191,800 Commits over 4,049 Days - 1.97cph!
Add tiger placeholder water footstep to avoid error spam
merge from softcore_update
merge from softcore_update/deployable_corpse
Re-enable corpse creation.
Disable temp item spawning.
Containe corpse spawning and repairing effects
Added more stuff in the container corpse creator tool
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks)
Only ran when you're about to complete the repairing
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
bottle of venom
world model LODs and material/textures.
updated worldmodel prefab, updated icon with pauls icon.
shell tests with hide_poncho to give it volume when using skins with transparency
merge from softcore_update
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merge from softcore_update
merge from bigbeeandflamefix
merge from fix_hatchet_block_bullet_exploit
merge from f1_grenade_workshop_fix
merge from car_radio_item_pickup_sfx
merge from compound_bow_3p_fixes
merge from shield_powerbar_sync
remove frontier external from bundles and mark as hidden
Remove container mod from blowpipe, some other item/ent cleanup.
replaced the gate_a with gate_b in the zigg scene
alpha dilation in empty uv space, clamp wrapping on output textures
merge from tc_changes -> softcore_update
Save the codelock & keylock on deployable corpses
- respawn codelock / keylock when the deployable is repaired
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
- Fixed bug locking thrown boomerang from being used again
- Overwritable method on thrown
- Set client thrown flag properly
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Added catching cycle with catching animations to actually catch the boomerang
Way higher client rotation speed
Fixed projectile rotation flipping for a few bezier steps mid way through flight
NRE check on boomerang rayhit get collider material
Update TC corpse prefab with simulated gibs
- still needs some love but looks better
merge from softcore_update -> tc_changes
merge from softcore_update -> aux2
Fix `RemoveFractionOfContainer()` method getting removed in the merge
merge from respawn_changes -> softcore_update
merge from softcore_update -> respawn_changes
Merge from high_walls_skins
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
merge from softcore_update -> respawn_changes (before the merge from main)