138,714 Commits over 4,324 Days - 1.34cph!

10 Days Ago
merge from main
10 Days Ago
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates Extend container parenting volumes Fix a RendererBatch component causing visual issues S2P harbor 1
10 Days Ago
merge from bbb_entkill_fix
10 Days Ago
Allow boat building blocks to be ent killed individually in edit mode
10 Days Ago
merge from main
10 Days Ago
Added an if CLIENT wrapper around the UI_SettingsTweakShadowPreset's OnConVarChanged override method
10 Days Ago
merge from health_display_immortal_check -> main
10 Days Ago
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10 Days Ago
Updated protection assets with DoPrepare pt3
10 Days Ago
Updated protection assets with DoPrepare pt4 (split bc plastic)
10 Days Ago
Updated protection assets with DoPrepare pt2
10 Days Ago
Updated protection assets with DoPrepare pt1
10 Days Ago
- Remove Ping browser header - Add Region browser header - Allow sorting via that header
10 Days Ago
Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
10 Days Ago
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
10 Days Ago
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
10 Days Ago
Slow down player boats when after being hit by cannons.
10 Days Ago
Add deployable test for missing placeEffect
10 Days Ago
merge from parent
10 Days Ago
Remove leftover AI debug stuff from craggy
10 Days Ago
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10 Days Ago
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10 Days Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
10 Days Ago
Merge from shadow_presets
10 Days Ago
merge from health_display_immoirtal_check
10 Days Ago
Merge from main
10 Days Ago
switch to dumber immortality check to fix compile issues
10 Days Ago
Fix compile error in BoatBuildingStation when build option is set to NONE
10 Days Ago
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
10 Days Ago
Fix compile error on client
10 Days Ago
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
10 Days Ago
Merge from give_scientists_real_weapon_entities
10 Days Ago
Added the shadow quality presets back to the MenuUI2_Settings prefab after the merge from main
10 Days Ago
merge from boat_sails_fixes
10 Days Ago
Fixed a compile error after the merge from main
10 Days Ago
merge from health_display_immoirtal_check -> main
10 Days Ago
Added immortal check before showing health info of entities
10 Days Ago
Added Coconut Collider Mesh Updated Coconut World Model to use Collider Mesh rather than Capsule Collider Coconut will now not roll indefinitely
10 Days Ago
Merge from main
10 Days Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
10 Days Ago
Golf test course (+ mediascenes folder)
10 Days Ago
fix after merge
10 Days Ago
Removed shader debug symbols from various shaders that had them left on
10 Days Ago
Delete component used for lightweight non-entity weapons + codegen
10 Days Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
10 Days Ago
Merge from shader_variant_cleanup
10 Days Ago
Merge from main
10 Days Ago
Updated Salvaged Axe LOD 3 to be even lower
10 Days Ago
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10 Days Ago
Fixed string light bulb rotation when deploying them on floor/ceilings