193,946 Commits over 4,079 Days - 1.98cph!

9 Months Ago
9 Months Ago
merge from main
9 Months Ago
merge from wallpaper
9 Months Ago
merge from main
9 Months Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
9 Months Ago
Fixed a crash to do with decals and r_maxmodeldecal 0 Try to squeeze some nanoseconds out of spawnicon rendering Fixed potential bug with CBaseAnimating::IsOnFire Fixed crashes with sniper_proto (HL2 Sniper)
9 Months Ago
Updated Wallpaper World Model to Fix LOD UV errors
9 Months Ago
Updated viewmodel rig mesh with Alfies UV update
9 Months Ago
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
9 Months Ago
Updated hex-a-gone tile LODs
9 Months Ago
Added final tile art for Twitch HexA Gone (models + materials).
9 Months Ago
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
9 Months Ago
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9 Months Ago
Updated Wallpaper View Model and World Model to fix stretched UVs
9 Months Ago
Merge from ai_wolf_iteration
9 Months Ago
Fix compile errors caused by serialized fiels in server only parts of the code
9 Months Ago
Merge from ai_wolf_iteration
9 Months Ago
Fix editor only code causing compile issues
9 Months Ago
frontier gate and wall meshes
9 Months Ago
Added WallpaperModelRenderer to the wallpaper item preview prefabs
9 Months Ago
updated swamps and bandit town swamp topology
9 Months Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
9 Months Ago
Renable layout masks
9 Months Ago
Fix outstanding bugs on DLC views
9 Months Ago
Fix soundtrack bug
9 Months Ago
Renamed bridge to swamp in terrain paint modes (as that's what it's actually painting)
9 Months Ago
Replacing several Pool.GetList and FreeList with the new Pool.Get and FreeUnmanaged (post merge cleanup)
9 Months Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
9 Months Ago
switched out prefab CompareTo to explicit implementation to avoid boxing
9 Months Ago
Animated variants
9 Months Ago
Removing Terrain_Distance from Shader.SetGlobalTexture as its unused on the shader side (all use cases covered by Terrain_ShoreVector)
9 Months Ago
CraggyIsland TopologyMap fixes
9 Months Ago
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9 Months Ago
Wallpaper page
9 Months Ago
Merge from ai_wolf_iteration
9 Months Ago
Fix editor only code being used outside of editor directives
9 Months Ago
merge from main
9 Months Ago
post-merge waterinfo query fix
9 Months Ago
Merge from ai_wolf_iteration
9 Months Ago
Add more weapons to editor combat loadout
9 Months Ago
Make targetting component more robust, make wolves react more believably when shot with long range weapons
9 Months Ago
merge DPV->world_update_2
9 Months Ago
Undo meta guid changes on wallpaper textures from previous merges
9 Months Ago
TerrainTexturing.ShoreVector doesn't need to take water volumes into account (this was from when lakes were using water volumes)
9 Months Ago
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9 Months Ago
Merge from elevator_parenting (includes tunnel network layer visibility system)
9 Months Ago
Post merge formatting fixes
9 Months Ago
Network++ Save++
9 Months Ago
9 Months Ago
Removed WaterSystem.GetHeight / GetNormal / MinLevel / MaxLevel as several places were misusing it (everything should go through WaterLevel)