248,583 Commits over 3,928 Days - 2.64cph!

13 Days Ago
Merge from indirect instancing
13 Days Ago
Indirect instancing fixes: - Fixed shader compilation error (again) - Fixed infinite loop condition causing application freeze - Fixed colour buffer not being applied due to wrong type causing black building parts - Fixed non-optimized instance buffer updates - Fixed off-by-one bug preventing the very first building part from being rendered - Fixed NullReferenceException when attempting to remove a renderer without a material
13 Days Ago
Round UI adjustments, remove "Waiting for players" text
13 Days Ago
demo implementation of sculpting in painting dialogue - hacky and dirty as hell right now, but enough to try it
13 Days Ago
Added music toggle button to the main menu
13 Days Ago
Quick nasty pause menu
13 Days Ago
Fixed A Bug With The Medieval Metal Double Door Frame Allowing Players To Look Through The Sides Game Manifest Build and Update For Medieval Metal Door Frame
13 Days Ago
Add disconnect button to waiting ui
13 Days Ago
Various horse client/server optims
13 Days Ago
Should resolve not capturing wins for non-host
13 Days Ago
Override camera FX when spectating
13 Days Ago
Fix duplicate def
13 Days Ago
Adjust camera DoF to be dynamic Show country code, add text overflow for names StatBoard can target a specific SteamId, really useful for testing
13 Days Ago
mini crossbow viewmodel animations updated
13 Days Ago
Remove last 3 parameters of engine.WriteSave Hide mat_surfaceid and vgui_drawtree_panelptr Fixed player ragdoll forces always being applied to center Now applies forces to the physics object that was shot. Added timedemo and related convars/concmds to blocked list Add a hack to ensure engine.CloseServer works from start up
13 Days Ago
Arena 4 changes + rain
13 Days Ago
Don't subscribe to match win/loss stats if you're not part of the game
13 Days Ago
Fix NRE in PrefabDropObject
13 Days Ago
Fix Send Buffer Buildup and Unreleased Message Bug (#1727)
13 Days Ago
Fixed door not being deployable on the Siegetower
13 Days Ago
Some comments for future ref on fixes
13 Days Ago
Restore SceneTree expanded objects after hotreload Fixes sbox-issues/issues/7146
13 Days Ago
Minor UI adjustments
13 Days Ago
Ballista Texture Update LOD0 Update
13 Days Ago
Add stat boards to the menu and waiting screens https://files.facepunch.com/tony/1b1011b1/sbox-dev_IFQg0AinTW.jpg
13 Days Ago
Tweaks
13 Days Ago
Resolved duplicate bone names on draw bridge 1/2/3
13 Days Ago
Reduced TAA history sample's Catmull-Rom filtering to 5 taps instead of 9
13 Days Ago
Bunch more options UI layout
13 Days Ago
Update help url Fix toolrenderlayers having wireframe inverted on every layer
13 Days Ago
Further tests
13 Days Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
13 Days Ago
Merge: from main Tests: none
13 Days Ago
Wrong spot for this nav blocker
13 Days Ago
Resolved card pickup networking problems
13 Days Ago
Adjust nav blockers on Arena 4
13 Days Ago
Fixed a couple of NREs we experienced in test earlier
13 Days Ago
Submitting battering ram hardware rig
13 Days Ago
jungle_ruins_c iteration2
13 Days Ago
merge from indirect_instancing
13 Days Ago
Fixed missing namespace error in server build
13 Days Ago
Fix undo when dragging assets into the scene Fixes sbox-issues/issues/6479
13 Days Ago
- Fixed wildly inflacted Vending Machine Anayltics when buing multiple purchases - Fixed new vending stats also inflating when buying multiple purchases
13 Days Ago
Change order, gather correctly, readback, count visible + culled objects
13 Days Ago
Manifest
13 Days Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
13 Days Ago
Solve win state problem by killing any phase manager ticks outside of the current phase
13 Days Ago
Min 1
13 Days Ago
adjusted gui slider values
13 Days Ago
Camera arena 4 Show max health on hud