133,031 Commits over 4,262 Days - 1.30cph!

9 Days Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
9 Days Ago
merge from fix_health_info_popup -> main
9 Days Ago
switch from syncvar to RPC, just makes it simpler in this case
9 Days Ago
Added soome more null checks in handle aiming - should stop on mount nre
9 Days Ago
▍█▄ ▅█▅▉▄▇▊ ▇▆ ▍▇▋ & ▉▉█▇▆▇ ▄▆▋▍ ▇▊▆▋▋▊ ▊▍▇▄ █▉▊▊ ▍▇▊▌▉ ▌▉ ▉▊▉▆▉▉▌▉ ▌▍ ▆▆▆▅█▇ ▇▉▄▋▆ ▊▆ ▆▄▌▌▇ ▍▋▆▊ ▌█▋▍▊ █▅▄▌ ▇█▅ ▆▆█▉ ▉▍▆▆ ▉▅ ▆▍▇ ▇▆▊▋█▊ ▅▊▉▇▌█ █▋▍▇▍ ▌▌ ▅▅▄▋█▇ ▋▍█▍ ▅▊▅▌ ▉▆▆▉▆▇▊ ▇█ ▊▍▉ ▅▄▆▇▌▉ ▆▇▋▆ ▆█▅█▋ ▋▊▊ ▇▊▊ `▊▌█ ▋▌▋▉▅▌▊` ▇▌ ▍▅▊▋▅▅ ▊▇▋▄ ▇▄ ▋▇▌▉▍▋ ▋▆▆▍█▅▋▊ ▍▋▋ ▅▍▊▌▉▆▆
9 Days Ago
- Fix turrets randomly snapping to stupid rotations for no reason
9 Days Ago
Cocoknight torso and legs reposing
9 Days Ago
exported latest lr300 space vm anims
9 Days Ago
naval_update -> pt_boat_turrets
9 Days Ago
Increase FOV networking bits from 8 to 16 Since they are floats, they need a bit extra to maintain precision Network CallOnClient and HUDWeaponPickedUp using EHANDLE * It was using EntIndex, which is not reliable and could cause wrong entities to be used for those hooks.
9 Days Ago
Front 50cal animation updates
9 Days Ago
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9 Days Ago
Cocoknight armor head and gloves reposing
9 Days Ago
merge from naval_update/deep_sea
9 Days Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
9 Days Ago
merge from boat_building
9 Days Ago
merge from naval_update
9 Days Ago
▉▅█▆▇ ▇█▄▅.▍▄▅▊▄▅▇▍ ▇▌▆▍▊▅█▅ ▋▅▄▋▆▍▍▋ ▌▋▊▊▇ ▉▋█▊▉█
9 Days Ago
▄▌▋▄▌▉▄▉▄▊▇ ▇▍██ ▋▉▋ ▌▌▌▇▍▅▄ ▅▇ ███▉ ▊▇ ▌█▊ ▋▊█▆▋▇▍▇ ▌▋▅▇ (▋▋▇▄▄▋, ▄▊▌▉▄, ▋▅▊▄, ▉▄▋▄▄ ▄▌▍▌▇▊, ▅██▊▆▆▍▍ ▊▊▄▉▊) ▊▌▌▋▅▊▊▄ ▅▆█ ▇▅▋▄ ▇▍▌▉▋█▉▉▆▆ ▇▋ ▌▆▍▇██▅█▆▆▄▋▆▊▉▄▆▄▆▄▉▍▉▋▌▉▌▆▄▆▉▉ ▌▍▌▋ ▆▌▍▌▄▆ ▋▅▌▄▇▄, ▌▉ ▇▅▍▆ ▅▌▊▅▉ ▌▊▌ █▄▊▉ ▍▇▌▋▌▇▄▇▄▇ ▅█▌▋▆▌▇█▍▇ ▉▉ ▋▍▅ ▄▇▅▆ ▅▌ ▋█▇ ▅▍▅▄, ▋▍▅▉▆▌ ▋▅▆ ▋▉▋▉ ▍▄▆▄ ▇▉▍ ▊▋▍▍ ▄▌██▄█.
9 Days Ago
merge from main
9 Days Ago
merge from main
9 Days Ago
Switch lastattackedtime to use Epoch time so it can network properly
9 Days Ago
▇▌▌▉ ▋▇▍▄▅▄▆▍ ▅▌▉▇ ▉▇▊ ▅▌▊▌ ▊▇▊▇ ▅▉▌▄▋▉▊▄ ▇▍▌▆▆▇█ - ▍▉▅▊▋▆ ▄▌▉▌ ▍▇▊ ▋▄▅▆▅▄ ▌▉▇▄██ █▌▆▇▊▅▇▌█▋▆ █▋▌ ▄▄▊▆▅▌▆▄▆▇▌▊▄▅▉▌▊▉▋▅▆ █▌█▌▋▉█ ▅▍ ▋▊█ ▆▄▋▌▄▌▉ ▅█▉▌▉▄▄▆ ▆▊▄▊▋ - ▉▉▉▅▆▇█▇ ▋▍▇ ▉▅▆ ▌▅▋▄ ▊▊▆▄▌ ▌▍▍▌▊ ▇▆▉▍▄▍▌ ▋█▉▊ ▊█▆█▉▆▇▇▋▆▅█▉█▄█▉▊▋▆▆▉▌▄▉▇██ ▆▇▄▊▆█▍▆▄, ▉▇▊▊▉▄▇▅▋ ▄█▄█▇▄▋▇▇▅▊▆▍ ▅▌▌ ▅█▅█▆▄▉▌█▄▆▄▉▊██▌▋▇▍▇ ▋▍ ▄▍▌▅ (▌▉▋▉▆, ▌▋█▊▅, ▋█▍▍▆▄▇, ▋▊▋.)
9 Days Ago
Updating v4 sitting anims
9 Days Ago
easel gibs and collision
9 Days Ago
Added ambience beds to the casino area on the floating cities
9 Days Ago
Reposed Chicken/Horse costume
9 Days Ago
merge from TRsign
9 Days Ago
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9 Days Ago
TR neon sign polish.
9 Days Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
10 Days Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
10 Days Ago
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material
10 Days Ago
set up ammo counter UI to work with viewmodel renderer
10 Days Ago
merge from space_station_building_skin
10 Days Ago
Viewmodel prefab changes for ammo display
10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
Compile fix
10 Days Ago
texture updates and buildingskin save files for easier testing
10 Days Ago
removed float on prison barge
10 Days Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
10 Days Ago
put PlayerEnterDeepSea client rpc call back in with correct name
10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
fixed wrong name again
10 Days Ago
▌▄▍▉▉▇ ▌█▇▋▉▆▌█ ▊▍▌▆▇▍▊▅▌ ▆▋ ▇▍▍▉▍ ▊█▊ █▉▇▄_▌▅▉▆▇▄ ▆█ ▆▋▉█ ▊▅▊▋▋▆ ▊▅▋▋▅ █ ▌▍▇▄▅▊ ▇▌▇▍, ▍▄▌▊▇ ▄▊▌▉▊ ▇▉▍▌▍▊▌▆ ▍▅ ▇▄▄ ▅▇ █▋▆▆ ▊█ ▋▅▊▅ ▊▍ ▄▍▊▉ ▌▆▉▄▇▍█
10 Days Ago
Added deep sea exit icon
10 Days Ago
▆▉-██▆▍▊ ▍▋▌▌▇▇▌ ▅▌▋▅▆▄ ▍▍▄▉▆▅▊ ▌▅▍▌▄
10 Days Ago
▅▍▄▄ ▇▆▋▍█▅█▋▄▋ ▋▊▌▌▅▆▋ █ ▊▌▄▌▌▊ ▊▇▄▉▌▇ ▅▄▆▄ ▍▉▌▇ ▄█▋▄▇█▋ ▋▆ ▉▊'▇ ▌▋▆▆▍█▇▄ ▇▅▄▌ ▍ ▊▊▋▇▋▍▉▇▇▇▆, ▄▄ ██▌▍▄▉▌ ▉██▋ ▍▅█▆▌▄▍ █▌ ▄▊▌ ▄▇█▊▄▍█▇▄▅ ▍▍▌▆█▄▉▍█ ▅▆ ▄▇▊█ ▇▉▆█▋▆▍▋ ▊▌▉▉▍▋▉▄ ▄▊▌ ▅█ ▇▊▊▌▍▍▊ ▉▊ ▍▍▌ ▅▋█▆▍▆▍'▄ ▅▆▇▌▉▉▅▍ ▅▅▇▉▉ (▍.▍., ▍▊▉▌▇▇ ▆▍ ▌▊▋ ▋▄▅▋▄▇ ▌▅ ▇ ▅▆▌▇ ▇▋▋▇█▉▇▇ ▆▌█▊▇▇▊▋ ▍▆▉▆▋▋▅ ▋█▄▄▋▇▊▋ ▊▋ ▅▉▉▉ ▍▉▆▆)
10 Days Ago
merge from twitch_rivals_2025
10 Days Ago
▅▇▊▊██ ▌▍ ▆▇▍▆▊▋ ▇▇▄▊▅█ █▍▇▅ ▌▉▅█▄▋, ▇▄▍▆█ ▍▉ ▋▊█▇▌ ▍▆ ▊▆▊█ ▉█▄▊▆▌, █▅▄ ▉▋ ▌▆ █▌█▄▍▆▇▆█ ▋▇▄▊. ▅▊▄▅█ ▉▌▋▌▊▊ ▋▌▅▌▆▌ ▄▍▋▅ ▍▍█▅ ▋▄▇▅▅▊▋▉▉ ▋▌▅▍▅▅▍▉▉, ▆▌▇▄▅ ▉▄ ▉▋▇▆▉ ▅▊▉▍▊█▉ ▊▊▍▍▅, ▆▇▄▄▍▍▌▋ ▊▇▋▊▌ ▊▍▌ ▅▉ ▍█▇▄, ▉▅▉▄ █▊█▍, ▍▆▌▆▌▋█▍▊ ▌▉█▌ ▌▍▍ ▄▄▉▋█▄▄▉▋ ▅▋▌▉▍█ , ▅▇▋██▋▊ ▌▆▇▆▍ ▄▍▌▅ ▋▆▊ ▍█▅▋█▌▆▇, █▊▄▉▇ ▋▇▇▅▅█▉▆█▅▇▇ ▆▅ ▍▊▍▄▍▊▍▍▄▄▊▆