223,523 Commits over 3,684 Days - 2.53cph!

16 Days Ago
Air control improvements and refactoring
16 Days Ago
merge from main
16 Days Ago
Try adjusting size before opening menu
16 Days Ago
Parent merge
16 Days Ago
Cherrypick 95464
16 Days Ago
Fixed cargo ship getting stuck while docked if all of it's loot rounds had already spawned by the time it docks (in this case, no further loot will spawn)
16 Days Ago
Parent merge
16 Days Ago
Merge from main
16 Days Ago
pilot light on 3p flamer
16 Days Ago
merge from Military Flamethrower_2024
16 Days Ago
merge from Minigun_2024
16 Days Ago
slightly increased AI flamethrower range
16 Days Ago
Fixed moonpool reflecting the sky
16 Days Ago
Debug view for scene ref nodes
16 Days Ago
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16 Days Ago
Iterated on visual flame + smoke collision and behaviour
16 Days Ago
Re-enabled mouse steer for bikes. Changed mouse steer input modifier to FIRE_THIRD (attack3) instead of DUCK.
16 Days Ago
Lowered delay on yellow fireball flames.
16 Days Ago
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16 Days Ago
fixed flamer collision
16 Days Ago
Fixed ground fire error.
16 Days Ago
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16 Days Ago
Removed useless check that could prevent rockets from firing during strafe Should increase performance during rocket runs
16 Days Ago
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16 Days Ago
merge from Military Flamethrower_2024
16 Days Ago
Rebaked AO on the crane to make the inside slightly brighter
16 Days Ago
Nicer action graph ValidationException stack traces https://files.facepunch.com/ziks/2024-04-03/sbox-dev_ROj6r4EUmt.mp4
16 Days Ago
16 Days Ago
Include Context.StackTraceIdentifier in ValidationException.ToString()
16 Days Ago
16 Days Ago
Fixed splitter power distribution issue when not all outputs are used
16 Days Ago
Fixed motion blur broken on flags and other items using Rust/Standard+Wind shader
16 Days Ago
merge from Military Flamethrower_2024
16 Days Ago
compile fix
16 Days Ago
merge from Military Flamethrower_2024
16 Days Ago
merge from Minigun_2024
16 Days Ago
ai usage balance
16 Days Ago
IMessageContext.StackTraceIdentifier
16 Days Ago
17 Days Ago
npcs can now drop loot specific to their loadout added spas and m249 npcs back to heavy loadout in addition to minigun/flamer
17 Days Ago
Harbor 1 and Harbor 2 scene2prefab
17 Days Ago
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS. Stopgap fix until whole effect is replaced.
17 Days Ago
Fixed minigun muzzle flash not emitting light
17 Days Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
17 Days Ago
WIP - trying to clamp lines to screen
17 Days Ago
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17 Days Ago
Check in helicopter revision
17 Days Ago
Remove extra logs
17 Days Ago
Prevent patrol from forcing a target inside a no go zone