248,566 Commits over 3,928 Days - 2.64cph!

3 Months Ago
stricter log pile spawn rules
3 Months Ago
Leaderboard backup, run #14044
3 Months Ago
Merge from world_update_2
3 Months Ago
Merge from world_update_2/merge_main (this brings this branch up to date with main)
3 Months Ago
Backups
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Tag hill cliffs as AllowBarricadePlacement
3 Months Ago
Del duplicated assets (ammunition_test models + shotgun powdery muzzle flash 'iteratecopy')
3 Months Ago
Prefab backup
3 Months Ago
Parent merge
3 Months Ago
Merge from world_update_2
3 Months Ago
Unsaved
3 Months Ago
Allow debug.ent_find_radius to work in live gameplay (was just demos)
3 Months Ago
Merge from world_update_2
3 Months Ago
Fixed NRE when looking at water if radiation water map doesn't exist
3 Months Ago
Fixed water well food cache and npc spawner marked as Client Cull while breaks spawning when used in MonumentIsland S2P affected water wells
3 Months Ago
Merge from media_projects/frontiersman_media
3 Months Ago
Parent merge
3 Months Ago
Parent merge
3 Months Ago
Merge from world_update_2
3 Months Ago
Update the liquid push targets if we encounter a push target that is no longer valid while moving water around
3 Months Ago
FIxed spawn point gizmos showing a secondary, incorrect cyan circle
3 Months Ago
Added more crate spawn points and standardised all of the dive sites to spawn the same amount of crates
3 Months Ago
Add shark spawner to the spawn groups list on new divesites so it won't retire until the shark is killed (matching behaviour of old dive sites)
3 Months Ago
Clothing update
3 Months Ago
Fill up _renderTarget on Graphics Scope so that we can fetch the immediate color/depth textures also without a copy Fetch depth and color directly for DoF so that we can do pixel perfect fetches, start making near dof not shit
3 Months Ago
Added a UseCurve option to GameObjectToggleState and an accompanying curve, if the curve value is greater than 0 it will be considered on Allows us to toggle an object on and off multiple times in a single state
3 Months Ago
fix viewmodel anim sounds not playiing during ADS
3 Months Ago
Clothing update
3 Months Ago
Missing files
3 Months Ago
Tweaked rock formaton huge materials Revamped coastal_rock_large_a Added more large coastal rock prefabs Tweaked coastal rock large density settings in world setup Tweaked cliff_jutting_d
3 Months Ago
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
3 Months Ago
manually merged new plane and foliage in to divesite_d prefab, removed temp prefab
3 Months Ago
new divesite plane, scene dressed, added to scene/prefab. saved divesite_d_temp prefab so i can manually merge
3 Months Ago
merge fix_train_tunnel_rain -> main
3 Months Ago
world_update_2 -> Aux2
3 Months Ago
Ensured large coastal rocks don't spawn on 'monument' marked topology
3 Months Ago
Fix using wrong GetHeight() overload
3 Months Ago
Fix rain getting players wet when they are inside train tunnels - extend the top position of the sky check to 1m above terrain if the players is >100m below terrain - this prevents the raycast from starting under the terrain and going through the top of a tunnel mesh
3 Months Ago
3 Months Ago
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Human: removed Rust animations
3 Months Ago
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3 Months Ago
Bump protocol network
3 Months Ago
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3 Months Ago
Add cover component supporting primitive shapes