224,955 Commits over 3,714 Days - 2.52cph!

9 Months Ago
Fixed players showing over monument smokestack and smoke overwritten by atmospheric scattering
9 Months Ago
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9 Months Ago
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9 Months Ago
Compile fix
9 Months Ago
Server build debugging
9 Months Ago
Improved Timelapse generation
9 Months Ago
Cathode: replaced widthRes/heightRes with downscale parameter
9 Months Ago
VirtualScrollPanel uses DefaultStyles
9 Months Ago
Subtract m_nMaxPlayers by m_nBotPlayers so servers show that they're full if they're occupied by bots + players
9 Months Ago
Turn BaseStyles members into a table containing type, default value, and inheritance state, generate BaseStyles.Defaults Auto-generate layout cascading based on inheritance state Use BaseStyles.Default instead of hardcoding defaults Similar to `css-defaults` branch but this does it better - so I'm deleting that in favour of this. Rather than hard-coding the default value every time we fetch it: ```cs var value = Styles.BackgroundColor ?? Color.White; ``` We should be doing something like: ```cs var value = Styles.BackgroundColor ?? Default.BackgroundColor; ``` Provide default values as fallbacks for style transitions, use LerpProperty inside BaseStyles.FromLerp In FromLerp, check if the property we're trying to change is actually changing Prevents us from stomping property changes when a transition is running with `transition: all` if you have an animation running simulataneously Move default styles into `DefaultStyles`, make everything readonly
9 Months Ago
merge from pivots
9 Months Ago
Merge from main
9 Months Ago
Test changes to pivots. Reuse a single pivot instead of creating multiple.
9 Months Ago
Merge from global_networked_bases (this contains a Network++)
9 Months Ago
Merge from main
9 Months Ago
Native collection allocation / free fixes (we were not cleaning things up correctly when leaving and re-joining a server)
9 Months Ago
Editor: If "show start screen" is off, load last opened project automatically
9 Months Ago
WeaponRackSlot cleanup
9 Months Ago
Remove duplicate gamepad codes in common actions
9 Months Ago
Generate Style.Unset(), start using IsSet()
9 Months Ago
WeaponRackGhost cleanup, including converting to static class.
9 Months Ago
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9 Months Ago
Bathtub prop / textures/ LODs / COL / prefabs
9 Months Ago
merge from weapon_racks
9 Months Ago
Fixed issues with construction guides not preserving shadowCastingMode, receiveShadows and lightProbeUsage from their source (causing shadow proxies to render as duplicate guide meshes)
9 Months Ago
Removing unused / commented out code (InstancedEntityScheduler in DoGameSetup)
9 Months Ago
Fixed BuildingBlock.currentGrade early exit when null
9 Months Ago
Renmoving unused code (InstancedMeshTracker)
9 Months Ago
Merge from main
9 Months Ago
Merge from parachute
9 Months Ago
Merge from main/Attack Helicopter
9 Months Ago
Save++
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Animgraph: Add C# model picker instead of going through an ugly dialog and combo box https://files.facepunch.com/layla/1b1611b1/sbox-dev_YSPuTuq24x.mp4
9 Months Ago
Merge from main
9 Months Ago
Leaderboard backup, run #5239
9 Months Ago
Leaderboard backup, run #5238
9 Months Ago
New screen shake component - AnimatedScreenShake Takes an AnimationClip, caches the rotation curve values at edit time and then replays the animation at runtime via the ScreenShake system Not quite working yet
9 Months Ago
Leaderboard backup, run #5237
9 Months Ago
Folder organising
9 Months Ago
Merge from parachute
9 Months Ago
Fixed parachute not disengaging if it hits the ocean
9 Months Ago
Fix first person camera calculating wrong rotation when the player flies through a parent volume Parachutes can no longer be parented
9 Months Ago
Rocket ammo fixes, and gunner UI update
9 Months Ago
Eight second reload time after firing six rockets in attack heli
9 Months Ago
Add a very tall diving tower to craggy for testing
9 Months Ago
Add analytics: start height, distance travelled, flight time
9 Months Ago
Applied glass_small to VintageWallClock
9 Months Ago
Merge from glass_small