248,627 Commits over 3,928 Days - 2.64cph!

6 Months Ago
Merge from main
6 Months Ago
Motorbike pitch stability edit
6 Months Ago
Merge main -> Bikes
6 Months Ago
Little adjustments to the t-side player
6 Months Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
6 Months Ago
van dev mesh update
6 Months Ago
Fix warnings
6 Months Ago
asset.party -> sbox.game
6 Months Ago
Manually revert creeping_tree prefabs
6 Months Ago
Add Diagnostics.Allocations Temporary allocations dock Send allocation info with benchmarks
6 Months Ago
Fix some incorrect sound paths in surfaces
6 Months Ago
t side player placeholder anims
6 Months Ago
ui render test
6 Months Ago
Include cubes scene
6 Months Ago
Allow running individual benchmarks, change camera position loop Cubes test particle collision scene
6 Months Ago
Update .sbproj
6 Months Ago
Force render settings for benchmark
6 Months Ago
Benchmark launcher (wip)
6 Months Ago
Actually save the project list when adding a project to it Add OnParticleDestroy, OnParticleCreate properties for actiongraph https://files.facepunch.com/garry/6ee12c48-30bf-40f9-a246-301d48cd61a2.mp4
6 Months Ago
Cherrypick cs 100113 (skip RendererLOD for BiomeVisuals2)
6 Months Ago
Subtract first merge from biome_visuals_2
6 Months Ago
Reconvert prefabs excluding RendererLOD
6 Months Ago
Cherrypick moss prefabs
6 Months Ago
Skip RendererLOD for now
6 Months Ago
Cherrypick 100111 (BiomeVisuals2 RendererLOD fix)
6 Months Ago
Fix RendererLOD not having it's settings copied over by BiomeVisuals2
6 Months Ago
All first-person weapons: overhauled jump/land/airborne logic (jump is now handled completely separately from the rest and can be triggered at any time if you so wish) + turned that group into a subgraph
6 Months Ago
FPArms: shared jump/land/airborne subgraph + fixed _delta missing from some shared names
6 Months Ago
Merge from main -> biome_visuals_2
6 Months Ago
Merge from fix_barricade_subway_entrance -> main
6 Months Ago
Fixed "not in terrain" error phrase accidently defaulting to "Can't Place On Monument" - only affected phrases when generated, didn't affect the ingame messages (yet) Move a few more error phrases to the ConstructionErrors class
6 Months Ago
Fix subway entrance prefabs not having `PreventBuildingMonumentTag` as they aren't apart of the S2P system that all other monuments are - should fix them not being placeable outside of subway entrances
6 Months Ago
Merge from main -> fix_barricade_subway_entrance
6 Months Ago
merge from editor_count_components -> main
6 Months Ago
Added right click menu option `Stats/Component Count` - print the number of each type of component of the selected GameObject - if multiple objects are selected, prints the amount per object
6 Months Ago
Fixed "Hidden" banner styling. Resolves Facepunch/sbox-issues#5746
6 Months Ago
Don't think ControlWidget if it's not visible Add Style.HasBorder ComponentEditorWidget default size mode Margin.GetEdges optimizationj Add Paint.SetFont, Paint.Rect (from Styles) Add EditorUtility.Projects.ResolveCompiler( assembly ) TabWidget has a no text mode, icons only Add experimental StyleWidget Add custom inspector for Particle Effect
6 Months Ago
Overhaul lobby creation page
6 Months Ago
Hide hooded player map position from team members
6 Months Ago
Fix NRE in UpdateMaterialOffset
6 Months Ago
DockManager only looks for types with DockAttribute. Fixes "Inspector" dock not being created if you had another class named "Inspector", ect.
6 Months Ago
Prevents errors when loading a project that either doesn't have a startup scene set or has their startup scene deleted
6 Months Ago
Update sprite tool Use new sprite tool features
6 Months Ago
Only get transform once in SpriteRenderer OnPreRender
6 Months Ago
Set SpriteRenderer bounds to max component of 2D size
6 Months Ago
ForceFlushGPU before Flush RenderSceneToPixmap - fixes pixmap assert
6 Months Ago
Delete rendersystem/dx code
6 Months Ago
Remove phoneme extractor code from the 90s
6 Months Ago
handcuff sounds set correct inventory handling sounds on prisoner hood
6 Months Ago
Collision FX. Color space fix on med explosion texture. (Unrelated)