221,842 Commits over 3,653 Days - 2.53cph!

4 Months Ago
merge from modding_prefabs
4 Months Ago
merge from TugboatLowFPSFix
4 Months Ago
Only actually add attribute members if they'd be used (target function accepts them)
4 Months Ago
cherrypicking 89975 Add `cached_browser_enabled` convar Default cached browser as enabled Ensure the "cached browser button" is set to the convar
4 Months Ago
cherrypicking 89975 Add `cached_browser_enabled` convar Default cached browser as enabled Ensure the "cached browser button" is set to the convar
4 Months Ago
Don't delete StatusBarLog unless we're killing the console entirely. Re-use existing Widget where possible. Only run Update if last log was >10ms ago.
4 Months Ago
more item setup
4 Months Ago
Use ToolTip instead of StatusTip in a bunch of places
4 Months Ago
Move ConsoleWidget to addon so I can hotload it (move it back when done), add splitter window for stack trace viewer instead of using main inspector window https://files.facepunch.com/tony/1b0911b1/sbox_LIfiBOFDPg.png StatusBarLog experiments https://files.facepunch.com/tony/1b0911b1/pfmbUSg70M.png Kill StatusBarLog after some time, based on LogEvent level Give StackTraceProperty a MinimumWidth so it pops out at a readable size Clear current stack trace entry when clearing the console On compile, store diagnostics in console and display warnings/errors. When clearing console, always show important diagnostics Progress on supporting showing 'simple' stacks for diagnostics ConsoleEntry refactor, can read simple stack of diagnostic messages now Refactor More cleanup Sort diagnostics by severity / project, so errors are output last on compile Clear status bar on compile, remove test button Delete Error List Move some code back to Engine, raise console dock when clicking status bar log Move ICodeEditor, CodeEditor to Sandbox.Tools (code editor implementations and events are still in base addon) StackTraceProperty row clicks can use CodeEditor again Add setItemEnabled to NativeEngine.QComboBox Add enabled parameter to ComboBox.AddItem Show all code editors, even if they're not installed, but disable the button Add try catch to compile.complete event, any exception that gets thrown in that event will halt the compile forever Experiment moving log counts to status bar Would be good if I actually clamped this value
4 Months Ago
Add delete option to editor window layout manager
4 Months Ago
CodeGen method wrap target function can (optionally) have first parameter be the specific wrapping attribute or an array of Attribute[] which would contain all CodeGen attributes on the method being wrapped
4 Months Ago
barrel attachment update
4 Months Ago
metal face mask and vest setup, new lighting prefabs, moved mannequin to centre and made new head only variant
4 Months Ago
merge from main, setting up twitchrivals twitch drops
4 Months Ago
merge from terrain-texture-compression
4 Months Ago
merge from trophy_nre_fixes
4 Months Ago
merge from building_skins_4
4 Months Ago
merge from Twitch_Rivals_IV
4 Months Ago
merge from main Twitch_Rivals_IV/twitch_desk
4 Months Ago
turned down AO on twitch desk materials
4 Months Ago
triangle roof gaps
4 Months Ago
Merge from main
4 Months Ago
Should fix startup errors some people are suffering
4 Months Ago
Leaderboard backup, run #7540
4 Months Ago
Add a LOD component to laser light point lights Disable 2 of the lasers that are emitted from a laser light if the player is more than 40m away Disable the final laser if the player is more than 60m away
4 Months Ago
Tutorial NPC wip idle anim. Updated player controller + gesture asset.
4 Months Ago
Merge from tutorial_island
4 Months Ago
Added "NoEnv" variants of terrain_trigger and water_trigger - prevents pitch darkness (useful for certain mapping scenarios).
4 Months Ago
Foliage fixes
4 Months Ago
Early exit for client with server sim in SetInterpolationMode
4 Months Ago
Ported over the older interpolation fix for client-side ragdolls on tugboats, since we're still looking to support client-side ragdolls as an option for now
4 Months Ago
Parent merge
4 Months Ago
Merge from main
4 Months Ago
Added a Code stripping scene included in the build, IL2CPP builds are stripping out the timeline system because it's used in bundles and the link.xml file doesn't seem to be helping Official Unity recommendation here is to just include an unused scene in the build with a playable director component
4 Months Ago
Merge TugboatLowFPSFix -> ServerSideRagdolls
4 Months Ago
Avoid the need for a new method
4 Months Ago
Add convar `cached_browser_expiry_days` (default 30) Reset the cached ping of a server every 30d to account for servers that change geographic location
4 Months Ago
Merge main -> ServerSideRagdolls
4 Months Ago
Better fix for ragdoll parenting. No more offset position.
4 Months Ago
Marked PTZ item as having condition, fixes camera getting repaired when being picked up Also allows PTZ camera to be repaired in the repair bench
4 Months Ago
Fix flags on lightbinner gpu include, oops Refactor tiled rendering builder to be compatible with new lightbinner, make it implicit under lightbinner.hlsl
4 Months Ago
Hook up new checkpoint models Move checkpoint models to Prefabs/Misc/WaypointRace
4 Months Ago
Fixed some cases where trophy displays wouldn't respect streamer mode
4 Months Ago
Added a few more texture optimization helpers (menu Tools/Textures)
4 Months Ago
Changed 6900 RGBA textures (normal maps included) to high-quality compression (for free)
4 Months Ago
Possible hunting trophy loot panel NRE fixes (unable to repro locally)
4 Months Ago
Fixed ragdolls not teleporting when corpses do, causing stretching as they try to follow the corpse
4 Months Ago
Remove Standalone paltform override on 514 textures (preserved max size)
4 Months Ago
Manifest Set up material swaps Remove duplicated desk mesh Apply 180 degree starting rotation Apply LODs to light sources Pickup, repair Apply gib overrides
4 Months Ago
Rename lightconstants.hlsl to lightbinner.hlsl and call the data there BinnedLight/BinnedEnvMap, make baked lights only cast shadows if mixed lights are enabled on them Remove limitations to not have mixed point light shadows, it just works now https://files.facepunch.com/sam/1b1911b1/SNSMgfgkxR.png