from stopping when players are nearby - Fixed brake lights
3 Months Ago
Fix checking `GameObject.tag == "Value"` instead of "GameObject.CompareTag( "Value" )`
3 Months Ago
Fix checkerboard pattern since I changed some other stuff 😅 Focus camera on the opponents board when your turn GameHud Header changes text based on state 2nd player banner now properly shows opponent info Rename GameInput -> PlacementInput. Disable the Component when not needed.
3 Months Ago
Add code to handle "BlockBarricadePlacment" tag Add "ConstructionErrors" class to store Translate phrases for construction errors Fix barricades sometimes showing "Not In Terrain" instead of "Can't Place On Monument"
3 Months Ago
Fix warning
3 Months Ago
Block file access to ChromiumCache, whatever that is Fixed a crash when an NPC sees more than 255 enemies Gamemode cvars: Added "replicate" field If set to 0, removes REPLICATED flag from gamemode cvars Use this for sandbox cvars that don't actually need replicating, such as sbox_weapons
3 Months Ago
Networked BugSegments now position themselves properly Don't create more boards if more than 1 player joins the lobby. Opponents bugs are hidden when created Added Local Player to Player Hud Finished basic header UI for GameHud Remove plane from Board Prefab Include UI assets in resource files
3 Months Ago
Update poses for Facepunch.XR submit, prevents jittery and spongey tracking
3 Months Ago
Updated Vintage Wardrobe FBX and Prefab
3 Months Ago
Fix official servers tab not loading all servers when cache is turned off
3 Months Ago
Line hands up better in VR menu scene Quick little test map just so I'm not staring at an orange texture Init package string table before loading menu Main menu panel has background if running in VR Update map, add references (ideally we should be shipping these with the game, but this is easier to iterate with)
3 Months Ago
Live lobby list
3 Months Ago
Shadow cascade blending fallback when fov is low to prevent artifacts
3 Months Ago
Add `BlockBarricadePlacement` tag to subway entrance as it's not considered a monument
3 Months Ago
Fix NRE in scenemap
3 Months Ago
basic environment blocking
3 Months Ago
First pass at method generation
3 Months Ago
Fixed logic for motion enabled and root only networking
3 Months Ago
edited blunderbus viewmodel reload and admire anims
3 Months Ago
Fix checkerboard pattern for networked opponents. Created a few UI sounds Implement sounds for selecting, deselecting and placing Resetting Bugs resets the state of Board Cells
3 Months Ago
Add featured games
3 Months Ago
Fix summary in hinge joint
3 Months Ago
▊▊▇█▅ ▇▄▋▄ ▌▋▍▄
3 Months Ago
Remove Most Recently Active (gonna do it a different way)
3 Months Ago
Make in: query more reliable it's identical to dep: Add sort:random (pseudo)
3 Months Ago
Can now freely destroy/respawn player pawns
3 Months Ago
Add target angle motor to hinge joint https://files.facepunch.com/layla/1b2611b1/sbox-dev_QfAznFLsZh.mp4
3 Months Ago
Keep world position when parenting map collider only when not using world origin
3 Months Ago
Class, property codegen
3 Months Ago
Use faster Scene.GetAllComponents<SkyBox2D>() for fetching skybox texture on CubemapFog to not iterate over all gameobjects
3 Months Ago
Added scaled crocodile rig and mesh
3 Months Ago
fix for decal trims on storage warehouse.
3 Months Ago
Added extra debug logs
3 Months Ago
Added Reset Bugs and Ready/Un-Ready Buttons to PlacingHud Game starts when both players are Ready Pick starting player on game start. Focus camera on the active player
3 Months Ago
Block all .log files Destroy font texture IDs on frame start, not during rendering
3 Months Ago
updated 3p surrender anim loop & transitions
3 Months Ago
GameInput ignores Cells that aren't owned locally Added GameHud panel for Playing State Move starting amount to Bug Resource. BugInventory is now a Dictionary
3 Months Ago
Initial commit
3 Months Ago
Simplify pawn stuff a bit
3 Months Ago
Cliff progress
3 Months Ago
Renamed wallpaper prefabs
3 Months Ago
Added various editor events to ActionGraph editor For component editor library to hook into
3 Months Ago
Converted wallpaper to building block conditional models instead of entities Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
3 Months Ago
Don't transform map colliders for maps that don't use world origin
3 Months Ago