254,390 Commits over 3,990 Days - 2.66cph!

6 Months Ago
Fixed wallpaper world model skin material not being swapped for all LODs
6 Months Ago
Rusted Car and Old Sign setup and addition
6 Months Ago
Reverted the -1 Y tiling in code, pushed by accident
6 Months Ago
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer Tweaked the viewmodel base material to match the blue default skin
6 Months Ago
World Update 2 -> Aux2
6 Months Ago
Radioative Water -> World Update 2
6 Months Ago
Revert set topology on water sources - fixes incorrect topology map with lakes on terrain generation Temprorarily breaks Radioactive Water
6 Months Ago
Merge World Update 2 -> Radioactive Water
6 Months Ago
Updated Wallpaper Viewmodel Texture and Material settings
6 Months Ago
More scene objects setup
6 Months Ago
Improve wolf senses
6 Months Ago
Stash all this work so I can make ubre happy Stash this as well first
6 Months Ago
If GameObject isn't valid when trying to call an RPC, call the method anyway but only if we can determine that we have permission to do so - this way we can ensure RPC methods are still not called when they shouldn't be for any given user. (Fixes Facepunch/sbox-issues#6270)
6 Months Ago
skinned latest wall paper viewmodel in rig and updated anims for it
6 Months Ago
Fixed an issue where if you're Small Fish and disconnect yourself from a created lobby immediately by calling GameNetworkSystem.Disconnect in OnLoad, a TCP socket would remain open preventing you from starting a lobby again. This is because Disconnect is called before the asynchronous method CreateLobbyAsync has finished, so it goes and adds/creates new sockets that never get closed.
6 Months Ago
configured prefab for cloth collision adjustment - tunic bone chains also lifted up
6 Months Ago
Horse ragdoll prefab updated. Changed character joint settings and arranged new colliders. Changed names of folders, called head and body, containing horse armours to resolve skeleton issue.
6 Months Ago
added field to burstcloth to control how the collision rays are projected towards the origin
6 Months Ago
merge from unify_pool_free
6 Months Ago
merge from wallpaper
6 Months Ago
Font fixes
6 Months Ago
Org error section https://files.facepunch.com/garry/86a9e8a7-e4f0-4ce2-b282-bc9d344b5da0.png
6 Months Ago
Make transition labels into their own GraphicsItems
6 Months Ago
Fixed WallpaperPlanner.OnFrame NRE
6 Months Ago
Wood Piles~ Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall. Greatly simplied my first attempt.
6 Months Ago
WIP updating scene items
6 Months Ago
Improved ground contact on divesite rocks/props being off the ground
6 Months Ago
Applied feedback to Subway 2 wallpaper (applied skirting, shifted accent colour). Fixed Wainscotting 2 icon in skins list.
6 Months Ago
Stash this as well first
6 Months Ago
Allow player rotation in mayamode
6 Months Ago
Updated Wallpaper View Model Normal Map Updated Wallpaper View Model FBX
6 Months Ago
Update to latest version
6 Months Ago
Adjust skid + use base animator
6 Months Ago
Hide 'open x.cs' context menu option for internal components, fixes Facepunch/sbox-issues#6260
6 Months Ago
Merge from world_update_2
6 Months Ago
Better rivers
6 Months Ago
Stash all this work so I can make ubre happy
6 Months Ago
switch to material symbols Fix chart NRE Can delete stat Lets start an element gallery so I don't keep recreating the same elements Fix log pages being fucked
6 Months Ago
Test scene update
6 Months Ago
Update Qt with GraphicsView point/pixel intersection fixes, fixes #1653
6 Months Ago
Unify GraphicsView point/pixel-based intersection tests, incl. for transformed views
6 Months Ago
Clamp total combined modifier values to configured limit range.
6 Months Ago
Update Wallpaper View Model and World Model Removed Wallpaper View Model Opacity Map Rest Wallpaper View Model Material to use correct channels
6 Months Ago
Adjusted caboose colliders to fix unwanted collision
6 Months Ago
Tidyups, comments, C# style enums Tidyups, comments, C# style enums
6 Months Ago
Merge from blowpipe
6 Months Ago
Merge from main
6 Months Ago
Applied soime WIP shelved changes
6 Months Ago
Disable PropertySheetPopup from being modal for now Fixes Facepunch/sbox-issues#6109
6 Months Ago
Update: Fixing obsolete FreeList usage Tests: none, trivial change