141,176 Commits over 4,383 Days - 1.34cph!

16 Days Ago
merge from new_console-ui
16 Days Ago
Some styling tweaks on the top bar nav Fixed console scroll getting back to the top when opening the command list
16 Days Ago
Dont show [] if we cant get the value (server var from the client)
16 Days Ago
Fixed some interpolation code still using floats SimulationTime and NPC shooting to doubles Turn more things to doubles * C_BaseAnimating.ForceSetupBonesAtTime & C_BaseEntity.LastBoneChangedTime * CAnimationLayer.GetFadeout, m_flLayerAnimtime Health charger and headcrab canisters now use doubles env_wind near infinite loop fix CEnvWindShared::ComputeWindVariation, m_flVariationTime are now doubles Switch client thinking to doubles Fix clientside ragdolls update rate * SetupBones now use double precision time FOV transitions now also use doubles HL2 Intro entity uses doubles for timing More conversions to double * CTriggerHurt, Airboat, CViewEffects Fade and ScreenShake , Geiger counter, temp entities delays Fixed airboat wake trail * Fixes the die time, and fixes the color, fixed first entry to water creating trail from Z pos of 0 SpriteTrails use doubles Bone cache and dlights use doubles Fixed NPC look targets spazzing out due to high curtime Switch CAI_Senses::GetTimeLastUpdate to use doubles
16 Days Ago
New tooltip prefab for f1 UI Some color fixes in command list
16 Days Ago
music for new rustige egg
16 Days Ago
Remove poolable from scientist suit NVGM (matches main)
16 Days Ago
fix manifest after merge squashed
16 Days Ago
move in checks for placement, should be even easier to place on sloped surfaces
16 Days Ago
merge from waterwheel_deployable
16 Days Ago
Added a scrollbar to the command list Some layout tweaks and fixes
16 Days Ago
merge from hamster_water_wheel
16 Days Ago
merge from main
16 Days Ago
merge from main
16 Days Ago
get RRP running on unity 6
16 Days Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
16 Days Ago
Fixed item and vehicle list flex scroll gap
16 Days Ago
When clicking on a server command that also exists on the client, auto add 'sv'. Otherwise it just fired the client one
16 Days Ago
Merge from main
16 Days Ago
Checkpoint for Flavien test.
16 Days Ago
Fix missing HasFlag swaps
16 Days Ago
Refactor all fsms, wip
16 Days Ago
new mocap for shrug, thumbs up and thumbs down updated
16 Days Ago
merge from main
16 Days Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
16 Days Ago
merge from new_console-ui
16 Days Ago
Compile fix
16 Days Ago
merge from render_pipeline_testing
16 Days Ago
oops
16 Days Ago
Fixed double select none buttons in the tools tab
16 Days Ago
exported/setup M16a2 3p anims, set up overide controller and entity. Set holster/backpack and attachment positons
16 Days Ago
Start breaking apart LimitedTurnNavAgent and moving its functionnality to the shared rust nav agent
16 Days Ago
merge from hasflag_replacement
16 Days Ago
merge from new_console-ui
16 Days Ago
Fixed loadouts not loading in non debug builds
16 Days Ago
Clean(tests): rename DummyServer -> TestServer Tests: compiles
16 Days Ago
RidableHorse.prefab really wants to be reserialized
16 Days Ago
Fixed text layout issues in auto complete buttons when increasing console text size Fixed auto complete still visible after closing the console
16 Days Ago
Clean(tests): consolidate various test entities/systems Tests: none, going to happen later
16 Days Ago
FlexVirtualScroll can now use GameObjectRef Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
16 Days Ago
rust_relay_server -> main
16 Days Ago
main -> rust_relay_server merge
16 Days Ago
offset packetType by lowestUserPacket
16 Days Ago
Can copy error by clicking on them
16 Days Ago
Clean(tests): Move test utilities to Tests and Tests.Perf namespaces - replaced manual measurement loops with Test.Perf.MeasureAndPrint Tests: none, leaving till later
16 Days Ago
Replace PoolAnalyzer -> CodeAnalyzer - apply HasFlag -> bitwise change across codebase
16 Days Ago
merge from main
16 Days Ago
merge from render_pipeline_testing
16 Days Ago
probable fix for flickering fog
16 Days Ago
Fixed open folder button showing out of editor I was hiding the 'save current loadout' button instead.....