239,185 Commits over 3,837 Days - 2.60cph!

3 Months Ago
Started HintPanel and added it to game Scene
3 Months Ago
small env stuff
3 Months Ago
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3 Months Ago
positioned rightiside screen and keypad correctly
3 Months Ago
One weird trick to improve bike jitter (lock z rotation) + additional tweaks
3 Months Ago
Revert "background bits" This reverts commit 1460c3aa505dfeb8d23d795daeec2a41c12e38a7. Revert "updated sprite animations" This reverts commit 6cf514f8c0f500288b92bd852880f0e82b24bc85.
3 Months Ago
Move environment into prefab
3 Months Ago
lods, emissive on atlassed lods 3 and 4, trying to get lights working
3 Months Ago
raise cell 2nd layer model
3 Months Ago
Lower board pieces a little bit Cells are created with random rotation
3 Months Ago
Updated cell + particles
3 Months Ago
VR haptic bindings VR: Use aim instead of grip pose for controller positions + update fpxr to 8839c8e
3 Months Ago
Haptics support
3 Months Ago
Merged Travelling Vendor -> Main
3 Months Ago
Brought back 4 wheel braking Minor code cleanup Tree kill fixed
3 Months Ago
Vendor now destroys any builldings on the road. Won't affect normal gameplay, but will allow it to work on modded servers that allow building placement on roads.
3 Months Ago
Remove PedalTrike kickstand
3 Months Ago
Exhaust FX change. Show some exhaust FX all the time
3 Months Ago
Fix InspectorPanel spacing/height Change all "dev" resources to their new names with adjusted values Copied the dev_scene content into the game Scene. InspectorPanel highlights the current segment in segment list Update Flat Top description to be more accurate
3 Months Ago
- Removed overengineered steering system. Pure pursuit seems to be the GOAT - Look ahead multiple points rather than just 1 - Removed excess logs
3 Months Ago
bodybuilder helicopter flying money syringe floater text cellphone crab
3 Months Ago
added license plate props. more fixes to storage warehouse.
3 Months Ago
Add soundscape to game scene Start with 3 Pebble Smashes instead of 2 Created Prefab and GameResource for Flat Top Weapon Add HitCount so some rocks can hit multiple bugs/cells Changed Pebble Splash amount from 4-6 -> 5-6 Start with 2 flat tops instead of 3 Created InspectInput, active during Playing state. Highlights visible segments on hover Created InspectorPanel. Highlighting a visible bug shows info in a floating panel. Store segment index. Display missing segments on InspectorPanel
3 Months Ago
Fix /Code folder not existing
3 Months Ago
Automatically translate old html news to new news block format
3 Months Ago
merge from runtime_profiling_entity_csv -> main
3 Months Ago
Fixed brake lights again
3 Months Ago
Create LICENSE
3 Months Ago
Create README.md
3 Months Ago
generator, van interior and damaged van, bollard and watertote scale adjustment Added generator dev model interior to Van Damaged version of van in accordance with concept Water tote large version adjusted Bollard height to fit concept and grid
3 Months Ago
Look for matching source file when creating component from template
3 Months Ago
Fix warnings
3 Months Ago
Enable waiting again - oops!
3 Months Ago
Clear material properties block before setting colour
3 Months Ago
Switch from multiple bools for tracking invokes to a single int 0 = off 1 = total execution of invokes per frame 2 = execution time per type of invoke per frame
3 Months Ago
Exclude "player_clip" tag for bullet traces
3 Months Ago
Use ClassName when serializing types generated with compedit Maybe we'll want to always serialize as ClassName if the attrib is present?
3 Months Ago
adjust t spawns
3 Months Ago
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3 Months Ago
Refinery map updates T spawn rework
3 Months Ago
Fix MainHudPanel BuildHash Healthbar colour changes based on amount Removing a bug after readying will unready Cells mark as orange when hit and occupied. Green once empty. Fling rock SFX Clear all bugs SFX Only clear cells in Playing State Outdoor ambience Player join SFX Rock break SFX Reticle Click/Cancel SFX
3 Months Ago
Fix template default directory Fix first time code gen
3 Months Ago
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3 Months Ago
Update .sbproj
3 Months Ago
Disable event editor for now
3 Months Ago
Reimplement detailed entity profiling that was lost instead of stashed Change to single int to describe entity profiling mode 0 = off 1 = count spawned per frame 2 = count per type of entity spawned per frame 3 = count per type of entity across server every 5 minutes Reset all profiling measurements on the first frame profiling is enabled - fixes some stats counting incredibly high
3 Months Ago
Add PlayerLoadout, for persisting loadout choices through lives, defuse kit is there by default
3 Months Ago
vm frontier hatchet - added bones for beads & tassel
3 Months Ago
Pawn Refactor (#132)
3 Months Ago
Append (disconnected) to dc'd players