125,928 Commits over 4,171 Days - 1.26cph!

8 Months Ago
Fixed ballista towing not showing ropes
8 Months Ago
merge from catapult_ragdoll_visibility_fix
8 Months Ago
forcing culling visibility of player with ragdolling
8 Months Ago
Added generic pie.projectile. Setup test pie items as throwable.
8 Months Ago
Merge from tiger
8 Months Ago
merge from horse_double_ragdoll_fix
8 Months Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
8 Months Ago
resetting airtime and grounded state when horse exits ragdoll
8 Months Ago
Updated Medieval Barricade Icon to include Mipmapping
8 Months Ago
snake anim controller set up and linked to its entity
8 Months Ago
Continuing work on zigg shell (still heavily WIP)
8 Months Ago
network++
8 Months Ago
manifest
8 Months Ago
merge from primitive
8 Months Ago
merge from primitive/deployable_ammo
8 Months Ago
Merge from main
8 Months Ago
Correct tiger audio import settings (load in bg, preload, pcm)
8 Months Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
8 Months Ago
Merge from main
8 Months Ago
Merge from main
8 Months Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
8 Months Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
8 Months Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
8 Months Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
8 Months Ago
More reliable chain reactions
8 Months Ago
Fixed explosives not doing damage
8 Months Ago
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8 Months Ago
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8 Months Ago
Set up flammable version, better iexplosion effects
8 Months Ago
First pass on deployable siege weapon ammo
8 Months Ago
RidableHorseAudio null checks just in case
8 Months Ago
horse skid sound
8 Months Ago
merge from primitive/era_loot_tables -> primitive
8 Months Ago
Fix so it also blocks primitive only loot tables when in vanilla
8 Months Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
8 Months Ago
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum
8 Months Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
8 Months Ago
Also add support to filter loot tables from the entity directly based on the era
8 Months Ago
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8 Months Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
8 Months Ago
merge from primitive/fix_primitive_tag -> primitive
8 Months Ago
merge from primitive/fix_primitive_tag -> primitive
8 Months Ago
Cherrypick CS 112426, 112446 & 112447 into it's own branch
8 Months Ago
Cherrypick 112423 into it's own branch
8 Months Ago
Cherrypick 112410 and 112414 into own branch
8 Months Ago
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8 Months Ago
Prioritize gamemode server tags over "vanilla" tag so gamemode will show if both are set (instead of vanilla being the priority)
8 Months Ago
Allow certain exclusive server tags to have priority over others if both are found in server tags
8 Months Ago
Fix for bright rock_fromation_small_d
8 Months Ago
Compile errors