191,800 Commits over 4,049 Days - 1.97cph!

23 Days Ago
Merge from jungle_update
23 Days Ago
Add tiger placeholder water footstep to avoid error spam
23 Days Ago
merge from softcore_update
23 Days Ago
merge from softcore_update/deployable_corpse
23 Days Ago
Re-enable corpse creation. Disable temp item spawning.
23 Days Ago
Containe corpse spawning and repairing effects
23 Days Ago
Added more stuff in the container corpse creator tool
23 Days Ago
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks) Only ran when you're about to complete the repairing
23 Days Ago
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
23 Days Ago
bottle of venom world model LODs and material/textures. updated worldmodel prefab, updated icon with pauls icon.
23 Days Ago
shell tests with hide_poncho to give it volume when using skins with transparency
23 Days Ago
merge from softcore_update
23 Days Ago
merge from main
23 Days Ago
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23 Days Ago
merge from softcore_update
23 Days Ago
merge from bigbeeandflamefix
23 Days Ago
merge from fix_hatchet_block_bullet_exploit
23 Days Ago
merge from f1_grenade_workshop_fix
23 Days Ago
merge from easter2025
23 Days Ago
merge from car_radio_item_pickup_sfx
23 Days Ago
merge from compound_bow_3p_fixes
23 Days Ago
network++
23 Days Ago
merge from shield_powerbar_sync
23 Days Ago
remove frontier external from bundles and mark as hidden
23 Days Ago
Remove container mod from blowpipe, some other item/ent cleanup.
23 Days Ago
replaced the gate_a with gate_b in the zigg scene
23 Days Ago
Merge from jungle_update
23 Days Ago
alpha dilation in empty uv space, clamp wrapping on output textures
23 Days Ago
merge from tc_changes -> softcore_update
23 Days Ago
Save the codelock & keylock on deployable corpses - respawn codelock / keylock when the deployable is repaired
23 Days Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
23 Days Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
23 Days Ago
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23 Days Ago
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23 Days Ago
Added catching cycle with catching animations to actually catch the boomerang
23 Days Ago
Way higher client rotation speed
23 Days Ago
Missed files
23 Days Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
23 Days Ago
NRE check on boomerang rayhit get collider material
23 Days Ago
Update TC corpse prefab with simulated gibs - still needs some love but looks better
23 Days Ago
merge from softcore_update -> tc_changes
23 Days Ago
merge from softcore_update -> aux2
23 Days Ago
Fix `RemoveFractionOfContainer()` method getting removed in the merge
23 Days Ago
merge from respawn_changes -> softcore_update
23 Days Ago
merge from softcore_update -> respawn_changes
23 Days Ago
Merge from high_walls_skins
23 Days Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
23 Days Ago
Merge from vines
23 Days Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
23 Days Ago
merge from softcore_update -> respawn_changes (before the merge from main)