138,375 Commits over 4,324 Days - 1.33cph!

12 Days Ago
folder reorganisation vol1
12 Days Ago
Golfcart visuals
12 Days Ago
Recommitting name changes to minigolf deployables
12 Days Ago
- Swap terrain convar lodFactor with lodGlobalScale - GlobalScale effects cell counts between each LOD level - Add LOD cell extent sliders for each individual LOD level - Simplify instance offsets calc - Adjust culling for new terrain cell sizes
12 Days Ago
Data cable texture polish, updated texture meta
12 Days Ago
Forgot to commit code changes to deployables
12 Days Ago
- Update minigolf deploy guides to face the correct way when deploying - Update minigolf files - Updated minigolf deployable names - Added rendered Icons for mini golf deployables
12 Days Ago
Spawn the building guide version of the building block while the construction bot is flying to the building location, so it looks like the bot has it's own building guide
12 Days Ago
Add blueprint skin to foundation & wall prefabs
12 Days Ago
Create a building guide version of building blocks called the "blueprint" skin (foundation and wall so far) so we can render building blocks as their building guide version - disable colliders, batching & gibs on the blueprint versions as I don't intend a ton to be spawned at once & want them to be movable
12 Days Ago
Craggy (unsure if I changed anything but commit it for hackweek)
12 Days Ago
Codegen
12 Days Ago
Commands to load a blueprint directly into a roboport (so we don't have to get the building plan code done to paste base blueprints)
12 Days Ago
WIP code to support a building plan showing all the foundations of a base's blueprints
12 Days Ago
Prefabs created so far
12 Days Ago
New code added
12 Days Ago
Show the clan logo on the map marker too
12 Days Ago
CLIENT compile fixes
12 Days Ago
Compile fix - getting ready for aux3
12 Days Ago
Compile fixes
12 Days Ago
Fix golf tee nuking the ball under weird circumstances
12 Days Ago
Detect a winner and show a phrase when they win
12 Days Ago
Numerous bug fixes with the Golf UI
12 Days Ago
Ensure hole UI updates
12 Days Ago
Reserve the first two rows in the ui
12 Days Ago
Ensure golf ball home tee is set
12 Days Ago
Missing physics material files
12 Days Ago
Add Golf Leaderboard UI - Add players based on who has joined the game - Sort against strokes - Show who has completed the course
12 Days Ago
Show who has control of the flag under the flag's map marker (including clan) If the flag isn't being carried only show clan name if controled by a clan, otherwise keep showing the last held player
12 Days Ago
Fixed bugs with numbering not changing under certain circumstances
12 Days Ago
Added visible par number, hole number and current players as text on the Tee Clock
12 Days Ago
Added delay node Added tooltips on the node ports, shows the type
12 Days Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
12 Days Ago
Bugfix: fixing ~24 missing Pool.Free Tests: editor compile test, built C and S standalones
13 Days Ago
Player scoring system. Player scores increase with each hit
13 Days Ago
- Ability to join/leave games on the tee - Tee backtracks dismounts/swings to golf ball and mountable - Deployable changes - Phrases
13 Days Ago
Minor cleanup and comments
13 Days Ago
Buildfix: undefine local GetFromGrid method when in None mode Tests: None builds
13 Days Ago
- Fix lod border cells, and negative cells - Change mesh master to only 3 submeshes - Change instance offsets and arguments for new approach
13 Days Ago
Update: PoolAnalyzer - support ArgList syntax in ObjCreationSyntax - debug bin built from 0fbab248 C+S Editor now boots! Now to check individual modes Tests: unit tests + started editor
13 Days Ago
Added multi selection in the node graph
13 Days Ago
Update: PoolAnalyzer - further reduce false-positives - better escapes for await, try blocks, using statements - debug bin built from a2005dd2 Only 2 false-positives remaining in C+S Tests: unit tests and started unity
13 Days Ago
13 Days Ago
Can now Tee-Off from the Tee
13 Days Ago
Start on Deployable tests. Wrote a bit of a monstrosity to check for whether the groundwatch layers match where the item can be deployed (but it seems to work well) Finds 8 such cases where its misconfigured, no false positives
13 Days Ago
- Players can't kick golfballs - Add drag on the ball so it doesnt roll forever - Add bounciness
13 Days Ago
golf tee dressing
13 Days Ago
Make jump/land sounds play for non local players * Also made Player:PlayStepSound volume argument default to 1 * Fixes Player:PlayStepSound not really doing anything in multiplayer Added game.Get3DSkyboxInfo Returns table with "origin" and "scale" keys. No function arguments. Send replicated convars in batches of 128 * This fixes an overflow/network channel corruption issue on server join when the server tries to send over 255 replicated convars to the client. Remove some unused stuff * Removes CRC calc for game_sounds_manifest.txt loading, since the CRC is never used. * Removes CGarrysMod::SetupSoundsManifest Reload soundscripts when games are mounted * This fixes no voice lines playing in Half-Life 2 maps when the game was started without HL2 mounted, and then HL2 is mounted. Minor cleanups in multiplayer animstate * Make flDeadtime in prediction use correct data type * Removed a bunch of unused fields in MultiPlayerPoseData_t * Reduce amount of LookupPoseParameter calls
13 Days Ago
- Fixed swap to driver popup not working
13 Days Ago
Create item for golf hole bucket - can now place it