248,557 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Missing mats
3 Months Ago
Studio light projector backup
3 Months Ago
Preset updates
3 Months Ago
Offset fuckery Decor genocide Mild river speed flow tweak pfx tweaks
3 Months Ago
Presets
3 Months Ago
Merge from world_update_2
3 Months Ago
Clothing Update
3 Months Ago
Merge from world_update_2
3 Months Ago
Fixed most rocks in divesite_d double rendering
3 Months Ago
Batch barnacles
3 Months Ago
Another possible fix for no collisions on the divesite plane
3 Months Ago
add a little spice to the blunderbuss gunshot
3 Months Ago
re-linked divesite prefabs, cleanup of folders
3 Months Ago
Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights Tweaked detail map settings on all rocks to reduce repetition and noise Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close
3 Months Ago
- Made the client actually know what a server queue is - Added a number of editor tools for simulating / manipulating a server queue - Updated localization function to support variable arguments for format
3 Months Ago
Merge from fix_monument_collider_cache_invalidation_2 -> main
3 Months Ago
Redo `fix_monument_collider_cache_invalidation` as merge was being difficult
3 Months Ago
world_update_2 -> Aux2
3 Months Ago
Make buoys add a little force to the player when they stand on top
3 Months Ago
radioactive_water -> world_update_2
3 Months Ago
Increased buffer on water body physics check
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from runtime_profling_pooling -> main
3 Months Ago
Codegen
3 Months Ago
Progress
3 Months Ago
Merge from main -> runtime_profiling_pooling
3 Months Ago
Merge from world_update_2
3 Months Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
3 Months Ago
Episodic models for Combine Dropship and Mossman They should contain all animations for all 3 games.
3 Months Ago
merge from runtime_profiling_raknet -> main
3 Months Ago
Run codegen after merge
3 Months Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
3 Months Ago
temporary manual z-test
3 Months Ago
More stage progress
3 Months Ago
Only drop physics gun held props from Lua
3 Months Ago
Pitch up rubert
3 Months Ago
Merge from main -> runtime_profiling_raknet
3 Months Ago
Added NPC template and Dialogue Bubble fixes Basic Rubert NPC + Dialogue
3 Months Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
3 Months Ago
TerrainCheckGeneratorVolumes takes an optional offset
3 Months Ago
Implemented DTree:GetText Minor cleanups for Sandbox world hints rendering Consistent return types from Sandbox tool Make* functions Constraint library clean ups Nocollide undo fix for Sandbox SWEPs autorefresh for spawnmenu garrysmod-requests/issues/2475 Minor cleanups
3 Months Ago
incremental updates, respond to texsize change in editor
3 Months Ago
Pull Requests Fixed Lua error in TTT introduced by a previous PR Improved TTT's Spanish localization Micro optimization for GWEN.CreateTextureBorder and related functions
3 Months Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
3 Months Ago
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3 Months Ago
Unblock 'mp_flashlight' in menu state Autorefresh weapons in spawnmenu Changing weapon info (including adding a new weapon) will update the weapon in spawnmenu automatically. Remove respawn_entities concommand We have gmod_admin_cleanup
3 Months Ago
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3 Months Ago
WIP saving graphs without the resource editor open
3 Months Ago
Expose places for editor tools to interact with ActionGraphs in resources