131,704 Commits over 4,232 Days - 1.30cph!

4 Months Ago
Wrote SIMD distance culling code for ARM64/Neon as well as a scalar variant that vectorises well for SSE2/SSE4.
4 Months Ago
Fix compile error
4 Months Ago
fix cloud movement in timescaled demo
4 Months Ago
Remove testing stuff
4 Months Ago
Persist SyncVar arguments from within components
4 Months Ago
merge from fix_newmenu_inventory_threadsafe
4 Months Ago
import settings on bulb models
4 Months Ago
Add CCTV-helper Admin Convars
4 Months Ago
adjusted bulb prefab
4 Months Ago
SyncVars can now be used in EntityComponents
4 Months Ago
removed third material from bulbs
4 Months Ago
Update: BasePlayer.NetworkPositionTick now uses batched server occlusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 0 and 2. Saw a bug on disconnect, will fix next.
4 Months Ago
Switch SteamInventoryRecipeIndex & UI_SteamInventoryCrafting to iterate over steam inventory items on the main thread (budgetted) instead of on background thread as it causes race condition
4 Months Ago
Add generic method to iterate over a list with a set budget
4 Months Ago
Added container shells for farm area + LODs
4 Months Ago
Update: moving occlusion notification logic to it's own utility func Realized I'll need it for the task-enabled SendNetworkPositions Tests: none, trivial change
4 Months Ago
Merge from fogmethod1: - Use old weather chance odds. - Fixed fog having a wind value. - Fixed overcast & rainheavy having too high a wind value. - Slightly cooled the jungle haze color.
4 Months Ago
▌▄▅▋▍▄ ▍▌▍▇▋▊▋▋▄█ ▋▊▄▇▌▅█▆▅▋▊ ▉▍ ▇█▄▋▊▉ █▌▍▉█▌▇▅ ▌▋█▉▍▄▅▊ ▇█ █▄▋▊▌▊▆ ██▍▉▍▋▍
4 Months Ago
Overcast wind 0.75 > 0.4
4 Months Ago
Toned jungle yellowing (anti-blue) down 4%
4 Months Ago
Fixed an issue that was preventing spatial env volumes from rendering and prevented rendering to reflection probes in the new render pass wrapper
4 Months Ago
Fixed foggy weather having wind.
4 Months Ago
Update: change OcclusionLineOfSight interface to use (int, int) instead if deconstructed pairs - Also fixed invalid allocator use for a native list - TempJob was wastefull In the middle of writing SendNetworkPositions, and realized previous interface could be error prone Tests: none, trivial change
4 Months Ago
Old weather odds.
4 Months Ago
Merge from main
4 Months Ago
Added a check to avoid creating a zero length compute buffer when rendering the spatial environment volumes
4 Months Ago
merge back fix for static field code gen.
4 Months Ago
Wait for a domain reload before generating code to make sure all fields are reset.
4 Months Ago
Updating deploy anim to fix shoulder issues
4 Months Ago
█▋▉▌▌▆ ▌▌▋▋▉▉▇██▆▅▉ ▉▇ █▋▇▄▇▅ ▅▇▍▌▋▆█ ▅▆▊▍ ▊█▅▍
4 Months Ago
session_text_fix -> new_menu2
4 Months Ago
Prevent header image from stretching in the session page
4 Months Ago
Ensure server title and logo changes properly on the session page
4 Months Ago
switched to just use cutout texture on bulbs
4 Months Ago
Update: starting work on batched BasePlayer.NetworkPositionTick Doesn't do any batching/tasks yet, just preliminary clean of non-player logic. Goal is to batch underlying server occlusion Tests: 2p session on craggy with UsePlayerUpdateJobs 2
4 Months Ago
Fixing cinematic pilot suit skinning
4 Months Ago
merge from ambient_lighting_fixes
4 Months Ago
server_image_size_fix -> new_menu2
4 Months Ago
Ensure Server Image retains aspect ratio a bit better (no more cover fill) - should prevent parts of server images from being cut off or obscured
4 Months Ago
Added a wrapper to the SpatialEnvironmentVolumePass to make it work with both BiRP and RRP
4 Months Ago
fixed frontier hatched vm to use viewmodel camera - moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it
4 Months Ago
updated m4 override controller/ entity and edited spas shotgun entity with 0 values on entity and weapon root
4 Months Ago
3p db shotgun reload sfx anim event
4 Months Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
4 Months Ago
Updated the Rust.RenderPipeline package to add support for custom render passes
4 Months Ago
main -> new_menu2
4 Months Ago
fix_shockbyte_button -> main (changes were stomped)
4 Months Ago
Remove extra logs
4 Months Ago
Fix shockbyte button again
4 Months Ago
renaming anims