239,184 Commits over 3,837 Days - 2.60cph!

3 Months Ago
Kill feed works again
3 Months Ago
Property default values
3 Months Ago
Prefer Player.CurrentEquipment over Inventory.Current
3 Months Ago
Fixed util.DecalMaterial to actually work TTT: Updated localization files (Community Contribution) Fixed vrad not writing light flags to the BSP Fixes "Cast entity shadows" option in Hammer to not working. Also added info to the hammer option about how to properly make it work.
3 Months Ago
Clients shouldn't be trying to set PlayerId stuff
3 Months Ago
additional profiling, a few quick wins on performance
3 Months Ago
Improved handling for CurrentEquipment being invalid
3 Months Ago
Added "Secondary Detail Layer" to standard terrain blend shader
3 Months Ago
Prevent hosts from controlling (/accidentally firing) as bots in spectate
3 Months Ago
Catch NRE from ragdoll
3 Months Ago
Reticle Aiming SFX Add bug splat particle on death Set some prefabs to Never Network in snapshot Damage Number Prefab + Component
3 Months Ago
Fix overlapping Reset to Default on ControlSheet with Reset Transform context menu. Add individual reset Position/Scale/Rotation on Transform context menu (Fixes Facepunch/sbox-issues#4867)
3 Months Ago
player update. 3p kayak anims updated
3 Months Ago
Update Facepunch.XR to 8d9bfbf, re-work pose submit Save off the exact same poses we get from Facepunch.XR when syncing + only call beginframe/endframe/sync if we're rendering in VR
3 Months Ago
Use one single space for everything (stage space), move some stuff into sync()
3 Months Ago
Added "Blend Detail" option to terrain layer to switch between "Terrain Height" (default) and "Surface Normal" detail sources
3 Months Ago
New env direction
3 Months Ago
Merge Travelling Vendor -> Main
3 Months Ago
Vending front changes
3 Months Ago
Fixed wheel colliders having a slight gap with the ground
3 Months Ago
Fix not entering freecam at last view pov Show spectate ui when in freecam
3 Months Ago
Start spectate in POV cam
3 Months Ago
Fix naked men
3 Months Ago
initial skinned oni cloth setup for ghostsheet
3 Months Ago
small perf modifications to oni cloth and initial setup for global solver updater
3 Months Ago
Bring back deathcam, re/spawn fixes
3 Months Ago
SelectedWeapon, defaults to weapon with unlimited shots Started Pebble Splash weapon. Can change selected weapon from hud now. Deplete from weapon inventory on use. Can't select weapon with 0 left Finished PebbleSplash Weapon. Each weapon has its own thrown prefab. Remove a bunch of debug logs Update some timings. Segments also linger for a sec before dying if they die in 1 hit Pebbles no longer destroy each other on collision
3 Months Ago
Merge from qol_building_preview_lerp_snapping -> main
3 Months Ago
Source location fixes
3 Months Ago
Use first SourceLocationAttribute if multiple found
3 Months Ago
Rigidbody transforms physics body position and rotation independently only if game object position and rotation has changed
3 Months Ago
Added "Mask" blend type to terrain blend layer
3 Months Ago
Removed unused TerrainLayer.cginc
3 Months Ago
Fixed compile error when using terrain parallax variants
3 Months Ago
ammo NRE fix
3 Months Ago
PlayerState cleans up after a certain amount of time after disconnect Add playerstate cleanup time game rule, default to immediate
3 Months Ago
Merge from main
3 Months Ago
Merged Travelling Vendor -> Main
3 Months Ago
Attempt to fix staging
3 Months Ago
Show disconnected players in the scoreboard distinctly
3 Months Ago
Merge Travelling Vendor -> Main
3 Months Ago
Cleanup and missing files
3 Months Ago
Travelling Vendor~ - Swapped steering over to PID controller - Fixed wobbly wheels - Added proper lerping to clientside wheel visuals - Removed steering deadzone logic - Changed wheel grip values so it can climb hills
3 Months Ago
van blockout update interior and door
3 Months Ago
added route to radhouselarge roof
3 Months Ago
Use local space for VR render poses, update Facepunch.XR to c537b77
3 Months Ago
Use local space instead of stage space for view locate & layer composition
3 Months Ago
collision and lods for radhouselarge. added radiator prop. added broken glass decal. added new roof.
3 Months Ago
Can't ready up until you've placed all bugs Added StartingHealth to Bug Resource Segment Healthbars. Fades in after taking damage Added WeaponHud, only displays when your turn in Playing State Created Weapon GameResource and starting Rock weapon Added Icon to Weapon resource Player WeaponInventory, WeaponHud now has WeaponButtons for each weapon in inv
3 Months Ago
Fix hotloading generated components