143,445 Commits over 4,383 Days - 1.36cph!

9 Days Ago
Added optional encryption to Rust Relay
9 Days Ago
Fixed final vending entry pushing itself out the screen
9 Days Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
9 Days Ago
merge from deepsea_navmesh_optims
9 Days Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
9 Days Ago
Dynamic pricing support (nearly there!)
9 Days Ago
merge from dragbyangle_rebalance
9 Days Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
9 Days Ago
merge from main
9 Days Ago
merge from deepsea_loot_balance
9 Days Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
9 Days Ago
merge from playerboat_player_transfer_fix
9 Days Ago
replicated previous fix in jobs version of code
9 Days Ago
merge from playerboat_player_transfer_fix
9 Days Ago
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9 Days Ago
merge from main
9 Days Ago
merge from spraycan_barrels_support
9 Days Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
9 Days Ago
Prefix nav logs correctly in RustNavmeshAgent
9 Days Ago
Convert all old scientists to use new navmesh agent
9 Days Ago
Merge from terrain_renderer
9 Days Ago
Actually assign culling value in cullingtest
9 Days Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
9 Days Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
9 Days Ago
Check default navmesh is built and log error if not in agent queries
9 Days Ago
Revert last commit
9 Days Ago
Merge from terrain_renderer
9 Days Ago
Merge from main
9 Days Ago
Change culling test to check using map of device ids
9 Days Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
9 Days Ago
build skins for industrial salvaged shelves
9 Days Ago
industrial electric furnace - item updated - skin
10 Days Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
10 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
10 Days Ago
merge main -> rust_relay_server
10 Days Ago
industrial auto turret - updated item skin
10 Days Ago
Resolved stale state issue, tidied bootstrap
10 Days Ago
some more world layer setup for recent props
10 Days Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
10 Days Ago
Updated Foldable Table Prop to World Layer
10 Days Ago
Updated Firewood and Firewood Holder Prop To World Layer
10 Days Ago
Updated Makeshift Coffee Table Prop to World Layer
10 Days Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
10 Days Ago
merge from tincanalarm_v2
10 Days Ago
Can add flares inside the tin can alarm
10 Days Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
10 Days Ago
merge from main
10 Days Ago
industrial auto turret - fix localization and linked skin to industrial sitem
10 Days Ago
merge from main
10 Days Ago
merge from spraycan_barrels_support