239,297 Commits over 3,837 Days - 2.60cph!

5 Months Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
5 Months Ago
Move ControlModeSettings into Sandbox.Engine (from tools addon) Launcher displays VR button for projects with VR support Add quick editor option to enable/disable VR without restarting the editor
5 Months Ago
player update. edited 3p hmlmg anim set
5 Months Ago
Fixed other player's HUD rendering always More robust method of weapon equip events Add PlayerInventory, can hold multiple weapons, and can holster current
5 Months Ago
Clean up and improve customise menu
5 Months Ago
Tiny tidyup
5 Months Ago
New Crowdin translations by GitHub Action (#8) Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
5 Months Ago
New Crowdin translations by GitHub Action
5 Months Ago
Go from target GameObject's root downward for detecting IDamageables Add Weapon.UpdateRenderMode, to hide the world model when locally controlling a player
5 Months Ago
Add workflow_dispatch trigger to crowdin action
5 Months Ago
Simplify damage, make it less shit
5 Months Ago
Added "Decal Layer Mask" property to terrain and terrain-blend shaders
5 Months Ago
Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates) Cargo ship will no longer destroy entities parented to it as part of the building check
5 Months Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
5 Months Ago
player update. added rootbone mask to ak47 rigged deploy and reload fbx anims
5 Months Ago
New Hat - Trapper Hat Cosy winter hat, LODs coming asap https://files.facepunch.com/daniel/1b2411b1/sbox-dev_LhRhTPsrhS.jpg
5 Months Ago
Fix frenzy + checkpoints not resetting correctly
5 Months Ago
Frenzy collect
5 Months Ago
Nightlight button tweaks
5 Months Ago
Additional debugging Further optimisation to zone score updating
5 Months Ago
Added a button to toggle nightlight in the Workshop scene
5 Months Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
5 Months Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
5 Months Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
5 Months Ago
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5 Months Ago
Publish: handle libraries referencing each other during compile
5 Months Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
5 Months Ago
Retain upload case sensitivity when upload a source package Wrap FileSystem.ProjectSettings in a AggFileSystem, so when it's disposed it doesn't dispose the package's filesystem. What a fucking mess. Move CreateProjectFolders so it can be called from elsewhere
5 Months Ago
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5 Months Ago
SignTool path fix
5 Months Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set Document UnicastAttribute
5 Months Ago
Prepare world item prefabs, updating the physic mat on all of them to the new one. The new physics mat is a specific one for dropped items, so if we want to edit it again, we'll be able to just edit the mat instead of every world item
5 Months Ago
Workspace test 8
5 Months Ago
Workspace test 7
5 Months Ago
Upon changing a component type to abstract and you have component references, add it as a missing component
5 Months Ago
Workspace test 6
5 Months Ago
Workspace test 5
5 Months Ago
Workspace test 4
5 Months Ago
This is a better solution to case sensitivity
5 Months Ago
Workspace test 3
5 Months Ago
Workspace test 2
5 Months Ago
Workspace test
5 Months Ago
Merge from cargo_double_dock
5 Months Ago
S2P bandit town
5 Months Ago
merge from promote_leader_update
5 Months Ago
merge from vms_missing_renderer_scripts
5 Months Ago
merge from mission_improvements_may_24 (bandit_town.prefab kept source changes, will need another S2P)
5 Months Ago
merge from junkpile_aizs
5 Months Ago
merge from tree_serverside_movement
5 Months Ago
merge from viewmodelrenderers