248,557 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Oops Hero prefab selector needs selectable tag
3 Months Ago
Some cleanup. Auto select Hero on start. Don't love this first iteration of selection
3 Months Ago
Changed river splat from stones to gravel
3 Months Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
3 Months Ago
Subtracting 105196 (shore margin increase) due to several regressions
3 Months Ago
Add ISelectable and basic selection Improvements to selection stuff - add Deselect and pass PlayerState into selection callbacks
3 Months Ago
Switch to a blend tree
3 Months Ago
Add Input settings Add PlayerState system. Simplify some stuff on GameManager for static access
3 Months Ago
Added support for multiple IViewmodelComponents on a single viewmodel Added BlunderbussViewmodel component that adds a shotsLeft state and lerps between three layers based on how many shells are left
3 Months Ago
Library cleanup
3 Months Ago
Fix editing method bodies from outside component editor
3 Months Ago
WIP More WIP Compiling again Mostly working, can't edit graphs Fixed editing method graphs WIP saving graphs without the resource editor open Fix component editor not refreshing when adding / removing members Fix editing method bodies from outside component editor
3 Months Ago
Fix component editor not refreshing when adding / removing members
3 Months Ago
Ability to reverse direction more stage progress
3 Months Ago
Add Component.DestroyGameObject()
3 Months Ago
Revert "Rename Component.Destroy to Component.DestroyComponent (redundant naming but it avoids confusion with GameObject.Destroy)" This reverts commit 035076021d71fcd5a26354b916815f3da40d22fc.
3 Months Ago
Merge: from main Tests: built all modes in editor
3 Months Ago
functional waterflowmap - saved/loaded like other terrain data - need to adjust where it's written to, it's still hacked into other terrain generation processes
3 Months Ago
Show correct dart models when loading ammo (viewmodel). Added placeholder prefab variants for all dart ammo types.
3 Months Ago
Navigator docs Add HeroResource. Add generichero.hero. Hero resource loading, Host-only team/loading and change callback setup
3 Months Ago
adjusted improvised shield origin
3 Months Ago
Support multiply platforms on path Fix maps with platforms to support new system
3 Months Ago
This should fix errors not having version information Rename Component.Destroy to Component.DestroyComponent (redundant naming but it avoids confusion with GameObject.Destroy)
3 Months Ago
Rebuilt manifest
3 Months Ago
Use action button
3 Months Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
3 Months Ago
New layout for create lobby page
3 Months Ago
[Hide] IsValid on Resource so that it doesn't show Is Valid tickbox in inspector for game resources
3 Months Ago
Merge from world_update_2
3 Months Ago
Merge from main
3 Months Ago
Fix obsoletes Add DrawPath property to Navigator for debugging nav path. Set CharacterController radius to half of NavMesh agent radius
3 Months Ago
Add GameMode.AllUnique Only grab map defs where they're enabled, really should make an accessor for this
3 Months Ago
Restructure - DestroyAfterGame actually destroys the GameObject not the component
3 Months Ago
Start restyling map/mode selection
3 Months Ago
Leaderboard backup, run #14188
3 Months Ago
Added new SwapAmmoParticle class, same functionality as SwapAmmo on viewmodels but swaps a material on a particle effect Applied to 3rd person reload effect on HCR, shells dropped will now have the correct material
3 Months Ago
Merge from world_update_2
3 Months Ago
Merge from world_update_2
3 Months Ago
Goofy Guard initial NPC setup
3 Months Ago
Clothing Updates
3 Months Ago
Fix the Leave Server button when not the host Added Player List to Pause Menu
3 Months Ago
Fix entities casting light shadows Quests are now claimed manually via the quests tab to get your rewards Added Notification Icons to GameMenuTabs if there's something to do in that tab GameNetworkSystem -> Networking Fix ESC not closing popups in Main/Pause Menu Added SFX/Notification for unlocking Skills Fix disconnecting on server end, ensuring that if anyone stays behind for whatever reason it doesn't override their world with yours. Added Permissions Tab to GameMenu if host. Created OnOffSwitch Panel Fix WorldManager rebuilding the World every frame instead of when when dirty Created PermissionData class, added to WorldData as GlobalPermissions and UserPermissions. Hooked up to PermissionsPanel Implemented all the different permissions, falling back on global permissions when null. Change entity item drops Added more Food Items and Food Crafting Category Added Item Upgrade System, along with different new tiers of Pickaxes
3 Months Ago
Further checks on waterball splash logic to prevent a splashing through foundation edge case
3 Months Ago
Parent merge
3 Months Ago
Merge from world_update_2
3 Months Ago
More culling volume fixes in cave_medium_hard
3 Months Ago
Manifest rebuild
3 Months Ago
Add harvestable layer to F1 layer tools
3 Months Ago
Batch mussel meshes
3 Months Ago
Parent merge