223,524 Commits over 3,684 Days - 2.53cph!

16 Days Ago
More Item setup
16 Days Ago
Fixed caboose light switches
16 Days Ago
Ticked IsDynamic on rope ladder of the harbor1 crane S2P
16 Days Ago
merge from minigun_backpack_init_fix
16 Days Ago
merge from moonpool-reflection-fix
16 Days Ago
merge from toolcupboard_retroskin
16 Days Ago
merge from patrol_helicopter_revision
16 Days Ago
Fixed expert compile settings in Hammer corrupting
16 Days Ago
merge from main
16 Days Ago
Pick up if inside item
16 Days Ago
merge from - RC
16 Days Ago
merge from harbor_outofbounds_fix
16 Days Ago
Pick up item base item model
16 Days Ago
Fixed another, more rare NRE that can happen with Binoculars
16 Days Ago
ServerListManager.EnqueuePings NRE fix
16 Days Ago
16 Days Ago
Let's try moving FileProperties for CmdSeq.wc lower
16 Days Ago
virtual items
16 Days Ago
football
16 Days Ago
Greatly reduced zone stale time - should prevent non time averaged scores from having a crazy effect
16 Days Ago
Setup for smooth scoring system
16 Days Ago
Serialize the interpolation bool with GameObject
16 Days Ago
Get rid of inspector filter LineEdit (doesn't do anything)
16 Days Ago
Fix to allow interp property to be set by GameObjectHeader
16 Days Ago
Port -blocksize for VBSP.EXE from CS:GO Added a bunch of new options for Hammer's Run Map dialog https://files.facepunch.com/rubat/1b0411b1/sXVENkgcR7.png Minor fixes to map compile tool output text Added Ambient Occlusion for VRAD (CS:GO version) Disabled by default, -ambientocclusion and -aoscale are the new options
16 Days Ago
Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor.
16 Days Ago
Added sound categories
16 Days Ago
Docs for CitizenAnimationHelper
16 Days Ago
Support warnOnMissing for SvgLoader.Load, don't spit out loads of warnings if our SVG wasn't found for input glyphs (we fall back to glyphs that always exist), display exception message in warning
16 Days Ago
Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target
16 Days Ago
player update water pistol held positon and holdtype override controller edit
16 Days Ago
Leaderboard backup, run #10804
16 Days Ago
Minor edit
16 Days Ago
Fixed still pedalling sometimes when stopped, adjusted pedal ratio
16 Days Ago
Minor performance improvement for UpdatePushLiquidTargets (code review)
16 Days Ago
Use gears for the pedal animation, like a real pedal bike rider would. New separate placeholder engine audio sets for motorbike and bike
16 Days Ago
Keep pedals flat as the pedal axle turns
16 Days Ago
Pedals rotate, matching drive wheel rotation at a specified ratio
16 Days Ago
Make things look a little nicer + extra test item
16 Days Ago
Materials
16 Days Ago
Added pedals to the pedal bikes and IK'd driver feet to them
16 Days Ago
Both real wheels of the trike are now power wheels, and all wheels of pedal bikes are brake wheels. Fixed lack of friction of right-rear trike wheel
16 Days Ago
Wip Item system v5
16 Days Ago
Added pedal bike and pedal trike to my test map
16 Days Ago
Added placeholder pedal bike and pedal trike rideable entities. Manifest update
16 Days Ago
New Hair - Braided beard and patchy beard
16 Days Ago
Enabled head clipping check on bikes but this time it actually works (I still have a cold, ok?)
16 Days Ago
Enabled head clipping check on bikes
16 Days Ago
Updated in-air wheel rotation for vehicles, now wheels loose rotation speed slowly while not grounded, and there's no tie to speed
16 Days Ago
Fix minigun backpack not appearing when a player first equips the minigun (held entity client init happens in a different sequence in separate client/server mode which led to this issue)