133,037 Commits over 4,262 Days - 1.30cph!

10 Days Ago
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10 Days Ago
Added deep sea exit icon
10 Days Ago
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10 Days Ago
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10 Days Ago
merge from twitch_rivals_2025
10 Days Ago
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10 Days Ago
Fixed deep sea billboards leaking after a server restart
10 Days Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
10 Days Ago
Naval scientist suit .item setup
10 Days Ago
Code support for burst mode and low ammo indicators
10 Days Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
10 Days Ago
Deep sea portal debug command fix number 74
10 Days Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
10 Days Ago
Paintball Gun - Texture update
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naval_update -> scientist_boat_ai
10 Days Ago
Merge of PT collision fix
10 Days Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
10 Days Ago
Test list including all the space station test cases
10 Days Ago
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Updating large sail rig with fixed vertex painted mesh
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PT Colliison fix
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10 Days Ago
merge from boat_building
10 Days Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
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updated textures
10 Days Ago
merge from server_part_caching2
10 Days Ago
removed wind effect from single vert on sails hand crank
10 Days Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
10 Days Ago
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merge from main
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merge from space_station_building_skin
10 Days Ago
Space station building skin added to upgrade_radius commands
10 Days Ago
Merge from parent
10 Days Ago
merge from birthday2025
10 Days Ago
merge from spinnerfixes
10 Days Ago
merge from fix_extra_autoswitching_log
10 Days Ago
merge from applygenes_command
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merge from vending_mapmarker_close
10 Days Ago
merge from spawn_all_deployables_shelter_fix
10 Days Ago
Merge from foliage_displacement_fix
10 Days Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
10 Days Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
10 Days Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
10 Days Ago
Check for valid material before submitting a draw call
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Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)